webgl_loader_texture_ktx.html 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - materials - compressed textures">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_loader_texture_ktx.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_loader_texture_ktx.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed KTX textures<br />
  16. <a href="https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/">Khronos Texture</a> is a lightweight file format for OpenGL
  17. </div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { KTXLoader } from 'three/addons/loaders/KTXLoader.js';
  29. /*
  30. This is how compressed textures are supposed to be used:
  31. best for desktop:
  32. BC1(DXT1) - opaque textures
  33. BC3(DXT5) - transparent textures with full alpha range
  34. best for iOS:
  35. PVR2, PVR4 - opaque textures or alpha
  36. best for Android:
  37. ETC1 - opaque textures
  38. ASTC_4x4, ASTC8x8 - transparent textures with full alpha range
  39. */
  40. let camera, scene, renderer;
  41. const meshes = [];
  42. init();
  43. function init() {
  44. renderer = new THREE.WebGLRenderer( { antialias: true } );
  45. renderer.setPixelRatio( window.devicePixelRatio );
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. renderer.setAnimationLoop( animate );
  48. document.body.appendChild( renderer.domElement );
  49. const formats = {
  50. astc: renderer.extensions.has( 'WEBGL_compressed_texture_astc' ),
  51. etc1: renderer.extensions.has( 'WEBGL_compressed_texture_etc1' ),
  52. etc2: renderer.extensions.has( 'WEBGL_compressed_texture_etc' ),
  53. s3tc: renderer.extensions.has( 'WEBGL_compressed_texture_s3tc' ),
  54. pvrtc: renderer.extensions.has( 'WEBGL_compressed_texture_pvrtc' )
  55. };
  56. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  57. camera.position.z = 1000;
  58. scene = new THREE.Scene();
  59. const ambientLight = new THREE.AmbientLight( 0xffffff, 0.02 );
  60. scene.add( ambientLight );
  61. const pointLight = new THREE.PointLight( 0xffffff, 2, 0, 0 );
  62. pointLight.position.z = 300;
  63. scene.add( pointLight );
  64. const geometry = new THREE.BoxGeometry( 200, 200, 200 );
  65. let material1, material2, material3;
  66. // TODO: add cubemap support
  67. const loader = new KTXLoader();
  68. if ( formats.pvrtc ) {
  69. material1 = new THREE.MeshBasicMaterial( {
  70. map: loader.load( 'textures/compressed/disturb_PVR2bpp.ktx' )
  71. } );
  72. material1.map.colorSpace = THREE.SRGBColorSpace;
  73. material2 = new THREE.MeshBasicMaterial( {
  74. map: loader.load( 'textures/compressed/lensflare_PVR4bpp.ktx' ),
  75. depthTest: false,
  76. transparent: true,
  77. side: THREE.DoubleSide
  78. } );
  79. material2.map.colorSpace = THREE.SRGBColorSpace;
  80. meshes.push( new THREE.Mesh( geometry, material1 ) );
  81. meshes.push( new THREE.Mesh( geometry, material2 ) );
  82. }
  83. if ( formats.s3tc ) {
  84. material1 = new THREE.MeshBasicMaterial( {
  85. map: loader.load( 'textures/compressed/disturb_BC1.ktx' )
  86. } );
  87. material1.map.colorSpace = THREE.SRGBColorSpace;
  88. material2 = new THREE.MeshBasicMaterial( {
  89. map: loader.load( 'textures/compressed/lensflare_BC3.ktx' ),
  90. depthTest: false,
  91. transparent: true,
  92. side: THREE.DoubleSide
  93. } );
  94. material2.map.colorSpace = THREE.SRGBColorSpace;
  95. material3 = new THREE.MeshStandardMaterial( {
  96. normalMap: loader.load( 'textures/compressed/normal.bc5.ktx' )
  97. } );
  98. meshes.push( new THREE.Mesh( geometry, material1 ) );
  99. meshes.push( new THREE.Mesh( geometry, material2 ) );
  100. meshes.push( new THREE.Mesh( geometry, material3 ) );
  101. }
  102. if ( formats.etc1 ) {
  103. material1 = new THREE.MeshBasicMaterial( {
  104. map: loader.load( 'textures/compressed/disturb_ETC1.ktx' )
  105. } );
  106. meshes.push( new THREE.Mesh( geometry, material1 ) );
  107. }
  108. if ( formats.etc2 ) {
  109. material1 = new THREE.MeshStandardMaterial( {
  110. normalMap: loader.load( 'textures/compressed/normal.eac_rg.ktx' )
  111. } );
  112. meshes.push( new THREE.Mesh( geometry, material1 ) );
  113. }
  114. if ( formats.astc ) {
  115. material1 = new THREE.MeshBasicMaterial( {
  116. map: loader.load( 'textures/compressed/disturb_ASTC4x4.ktx' )
  117. } );
  118. material1.map.colorSpace = THREE.SRGBColorSpace;
  119. material2 = new THREE.MeshBasicMaterial( {
  120. map: loader.load( 'textures/compressed/lensflare_ASTC8x8.ktx' ),
  121. depthTest: false,
  122. transparent: true,
  123. side: THREE.DoubleSide
  124. } );
  125. material2.map.colorSpace = THREE.SRGBColorSpace;
  126. meshes.push( new THREE.Mesh( geometry, material1 ) );
  127. meshes.push( new THREE.Mesh( geometry, material2 ) );
  128. }
  129. let x0 = - Math.min( 4, meshes.length ) * 300 / 2 + 150;
  130. for ( let i = 0; i < Math.min( 4, meshes.length ); ++ i, x0 += 300 ) {
  131. const mesh = meshes[ i ];
  132. mesh.position.x = x0;
  133. mesh.position.y = 150;
  134. scene.add( mesh );
  135. }
  136. let x1 = - ( meshes.length - 4 ) * 300 / 2 + 150;
  137. for ( let i = 4; i < meshes.length; ++ i, x1 += 300 ) {
  138. const mesh = meshes[ i ];
  139. mesh.position.x = x1;
  140. mesh.position.y = - 150;
  141. scene.add( mesh );
  142. }
  143. window.addEventListener( 'resize', onWindowResize );
  144. }
  145. function onWindowResize() {
  146. camera.aspect = window.innerWidth / window.innerHeight;
  147. camera.updateProjectionMatrix();
  148. renderer.setSize( window.innerWidth, window.innerHeight );
  149. }
  150. function animate() {
  151. const time = Date.now() * 0.001;
  152. for ( let i = 0; i < meshes.length; i ++ ) {
  153. const mesh = meshes[ i ];
  154. mesh.rotation.x = time;
  155. mesh.rotation.y = time;
  156. }
  157. renderer.render( scene, camera );
  158. }
  159. </script>
  160. </body>
  161. </html>
粤ICP备19079148号