webgl_loader_usdz.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - USDZLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - loaders - USDZLoader">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_loader_usdz.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_loader_usdz.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. <style>
  13. body {
  14. background-color: #eee;
  15. color: #444;
  16. }
  17. a {
  18. color: #08f;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <div id="info">
  24. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - USDZLoader
  25. </div>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../build/three.module.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { HDRLoader } from 'three/addons/loaders/HDRLoader.js';
  38. import { USDLoader } from 'three/addons/loaders/USDLoader.js';
  39. let camera, scene, renderer;
  40. init();
  41. async function init() {
  42. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  43. camera.position.set( 0, 0.75, - 1.5 );
  44. scene = new THREE.Scene();
  45. const hdrLoader = new HDRLoader()
  46. .setPath( 'textures/equirectangular/' );
  47. const usdzLoader = new USDLoader()
  48. .setPath( 'models/usdz/' );
  49. const [ texture, model ] = await Promise.all( [
  50. hdrLoader.loadAsync( 'venice_sunset_1k.hdr' ),
  51. usdzLoader.loadAsync( 'saeukkang.usdz' ),
  52. ] );
  53. // environment
  54. texture.mapping = THREE.EquirectangularReflectionMapping;
  55. scene.background = texture;
  56. scene.backgroundBlurriness = 0.5;
  57. scene.environment = texture;
  58. // model
  59. model.position.y = 0.25;
  60. model.position.z = - 0.25;
  61. scene.add( model );
  62. // renderer
  63. renderer = new THREE.WebGLRenderer( { antialias: true } );
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. renderer.setAnimationLoop( animate );
  67. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  68. renderer.toneMappingExposure = 2.0;
  69. document.body.appendChild( renderer.domElement );
  70. const controls = new OrbitControls( camera, renderer.domElement );
  71. controls.minDistance = 1;
  72. controls.maxDistance = 8;
  73. // controls.target.y = 15;
  74. // controls.update();
  75. window.addEventListener( 'resize', onWindowResize );
  76. }
  77. function onWindowResize() {
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. }
  82. function animate() {
  83. renderer.render( scene, camera );
  84. }
  85. </script>
  86. </body>
  87. </html>
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