webgpu_depth_texture.html 3.6 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js webgpu - depth texture</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <meta property="og:title" content="three.js webgpu - depth texture">
  7. <meta property="og:type" content="website">
  8. <meta property="og:url" content="https://threejs.org/examples/webgpu_depth_texture.html">
  9. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_depth_texture.jpg">
  10. <link type="text/css" rel="stylesheet" href="example.css">
  11. </head>
  12. <body>
  13. <div id="info" class="invert">
  14. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  15. <div class="title-wrapper">
  16. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Depth Texture</span>
  17. </div>
  18. <small>Rendering the scene's depth into a texture for later use</small>
  19. </div>
  20. <script type="importmap">
  21. {
  22. "imports": {
  23. "three": "../build/three.webgpu.js",
  24. "three/webgpu": "../build/three.webgpu.js",
  25. "three/tsl": "../build/three.tsl.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three/webgpu';
  32. import { texture } from 'three/tsl';
  33. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  34. let camera, scene, controls, renderer;
  35. let quad, renderTarget;
  36. const dpr = window.devicePixelRatio;
  37. init();
  38. function init() {
  39. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 20 );
  40. camera.position.z = 4;
  41. scene = new THREE.Scene();
  42. scene.background = new THREE.Color( 0x222222 );
  43. scene.overrideMaterial = new THREE.MeshBasicNodeMaterial();
  44. //
  45. const geometry = new THREE.TorusKnotGeometry( 1, 0.3, 128, 64 );
  46. const count = 50;
  47. const scale = 5;
  48. for ( let i = 0; i < count; i ++ ) {
  49. const r = Math.random() * 2.0 * Math.PI;
  50. const z = ( Math.random() * 2.0 ) - 1.0;
  51. const zScale = Math.sqrt( 1.0 - z * z ) * scale;
  52. const mesh = new THREE.Mesh( geometry );
  53. mesh.position.set(
  54. Math.cos( r ) * zScale,
  55. Math.sin( r ) * zScale,
  56. z * scale
  57. );
  58. mesh.rotation.set( Math.random(), Math.random(), Math.random() );
  59. scene.add( mesh );
  60. }
  61. //
  62. renderer = new THREE.WebGPURenderer( { antialias: true } );
  63. renderer.setPixelRatio( dpr );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. renderer.setAnimationLoop( animate );
  66. document.body.appendChild( renderer.domElement );
  67. const depthTexture = new THREE.DepthTexture();
  68. depthTexture.type = THREE.FloatType;
  69. renderTarget = new THREE.RenderTarget( window.innerWidth * dpr, window.innerHeight * dpr );
  70. renderTarget.depthTexture = depthTexture;
  71. window.addEventListener( 'resize', onWindowResize );
  72. // FX
  73. const materialFX = new THREE.MeshBasicNodeMaterial();
  74. materialFX.colorNode = texture( depthTexture );
  75. quad = new THREE.QuadMesh( materialFX );
  76. //
  77. controls = new OrbitControls( camera, renderer.domElement );
  78. controls.enableDamping = true;
  79. }
  80. function onWindowResize() {
  81. camera.aspect = window.innerWidth / window.innerHeight;
  82. camera.updateProjectionMatrix();
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. renderTarget.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  85. }
  86. function animate() {
  87. renderer.setRenderTarget( renderTarget );
  88. renderer.render( scene, camera );
  89. renderer.setRenderTarget( null );
  90. quad.render( renderer );
  91. }
  92. </script>
  93. </body>
  94. </html>
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