webgpu_loader_gltf_iridescence.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - glTF + iridescence</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - glTF + iridescence">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_loader_gltf_iridescence.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_loader_gltf_iridescence.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>glTF + Iridescence</span>
  18. </div>
  19. <small>
  20. <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence" target="_blank" rel="noopener">KHR_materials_iridescence</a> Iridescence Lamp from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/IridescenceLamp" target="_blank" rel="noopener">glTF-Sample-Models</a><br />
  21. <a href="https://hdrihaven.com/hdri/?h=venice_sunset" target="_blank" rel="noopener">Venice Sunset</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  22. </small>
  23. </div>
  24. <script type="importmap">
  25. {
  26. "imports": {
  27. "three": "../build/three.webgpu.js",
  28. "three/webgpu": "../build/three.webgpu.js",
  29. "three/tsl": "../build/three.tsl.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three/webgpu';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  38. import { HDRLoader } from 'three/addons/loaders/HDRLoader.js';
  39. let renderer, scene, camera, controls;
  40. init().catch( function ( err ) {
  41. console.error( err );
  42. } );
  43. async function init() {
  44. renderer = new THREE.WebGPURenderer( { antialias: true } );
  45. renderer.setAnimationLoop( render );
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  49. document.body.appendChild( renderer.domElement );
  50. scene = new THREE.Scene();
  51. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.05, 20 );
  52. camera.position.set( 0.35, 0.05, 0.35 );
  53. controls = new OrbitControls( camera, renderer.domElement );
  54. controls.autoRotate = true;
  55. controls.autoRotateSpeed = - 0.5;
  56. controls.target.set( 0, 0.2, 0 );
  57. controls.update();
  58. const hdrLoader = new HDRLoader()
  59. .setPath( 'textures/equirectangular/' );
  60. const gltfLoader = new GLTFLoader().setPath( 'models/gltf/' );
  61. const [ texture, gltf ] = await Promise.all( [
  62. hdrLoader.loadAsync( 'venice_sunset_1k.hdr' ),
  63. gltfLoader.loadAsync( 'IridescenceLamp.glb' ),
  64. ] );
  65. // environment
  66. texture.mapping = THREE.EquirectangularReflectionMapping;
  67. scene.background = texture;
  68. scene.environment = texture;
  69. // model
  70. scene.add( gltf.scene );
  71. render();
  72. window.addEventListener( 'resize', onWindowResize );
  73. }
  74. function onWindowResize() {
  75. camera.aspect = window.innerWidth / window.innerHeight;
  76. camera.updateProjectionMatrix();
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. render();
  79. }
  80. function render() {
  81. controls.update();
  82. renderer.render( scene, camera );
  83. }
  84. </script>
  85. </body>
  86. </html>
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