webgl_multiple_scenes_comparison.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - scene - multiple - compare</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - scene - multiple - compare">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_multiple_scenes_comparison.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_multiple_scenes_comparison.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. <style>
  13. .container {
  14. position: absolute;
  15. width: 100%;
  16. height: 100%;
  17. }
  18. .slider {
  19. position: absolute;
  20. cursor: ew-resize;
  21. width: 40px;
  22. height: 40px;
  23. background-color: #F32196;
  24. opacity: 0.7;
  25. border-radius: 50%;
  26. top: calc(50% - 20px);
  27. left: calc(50% - 20px);
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - multiple scenes comparison<br />
  34. </div>
  35. <div class="container">
  36. <div class="slider"></div>
  37. </div>
  38. <script type="importmap">
  39. {
  40. "imports": {
  41. "three": "../build/three.module.js",
  42. "three/addons/": "./jsm/"
  43. }
  44. }
  45. </script>
  46. <script type="module">
  47. import * as THREE from 'three';
  48. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  49. let container, camera, renderer, controls;
  50. let sceneL, sceneR;
  51. let sliderPos = window.innerWidth / 2;
  52. init();
  53. function init() {
  54. container = document.querySelector( '.container' );
  55. sceneL = new THREE.Scene();
  56. sceneL.background = new THREE.Color( 0xBCD48F );
  57. sceneR = new THREE.Scene();
  58. sceneR.background = new THREE.Color( 0x8FBCD4 );
  59. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 100 );
  60. camera.position.z = 6;
  61. controls = new OrbitControls( camera, container );
  62. const light = new THREE.HemisphereLight( 0xffffff, 0x444444, 3 );
  63. light.position.set( - 2, 2, 2 );
  64. sceneL.add( light.clone() );
  65. sceneR.add( light.clone() );
  66. initMeshes();
  67. initSlider();
  68. renderer = new THREE.WebGLRenderer( { antialias: true } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. renderer.setScissorTest( true );
  72. renderer.setAnimationLoop( animate );
  73. container.appendChild( renderer.domElement );
  74. window.addEventListener( 'resize', onWindowResize );
  75. }
  76. function initMeshes() {
  77. const geometry = new THREE.IcosahedronGeometry( 1, 3 );
  78. const meshL = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial() );
  79. sceneL.add( meshL );
  80. const meshR = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial( { wireframe: true } ) );
  81. sceneR.add( meshR );
  82. }
  83. function initSlider() {
  84. const slider = document.querySelector( '.slider' );
  85. function onPointerDown() {
  86. if ( event.isPrimary === false ) return;
  87. controls.enabled = false;
  88. window.addEventListener( 'pointermove', onPointerMove );
  89. window.addEventListener( 'pointerup', onPointerUp );
  90. }
  91. function onPointerUp() {
  92. controls.enabled = true;
  93. window.removeEventListener( 'pointermove', onPointerMove );
  94. window.removeEventListener( 'pointerup', onPointerUp );
  95. }
  96. function onPointerMove( e ) {
  97. if ( event.isPrimary === false ) return;
  98. sliderPos = Math.max( 0, Math.min( window.innerWidth, e.pageX ) );
  99. slider.style.left = sliderPos - ( slider.offsetWidth / 2 ) + 'px';
  100. }
  101. slider.style.touchAction = 'none'; // disable touch scroll
  102. slider.addEventListener( 'pointerdown', onPointerDown );
  103. }
  104. function onWindowResize() {
  105. camera.aspect = window.innerWidth / window.innerHeight;
  106. camera.updateProjectionMatrix();
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. }
  109. function animate() {
  110. renderer.setScissor( 0, 0, sliderPos, window.innerHeight );
  111. renderer.render( sceneL, camera );
  112. renderer.setScissor( sliderPos, 0, window.innerWidth, window.innerHeight );
  113. renderer.render( sceneR, camera );
  114. }
  115. </script>
  116. </body>
  117. </html>
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