webgpu_materials_lightmap.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - lightmap</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - lightmap">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_materials_lightmap.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_materials_lightmap.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.webgpu.js",
  18. "three/webgpu": "../build/three.webgpu.js",
  19. "three/tsl": "../build/three.tsl.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three/webgpu';
  26. import { vec4, color, positionLocal, mix } from 'three/tsl';
  27. import { Inspector } from 'three/addons/inspector/Inspector.js';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. let container;
  30. let camera, scene, renderer;
  31. const params = {
  32. intensity: 1
  33. };
  34. init();
  35. async function init() {
  36. const { innerWidth, innerHeight } = window;
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. // CAMERA
  40. camera = new THREE.PerspectiveCamera( 40, innerWidth / innerHeight, 1, 10000 );
  41. camera.position.set( 700, 200, - 500 );
  42. // SCENE
  43. scene = new THREE.Scene();
  44. // LIGHTS
  45. const light = new THREE.DirectionalLight( 0xd5deff );
  46. light.position.x = 300;
  47. light.position.y = 250;
  48. light.position.z = - 500;
  49. scene.add( light );
  50. // SKYDOME
  51. const topColor = new THREE.Color().copy( light.color );
  52. const bottomColor = new THREE.Color( 0xffffff );
  53. const offset = 400;
  54. const exponent = 0.6;
  55. const h = positionLocal.add( offset ).normalize().y;
  56. const skyMat = new THREE.MeshBasicNodeMaterial();
  57. skyMat.colorNode = vec4( mix( color( bottomColor ), color( topColor ), h.max( 0.0 ).pow( exponent ) ), 1.0 );
  58. skyMat.side = THREE.BackSide;
  59. const sky = new THREE.Mesh( new THREE.SphereGeometry( 4000, 32, 15 ), skyMat );
  60. scene.add( sky );
  61. // MODEL
  62. const loader = new THREE.ObjectLoader();
  63. const object = await loader.loadAsync( 'models/json/lightmap/lightmap.json' );
  64. scene.add( object );
  65. // RENDERER
  66. renderer = new THREE.WebGPURenderer( { antialias: true } );
  67. renderer.setAnimationLoop( animate );
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. renderer.setSize( innerWidth, innerHeight );
  70. renderer.inspector = new Inspector();
  71. container.appendChild( renderer.domElement );
  72. // CONTROLS
  73. const controls = new OrbitControls( camera, renderer.domElement );
  74. controls.maxPolarAngle = 0.9 * Math.PI / 2;
  75. controls.enableZoom = false;
  76. // GUI
  77. const gui = renderer.inspector.createParameters( 'Parameters' );
  78. gui.add( params, 'intensity', 0, 1 ).name( 'Light Map Intensity' ).onChange( ( value ) => {
  79. for ( const material of object.material ) {
  80. material.lightMapIntensity = value;
  81. }
  82. } );
  83. //
  84. window.addEventListener( 'resize', onWindowResize );
  85. }
  86. function onWindowResize() {
  87. camera.aspect = window.innerWidth / window.innerHeight;
  88. camera.updateProjectionMatrix();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. }
  91. //
  92. function animate() {
  93. renderer.render( scene, camera );
  94. }
  95. </script>
  96. </body>
  97. </html>
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