webgl_test_memory.html 2.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl memory test I</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js - webgl memory test I">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_test_memory.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_test_memory.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. <style>
  13. body {
  14. background-color: #fff;
  15. color: #000;
  16. }
  17. a {
  18. color: #08f;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <div id="info">
  24. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - memory test I
  25. </div>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../build/three.module.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. let camera, scene, renderer;
  37. init();
  38. function init() {
  39. const container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  42. camera.position.z = 200;
  43. scene = new THREE.Scene();
  44. scene.background = new THREE.Color( 0xffffff );
  45. renderer = new THREE.WebGLRenderer();
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. renderer.setAnimationLoop( animate );
  49. container.appendChild( renderer.domElement );
  50. }
  51. function createImage() {
  52. const canvas = document.createElement( 'canvas' );
  53. canvas.width = 256;
  54. canvas.height = 256;
  55. const context = canvas.getContext( '2d' );
  56. context.fillStyle = 'rgb(' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ')';
  57. context.fillRect( 0, 0, 256, 256 );
  58. return canvas;
  59. }
  60. //
  61. function animate() {
  62. const geometry = new THREE.SphereGeometry( 50, Math.random() * 64, Math.random() * 32 );
  63. const texture = new THREE.CanvasTexture( createImage() );
  64. const material = new THREE.MeshBasicMaterial( { map: texture, wireframe: true } );
  65. const mesh = new THREE.Mesh( geometry, material );
  66. scene.add( mesh );
  67. renderer.render( scene, camera );
  68. scene.remove( mesh );
  69. // clean up
  70. geometry.dispose();
  71. material.dispose();
  72. texture.dispose();
  73. }
  74. </script>
  75. </body>
  76. </html>
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