webgl_materials_bumpmap.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - bump map [Lee Perry-Smith]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - materials - bump map [Lee Perry-Smith]">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_materials_bumpmap.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_materials_bumpmap.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - bump mapping without tangents<br/>
  16. <a href="https://casual-effects.com/data/" target="_blank" rel="noopener">Lee Perry-Smith</a> head
  17. </div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  29. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  30. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  31. let container, loader;
  32. let camera, scene, renderer, controls;
  33. let mesh;
  34. let spotLight;
  35. const params = {
  36. enableBumpMap: true
  37. };
  38. init();
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. //
  43. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 0.1, 100 );
  44. camera.position.z = 12;
  45. scene = new THREE.Scene();
  46. scene.background = new THREE.Color( 0x060708 );
  47. // LIGHTS
  48. scene.add( new THREE.HemisphereLight( 0x8d7c7c, 0x494966, 3 ) );
  49. spotLight = new THREE.SpotLight( 0xffffde, 200 );
  50. spotLight.position.set( 3.5, 0, 7 );
  51. scene.add( spotLight );
  52. spotLight.castShadow = true;
  53. spotLight.shadow.mapSize.width = 2048;
  54. spotLight.shadow.mapSize.height = 2048;
  55. spotLight.shadow.camera.near = 2;
  56. spotLight.shadow.camera.far = 15;
  57. spotLight.shadow.camera.fov = 40;
  58. spotLight.shadow.bias = - 0.005;
  59. //
  60. const mapHeight = new THREE.TextureLoader().load( 'models/gltf/LeePerrySmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg' );
  61. const material = new THREE.MeshPhongMaterial( {
  62. color: 0x9c6e49,
  63. specular: 0x666666,
  64. shininess: 25,
  65. bumpMap: mapHeight,
  66. bumpScale: 10
  67. } );
  68. loader = new GLTFLoader();
  69. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  70. createScene( gltf.scene.children[ 0 ].geometry, 1, material );
  71. } );
  72. renderer = new THREE.WebGLRenderer( { antialias: true } );
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. renderer.setAnimationLoop( animate );
  76. container.appendChild( renderer.domElement );
  77. renderer.shadowMap.enabled = true;
  78. // EVENTS
  79. window.addEventListener( 'resize', onWindowResize );
  80. // GUI
  81. const gui = new GUI();
  82. gui.add( params, 'enableBumpMap' ).name( 'enable bump map' ).onChange( ( value ) => {
  83. mesh.material.bumpMap = ( value === true ) ? mapHeight : null;
  84. mesh.material.needsUpdate = true;
  85. } );
  86. gui.add( material, 'bumpScale', 0, 40 ).name( 'bump scale' );
  87. gui.open();
  88. // CONTROLS
  89. controls = new OrbitControls( camera, renderer.domElement );
  90. controls.minDistance = 8;
  91. controls.maxDistance = 50;
  92. controls.enablePan = false;
  93. controls.enableDamping = true;
  94. }
  95. function createScene( geometry, scale, material ) {
  96. mesh = new THREE.Mesh( geometry, material );
  97. mesh.position.y = - 0.5;
  98. mesh.scale.set( scale, scale, scale );
  99. mesh.castShadow = true;
  100. mesh.receiveShadow = true;
  101. scene.add( mesh );
  102. }
  103. //
  104. function onWindowResize() {
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. }
  109. //
  110. function animate() {
  111. controls.update();
  112. renderer.render( scene, camera );
  113. }
  114. </script>
  115. </body>
  116. </html>
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