webgpu_custom_fog.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - custom fog</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - custom fog">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_custom_fog.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_custom_fog.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info" class="invert">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Custom Fog</span>
  18. </div>
  19. <small>
  20. Custom Fog via TSL.
  21. </small>
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.webgpu.js",
  27. "three/webgpu": "../build/three.webgpu.js",
  28. "three/tsl": "../build/three.tsl.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three/webgpu';
  35. import { color, fog, float, positionWorld, triNoise3D, positionView, normalWorld, uniform } from 'three/tsl';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { Inspector } from 'three/addons/inspector/Inspector.js';
  38. let camera, scene, renderer;
  39. let controls;
  40. init();
  41. function init() {
  42. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 600 );
  43. camera.position.set( 30, 15, 30 );
  44. scene = new THREE.Scene();
  45. // custom fog
  46. const skyColorValue = 0xf0f5f5;
  47. const groundColorValue = 0xd0dee7;
  48. const skyColor = color( skyColorValue );
  49. const groundColor = color( groundColorValue );
  50. const fogNoiseDistance = positionView.z.negate().smoothstep( 0, camera.far - 300 );
  51. const distance = fogNoiseDistance.mul( 20 ).max( 4 );
  52. const alpha = .98;
  53. const groundFogArea = float( distance ).sub( positionWorld.y ).div( distance ).pow( 3 ).saturate().mul( alpha );
  54. // a alternative way to create a TimerNode
  55. const timer = uniform( 0 ).onFrameUpdate( ( frame ) => frame.time );
  56. const fogNoiseA = triNoise3D( positionWorld.mul( .005 ), 0.2, timer );
  57. const fogNoiseB = triNoise3D( positionWorld.mul( .01 ), 0.2, timer.mul( 1.2 ) );
  58. const fogNoise = fogNoiseA.add( fogNoiseB ).mul( groundColor );
  59. // apply custom fog
  60. scene.fogNode = fog( fogNoiseDistance.oneMinus().mix( groundColor, fogNoise ), groundFogArea );
  61. scene.backgroundNode = normalWorld.y.max( 0 ).mix( groundColor, skyColor );
  62. // builds
  63. const buildWindows = positionWorld.y.mul( 10 ).floor().mod( 4 ).sign().mix( color( 0x000066 ).add( fogNoiseDistance ), color( 0xffffff ) );
  64. const buildGeometry = new THREE.BoxGeometry( 1, 1, 1 );
  65. const buildMaterial = new THREE.MeshPhongNodeMaterial( {
  66. colorNode: buildWindows
  67. } );
  68. const buildMesh = new THREE.InstancedMesh( buildGeometry, buildMaterial, 4000 );
  69. scene.add( buildMesh );
  70. const dummy = new THREE.Object3D();
  71. const center = new THREE.Vector3();
  72. for ( let i = 0; i < buildMesh.count; i ++ ) {
  73. const scaleY = Math.random() * 7 + .5;
  74. dummy.position.x = Math.random() * 600 - 300;
  75. dummy.position.z = Math.random() * 600 - 300;
  76. const distance = Math.max( dummy.position.distanceTo( center ) * .012, 1 );
  77. dummy.position.y = .5 * scaleY * distance;
  78. dummy.scale.x = dummy.scale.z = Math.random() * 3 + .5;
  79. dummy.scale.y = scaleY * distance;
  80. dummy.updateMatrix();
  81. buildMesh.setMatrixAt( i, dummy.matrix );
  82. }
  83. // lights
  84. scene.add( new THREE.HemisphereLight( skyColorValue, groundColorValue, 0.5 ) );
  85. // geometry
  86. const planeGeometry = new THREE.PlaneGeometry( 200, 200 );
  87. const planeMaterial = new THREE.MeshPhongMaterial( {
  88. color: 0x999999
  89. } );
  90. const ground = new THREE.Mesh( planeGeometry, planeMaterial );
  91. ground.rotation.x = - Math.PI / 2;
  92. ground.scale.multiplyScalar( 3 );
  93. ground.castShadow = true;
  94. ground.receiveShadow = true;
  95. scene.add( ground );
  96. // renderer
  97. renderer = new THREE.WebGPURenderer( { antialias: true } );
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. renderer.setAnimationLoop( animate );
  101. renderer.inspector = new Inspector();
  102. document.body.appendChild( renderer.domElement );
  103. // controls
  104. controls = new OrbitControls( camera, renderer.domElement );
  105. controls.target.set( 0, 2, 0 );
  106. controls.minDistance = 7;
  107. controls.maxDistance = 100;
  108. controls.maxPolarAngle = Math.PI / 2;
  109. controls.autoRotate = true;
  110. controls.autoRotateSpeed = .1;
  111. controls.update();
  112. window.addEventListener( 'resize', resize );
  113. }
  114. function resize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. function animate() {
  120. controls.update();
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>
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