webgl_loader_texture_hdr.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - HDR texture loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - materials - HDR texture loader">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_loader_texture_hdr.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_loader_texture_hdr.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl HDR (RGBE) texture loader example<br/>
  16. Image courtesy of <a href="http://www.pauldebevec.com/Research/HDR/" target="_blank" rel="noopener">Paul Debevec</a>.
  17. </div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  29. import { HDRLoader } from 'three/addons/loaders/HDRLoader.js';
  30. const params = {
  31. exposure: 2.0
  32. };
  33. let renderer, scene, camera;
  34. init();
  35. function init() {
  36. renderer = new THREE.WebGLRenderer();
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. document.body.appendChild( renderer.domElement );
  40. renderer.toneMapping = THREE.ReinhardToneMapping;
  41. renderer.toneMappingExposure = params.exposure;
  42. scene = new THREE.Scene();
  43. const aspect = window.innerWidth / window.innerHeight;
  44. camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 );
  45. new HDRLoader()
  46. .load( 'textures/memorial.hdr', function ( texture, textureData ) {
  47. //console.log( textureData );
  48. //console.log( texture );
  49. const material = new THREE.MeshBasicMaterial( { map: texture } );
  50. const quad = new THREE.PlaneGeometry( 1.5 * textureData.width / textureData.height, 1.5 );
  51. const mesh = new THREE.Mesh( quad, material );
  52. scene.add( mesh );
  53. render();
  54. } );
  55. //
  56. const gui = new GUI();
  57. gui.add( params, 'exposure', 0, 4, 0.01 ).onChange( render );
  58. gui.open();
  59. //
  60. window.addEventListener( 'resize', onWindowResize );
  61. }
  62. function onWindowResize() {
  63. const aspect = window.innerWidth / window.innerHeight;
  64. const frustumHeight = camera.top - camera.bottom;
  65. camera.left = - frustumHeight * aspect / 2;
  66. camera.right = frustumHeight * aspect / 2;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. render();
  70. }
  71. //
  72. function render() {
  73. renderer.toneMappingExposure = params.exposure;
  74. renderer.render( scene, camera );
  75. }
  76. </script>
  77. </body>
  78. </html>
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