webgpu_furnace_test.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - white furnace test</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - white furnace test">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_furnace_test.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_furnace_test.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info" class="invert">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>White Furnace Energy Conservation Test</span>
  18. </div>
  19. <small>
  20. <br>Roughness increases left to right
  21. <br>Metalness increases top to bottom
  22. </small>
  23. </div>
  24. <script type="importmap">
  25. {
  26. "imports": {
  27. "three": "../build/three.webgpu.js",
  28. "three/webgpu": "../build/three.webgpu.js",
  29. "three/tsl": "../build/three.tsl.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  37. let scene, camera, renderer, radianceMap;
  38. let gui;
  39. const COLOR = 0xcccccc;
  40. async function init() {
  41. const width = window.innerWidth;
  42. const height = window.innerHeight;
  43. const aspect = width / height;
  44. // renderer
  45. renderer = new THREE.WebGPURenderer( { antialias: true } );
  46. renderer.setSize( width, height );
  47. renderer.setPixelRatio( window.devicePixelRatio );
  48. document.body.appendChild( renderer.domElement );
  49. await renderer.init();
  50. // scene
  51. scene = new THREE.Scene();
  52. // camera
  53. camera = new THREE.PerspectiveCamera( 40, aspect, 1, 30 );
  54. camera.position.set( 0, 0, 18 );
  55. //
  56. initGui();
  57. window.addEventListener( 'resize', onWindowResize );
  58. }
  59. function createObjects() {
  60. const geometry = new THREE.SphereGeometry( 0.4, 32, 16 );
  61. for ( let x = 0; x <= 10; x ++ ) {
  62. for ( let y = 0; y <= 10; y ++ ) {
  63. const material = new THREE.MeshPhysicalMaterial( {
  64. roughness: x / 10,
  65. metalness: y / 10,
  66. color: 0xffffff,
  67. envMap: radianceMap,
  68. envMapIntensity: 1,
  69. transmission: 0,
  70. ior: 1.5
  71. } );
  72. const mesh = new THREE.Mesh( geometry, material );
  73. mesh.position.x = x - 5;
  74. mesh.position.y = 5 - y;
  75. scene.add( mesh );
  76. }
  77. }
  78. }
  79. function createEnvironment() {
  80. const envScene = new THREE.Scene();
  81. envScene.background = new THREE.Color( COLOR );
  82. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  83. radianceMap = pmremGenerator.fromScene( envScene ).texture;
  84. pmremGenerator.dispose();
  85. scene.background = envScene.background;
  86. }
  87. function onWindowResize() {
  88. const width = window.innerWidth;
  89. const height = window.innerHeight;
  90. camera.aspect = width / height;
  91. camera.updateProjectionMatrix();
  92. renderer.setSize( width, height );
  93. render();
  94. }
  95. function render() {
  96. renderer.render( scene, camera );
  97. }
  98. function initGui() {
  99. gui = new GUI();
  100. const param = {
  101. 'tint': false
  102. };
  103. gui.add( param, 'tint' ).name( 'Tint for Visibility' ).onChange( function ( val ) {
  104. scene.traverse( function ( child ) {
  105. const tint = val ? 0xccccff : 0xffffff;
  106. if ( child.isMesh ) child.material.color.setHex( tint );
  107. } );
  108. render();
  109. } );
  110. }
  111. Promise.resolve()
  112. .then( init )
  113. .then( createEnvironment )
  114. .then( createObjects )
  115. .then( render );
  116. </script>
  117. </body>
  118. </html>
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