webgpu_lights_rectarealight.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - rect area light</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - rect area light">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_lights_rectarealight.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_lights_rectarealight.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Rect Area Light</span>
  18. </div>
  19. <small>
  20. Rect area light by <a href="http://github.com/abelnation" target="_blank" rel="noopener">abelnation</a>.
  21. </small>
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.webgpu.js",
  27. "three/webgpu": "../build/three.webgpu.js",
  28. "three/tsl": "../build/three.tsl.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three/webgpu';
  35. import { Inspector } from 'three/addons/inspector/Inspector.js';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { RectAreaLightHelper } from 'three/addons/helpers/RectAreaLightHelper.js';
  38. import { RectAreaLightTexturesLib } from 'three/addons/lights/RectAreaLightTexturesLib.js';
  39. import { checker, uv } from 'three/tsl';
  40. let renderer, scene, camera;
  41. let rectLight1, rectLight2, rectLight3;
  42. let timer;
  43. init();
  44. function init() {
  45. THREE.RectAreaLightNode.setLTC( RectAreaLightTexturesLib.init() );
  46. timer = new THREE.Timer();
  47. renderer = new THREE.WebGPURenderer( { antialias: true } );
  48. renderer.setPixelRatio( window.devicePixelRatio );
  49. renderer.setSize( window.innerWidth, window.innerHeight );
  50. renderer.setAnimationLoop( animation );
  51. renderer.inspector = new Inspector();
  52. document.body.appendChild( renderer.domElement );
  53. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  54. camera.position.set( 0, 5, - 15 );
  55. scene = new THREE.Scene();
  56. rectLight1 = new THREE.RectAreaLight( 0xff0000, 5, 4, 10 );
  57. rectLight1.position.set( - 5, 6, 5 );
  58. scene.add( rectLight1 );
  59. rectLight2 = new THREE.RectAreaLight( 0x00ff00, 5, 4, 10 );
  60. rectLight2.position.set( 0, 6, 5 );
  61. scene.add( rectLight2 );
  62. rectLight3 = new THREE.RectAreaLight( 0x0000ff, 5, 4, 10 );
  63. rectLight3.position.set( 5, 6, 5 );
  64. scene.add( rectLight3 );
  65. scene.add( new RectAreaLightHelper( rectLight1 ) );
  66. scene.add( new RectAreaLightHelper( rectLight2 ) );
  67. scene.add( new RectAreaLightHelper( rectLight3 ) );
  68. const geoFloor = new THREE.BoxGeometry( 2000, 0.1, 2000 );
  69. const matStdFloor = new THREE.MeshStandardMaterial( { color: 0x444444 } );
  70. matStdFloor.roughnessNode = checker( uv().mul( 400 ) );
  71. const mshStdFloor = new THREE.Mesh( geoFloor, matStdFloor );
  72. scene.add( mshStdFloor );
  73. const geoKnot = new THREE.TorusKnotGeometry( 1.5, 0.5, 200, 16 );
  74. const matKnot = new THREE.MeshStandardMaterial( { color: 0xffffff, roughness: 0, metalness: 0 } );
  75. const meshKnot = new THREE.Mesh( geoKnot, matKnot );
  76. meshKnot.position.set( 0, 5.5, 0 );
  77. scene.add( meshKnot );
  78. const controls = new OrbitControls( camera, renderer.domElement );
  79. controls.target.copy( meshKnot.position );
  80. controls.update();
  81. //
  82. window.addEventListener( 'resize', onWindowResize );
  83. }
  84. function onWindowResize() {
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. camera.aspect = ( window.innerWidth / window.innerHeight );
  87. camera.updateProjectionMatrix();
  88. }
  89. function animation() {
  90. timer.update();
  91. const delta = timer.getDelta();
  92. rectLight1.rotation.y += - delta;
  93. rectLight2.rotation.y += delta * .5;
  94. rectLight3.rotation.y += delta;
  95. renderer.render( scene, camera );
  96. }
  97. </script>
  98. </body>
  99. </html>
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