webgl_shadowmap_csm.html 8.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - cascaded shadow maps</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - cascaded shadow maps">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_shadowmap_csm.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_shadowmap_csm.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="container"></div>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - cascaded shadow maps<br>
  17. by <a href="https://github.com/strandedkitty/" target="_blank" rel="noopener">StrandedKitty</a> (<a href="https://github.com/strandedkitty/three-csm" target="_blank" rel="noopener">original repository</a>)
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js",
  23. "three/addons/": "./jsm/"
  24. }
  25. }
  26. </script>
  27. <script type="module">
  28. import * as THREE from 'three';
  29. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  30. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  31. import { CSM } from 'three/addons/csm/CSM.js';
  32. import { CSMHelper } from 'three/addons/csm/CSMHelper.js';
  33. let renderer, scene, camera, orthoCamera, controls, csm, csmHelper;
  34. const params = {
  35. orthographic: false,
  36. fade: false,
  37. shadows: true,
  38. far: 1000,
  39. mode: 'practical',
  40. lightX: - 1,
  41. lightY: - 1,
  42. lightZ: - 1,
  43. margin: 100,
  44. lightFar: 5000,
  45. lightNear: 1,
  46. autoUpdateHelper: true,
  47. updateHelper: function () {
  48. csmHelper.update();
  49. }
  50. };
  51. init();
  52. function updateOrthoCamera() {
  53. const size = controls.target.distanceTo( camera.position );
  54. const aspect = camera.aspect;
  55. orthoCamera.left = size * aspect / - 2;
  56. orthoCamera.right = size * aspect / 2;
  57. orthoCamera.top = size / 2;
  58. orthoCamera.bottom = size / - 2;
  59. orthoCamera.position.copy( camera.position );
  60. orthoCamera.rotation.copy( camera.rotation );
  61. orthoCamera.updateProjectionMatrix();
  62. }
  63. function init() {
  64. scene = new THREE.Scene();
  65. scene.background = new THREE.Color( '#454e61' );
  66. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 5000 );
  67. orthoCamera = new THREE.OrthographicCamera();
  68. renderer = new THREE.WebGLRenderer( { antialias: true } );
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. renderer.setAnimationLoop( animate );
  71. document.body.appendChild( renderer.domElement );
  72. renderer.shadowMap.enabled = params.shadows;
  73. renderer.shadowMap.type = THREE.PCFShadowMap;
  74. controls = new OrbitControls( camera, renderer.domElement );
  75. controls.maxPolarAngle = Math.PI / 2;
  76. camera.position.set( 60, 60, 0 );
  77. controls.target = new THREE.Vector3( - 100, 10, 0 );
  78. controls.update();
  79. const ambientLight = new THREE.AmbientLight( 0xffffff, 1.5 );
  80. scene.add( ambientLight );
  81. const additionalDirectionalLight = new THREE.DirectionalLight( 0x000020, 1.5 );
  82. additionalDirectionalLight.position.set( params.lightX, params.lightY, params.lightZ ).normalize().multiplyScalar( - 200 );
  83. scene.add( additionalDirectionalLight );
  84. csm = new CSM( {
  85. maxFar: params.far,
  86. cascades: 4,
  87. mode: params.mode,
  88. parent: scene,
  89. shadowMapSize: 1024,
  90. lightDirection: new THREE.Vector3( params.lightX, params.lightY, params.lightZ ).normalize(),
  91. camera: camera
  92. } );
  93. csmHelper = new CSMHelper( csm );
  94. csmHelper.visible = false;
  95. scene.add( csmHelper );
  96. const floorMaterial = new THREE.MeshPhongMaterial( { color: '#252a34' } );
  97. csm.setupMaterial( floorMaterial );
  98. const floor = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000, 8, 8 ), floorMaterial );
  99. floor.rotation.x = - Math.PI / 2;
  100. floor.castShadow = true;
  101. floor.receiveShadow = true;
  102. scene.add( floor );
  103. const material1 = new THREE.MeshPhongMaterial( { color: '#08d9d6' } );
  104. csm.setupMaterial( material1 );
  105. const material2 = new THREE.MeshPhongMaterial( { color: '#ff2e63' } );
  106. csm.setupMaterial( material2 );
  107. const geometry = new THREE.BoxGeometry( 10, 10, 10 );
  108. for ( let i = 0; i < 40; i ++ ) {
  109. const cube1 = new THREE.Mesh( geometry, i % 2 === 0 ? material1 : material2 );
  110. cube1.castShadow = true;
  111. cube1.receiveShadow = true;
  112. scene.add( cube1 );
  113. cube1.position.set( - i * 25, 20, 30 );
  114. cube1.scale.y = Math.random() * 2 + 6;
  115. const cube2 = new THREE.Mesh( geometry, i % 2 === 0 ? material2 : material1 );
  116. cube2.castShadow = true;
  117. cube2.receiveShadow = true;
  118. scene.add( cube2 );
  119. cube2.position.set( - i * 25, 20, - 30 );
  120. cube2.scale.y = Math.random() * 2 + 6;
  121. }
  122. const gui = new GUI();
  123. gui.add( params, 'orthographic' ).onChange( function ( value ) {
  124. csm.camera = value ? orthoCamera : camera;
  125. csm.updateFrustums();
  126. } );
  127. gui.add( params, 'fade' ).onChange( function ( value ) {
  128. csm.fade = value;
  129. csm.updateFrustums();
  130. } );
  131. gui.add( params, 'shadows' ).onChange( function ( value ) {
  132. renderer.shadowMap.enabled = value;
  133. scene.traverse( function ( child ) {
  134. if ( child.material ) {
  135. child.material.needsUpdate = true;
  136. }
  137. } );
  138. } );
  139. gui.add( params, 'far', 1, 5000 ).step( 1 ).name( 'shadow far' ).onChange( function ( value ) {
  140. csm.maxFar = value;
  141. csm.updateFrustums();
  142. } );
  143. gui.add( params, 'mode', [ 'uniform', 'logarithmic', 'practical' ] ).name( 'frustum split mode' ).onChange( function ( value ) {
  144. csm.mode = value;
  145. csm.updateFrustums();
  146. } );
  147. gui.add( params, 'lightX', - 1, 1 ).name( 'light direction x' ).onChange( function ( value ) {
  148. csm.lightDirection.x = value;
  149. } );
  150. gui.add( params, 'lightY', - 1, 1 ).name( 'light direction y' ).onChange( function ( value ) {
  151. csm.lightDirection.y = value;
  152. } );
  153. gui.add( params, 'lightZ', - 1, 1 ).name( 'light direction z' ).onChange( function ( value ) {
  154. csm.lightDirection.z = value;
  155. } );
  156. gui.add( params, 'margin', 0, 200 ).name( 'light margin' ).onChange( function ( value ) {
  157. csm.lightMargin = value;
  158. } );
  159. gui.add( params, 'lightNear', 1, 10000 ).name( 'light near' ).onChange( function ( value ) {
  160. for ( let i = 0; i < csm.lights.length; i ++ ) {
  161. csm.lights[ i ].shadow.camera.near = value;
  162. csm.lights[ i ].shadow.camera.updateProjectionMatrix();
  163. }
  164. } );
  165. gui.add( params, 'lightFar', 1, 10000 ).name( 'light far' ).onChange( function ( value ) {
  166. for ( let i = 0; i < csm.lights.length; i ++ ) {
  167. csm.lights[ i ].shadow.camera.far = value;
  168. csm.lights[ i ].shadow.camera.updateProjectionMatrix();
  169. }
  170. } );
  171. const helperFolder = gui.addFolder( 'helper' );
  172. helperFolder.add( csmHelper, 'visible' );
  173. helperFolder.add( csmHelper, 'displayFrustum' ).onChange( function () {
  174. csmHelper.updateVisibility();
  175. } );
  176. helperFolder.add( csmHelper, 'displayPlanes' ).onChange( function () {
  177. csmHelper.updateVisibility();
  178. } );
  179. helperFolder.add( csmHelper, 'displayShadowBounds' ).onChange( function () {
  180. csmHelper.updateVisibility();
  181. } );
  182. helperFolder.add( params, 'autoUpdateHelper' ).name( 'auto update' );
  183. helperFolder.add( params, 'updateHelper' ).name( 'update' );
  184. helperFolder.open();
  185. window.addEventListener( 'resize', function () {
  186. camera.aspect = window.innerWidth / window.innerHeight;
  187. camera.updateProjectionMatrix();
  188. updateOrthoCamera();
  189. csm.updateFrustums();
  190. renderer.setSize( window.innerWidth, window.innerHeight );
  191. } );
  192. }
  193. function animate() {
  194. camera.updateMatrixWorld();
  195. csm.update();
  196. controls.update();
  197. if ( params.orthographic ) {
  198. updateOrthoCamera();
  199. csm.updateFrustums();
  200. if ( params.autoUpdateHelper ) {
  201. csmHelper.update();
  202. }
  203. renderer.render( scene, orthoCamera );
  204. } else {
  205. if ( params.autoUpdateHelper ) {
  206. csmHelper.update();
  207. }
  208. renderer.render( scene, camera );
  209. }
  210. }
  211. </script>
  212. </body>
  213. </html>
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