webgl_postprocessing_afterimage.html 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - afterimage</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - postprocessing - afterimage">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_postprocessing_afterimage.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_postprocessing_afterimage.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  25. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  26. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  27. import { AfterimagePass } from 'three/addons/postprocessing/AfterimagePass.js';
  28. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  29. let camera, scene, renderer, composer;
  30. let mesh;
  31. let afterimagePass;
  32. const params = {
  33. enable: true
  34. };
  35. init();
  36. function init() {
  37. renderer = new THREE.WebGLRenderer();
  38. renderer.setPixelRatio( window.devicePixelRatio );
  39. renderer.setSize( window.innerWidth, window.innerHeight );
  40. renderer.setAnimationLoop( animate );
  41. document.body.appendChild( renderer.domElement );
  42. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  43. camera.position.z = 400;
  44. scene = new THREE.Scene();
  45. scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
  46. const geometry = new THREE.BoxGeometry( 150, 150, 150, 2, 2, 2 );
  47. const material = new THREE.MeshNormalMaterial();
  48. mesh = new THREE.Mesh( geometry, material );
  49. scene.add( mesh );
  50. // postprocessing
  51. composer = new EffectComposer( renderer );
  52. composer.addPass( new RenderPass( scene, camera ) );
  53. afterimagePass = new AfterimagePass();
  54. composer.addPass( afterimagePass );
  55. const outputPass = new OutputPass();
  56. composer.addPass( outputPass );
  57. window.addEventListener( 'resize', onWindowResize );
  58. const gui = new GUI( { title: 'Damp setting' } );
  59. gui.add( afterimagePass, 'damp', 0, 1 ).step( 0.001 );
  60. gui.add( params, 'enable' );
  61. }
  62. function onWindowResize() {
  63. camera.aspect = window.innerWidth / window.innerHeight;
  64. camera.updateProjectionMatrix();
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. composer.setSize( window.innerWidth, window.innerHeight );
  67. }
  68. function animate() {
  69. mesh.rotation.x += 0.005;
  70. mesh.rotation.y += 0.01;
  71. afterimagePass.enabled = params.enable;
  72. composer.render();
  73. }
  74. </script>
  75. </body>
  76. </html>
粤ICP备19079148号