webgl_test_memory2.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl memory test II</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js - webgl memory test II">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_test_memory2.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_test_memory2.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. <style>
  13. body {
  14. background-color: #fff;
  15. color: #000;
  16. }
  17. a {
  18. color: #08f;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <div id="info">
  24. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - memory test II
  25. </div>
  26. <script type="x-shader/x-fragment" id="fragmentShader">
  27. void main() {
  28. if ( mod ( gl_FragCoord.x, 4.0001 ) < 1.0 || mod ( gl_FragCoord.y, 4.0001 ) < 1.0 )
  29. gl_FragColor = vec4( XXX, 1.0 );
  30. else
  31. gl_FragColor = vec4( 1.0 );
  32. }
  33. </script>
  34. <script type="x-shader/x-vertex" id="vertexShader">
  35. void main() {
  36. vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
  37. gl_Position = projectionMatrix * mvPosition;
  38. }
  39. </script>
  40. <script type="importmap">
  41. {
  42. "imports": {
  43. "three": "../build/three.module.js",
  44. "three/addons/": "./jsm/"
  45. }
  46. }
  47. </script>
  48. <script type="module">
  49. import * as THREE from 'three';
  50. const N = 100;
  51. let container;
  52. let camera, scene, renderer;
  53. let geometry;
  54. const meshes = [];
  55. let fragmentShader, vertexShader;
  56. init();
  57. setInterval( render, 1000 / 60 );
  58. function init() {
  59. container = document.createElement( 'div' );
  60. document.body.appendChild( container );
  61. vertexShader = document.getElementById( 'vertexShader' ).textContent;
  62. fragmentShader = document.getElementById( 'fragmentShader' ).textContent;
  63. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  64. camera.position.z = 2000;
  65. scene = new THREE.Scene();
  66. scene.background = new THREE.Color( 0xffffff );
  67. geometry = new THREE.SphereGeometry( 15, 64, 32 );
  68. for ( let i = 0; i < N; i ++ ) {
  69. const material = new THREE.ShaderMaterial( { vertexShader: vertexShader, fragmentShader: generateFragmentShader() } );
  70. const mesh = new THREE.Mesh( geometry, material );
  71. mesh.position.x = ( 0.5 - Math.random() ) * 1000;
  72. mesh.position.y = ( 0.5 - Math.random() ) * 1000;
  73. mesh.position.z = ( 0.5 - Math.random() ) * 1000;
  74. scene.add( mesh );
  75. meshes.push( mesh );
  76. }
  77. renderer = new THREE.WebGLRenderer();
  78. renderer.setPixelRatio( window.devicePixelRatio );
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. container.appendChild( renderer.domElement );
  81. }
  82. //
  83. function generateFragmentShader() {
  84. return fragmentShader.replace( 'XXX', Math.random() + ',' + Math.random() + ',' + Math.random() );
  85. }
  86. function render() {
  87. for ( let i = 0; i < N; i ++ ) {
  88. const mesh = meshes[ i ];
  89. mesh.material = new THREE.ShaderMaterial( { vertexShader: vertexShader, fragmentShader: generateFragmentShader() } );
  90. }
  91. renderer.render( scene, camera );
  92. console.log( 'before', renderer.info.programs.length );
  93. for ( let i = 0; i < N; i ++ ) {
  94. const mesh = meshes[ i ];
  95. mesh.material.dispose();
  96. }
  97. console.log( 'after', renderer.info.programs.length );
  98. }
  99. </script>
  100. </body>
  101. </html>
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