webgpu_mrt.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - mrt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - mrt">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_mrt.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_mrt.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Multiple Render Targets (MRT)</span>
  18. </div>
  19. <small>
  20. Final / Beauty / Normal / Emissive / Diffuse
  21. </small>
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.webgpu.js",
  27. "three/webgpu": "../build/three.webgpu.js",
  28. "three/tsl": "../build/three.tsl.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three/webgpu';
  35. import { output, normalView, pass, step, diffuseColor, emissive, packNormalToRGB, screenUV, mix, mrt, Fn } from 'three/tsl';
  36. import { Inspector } from 'three/addons/inspector/Inspector.js';
  37. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  38. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  39. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  40. let camera, scene, renderer;
  41. let renderPipeline;
  42. init();
  43. function init() {
  44. const container = document.createElement( 'div' );
  45. document.body.appendChild( container );
  46. // scene
  47. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  48. camera.position.set( - 1.8, 0.6, 2.7 );
  49. scene = new THREE.Scene();
  50. new UltraHDRLoader()
  51. .setPath( 'textures/equirectangular/' )
  52. .load( 'royal_esplanade_2k.hdr.jpg', function ( texture ) {
  53. texture.mapping = THREE.EquirectangularReflectionMapping;
  54. scene.background = texture;
  55. scene.environment = texture;
  56. // model
  57. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  58. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  59. scene.add( gltf.scene );
  60. } );
  61. } );
  62. // renderer
  63. renderer = new THREE.WebGPURenderer( { antialias: true, requiredLimits: { maxColorAttachments: 5 } } );
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. renderer.setAnimationLoop( render );
  67. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  68. renderer.inspector = new Inspector();
  69. container.appendChild( renderer.domElement );
  70. // post processing
  71. const scenePass = pass( scene, camera, { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter } );
  72. scenePass.setMRT( mrt( {
  73. output: output,
  74. normal: packNormalToRGB( normalView ),
  75. diffuse: diffuseColor,
  76. emissive: emissive
  77. } ) );
  78. // optimize textures
  79. const normalTexture = scenePass.getTexture( 'normal' );
  80. const diffuseTexture = scenePass.getTexture( 'diffuse' );
  81. const emissiveTexture = scenePass.getTexture( 'emissive' );
  82. normalTexture.type = diffuseTexture.type = emissiveTexture.type = THREE.UnsignedByteType;
  83. // post processing - mrt
  84. renderPipeline = new THREE.RenderPipeline( renderer );
  85. renderPipeline.outputColorTransform = false;
  86. renderPipeline.outputNode = Fn( () => {
  87. const output = scenePass.getTextureNode( 'output' ); // output name is optional here
  88. const normal = scenePass.getTextureNode( 'normal' );
  89. const diffuse = scenePass.getTextureNode( 'diffuse' );
  90. const emissive = scenePass.getTextureNode( 'emissive' );
  91. const out = mix( output.renderOutput(), output, step( 0.2, screenUV.x ) );
  92. const nor = mix( out, normal, step( 0.4, screenUV.x ) );
  93. const emi = mix( nor, emissive, step( 0.6, screenUV.x ) );
  94. const dif = mix( emi, diffuse, step( 0.8, screenUV.x ) );
  95. return dif;
  96. } )();
  97. // controls
  98. const controls = new OrbitControls( camera, renderer.domElement );
  99. controls.minDistance = 2;
  100. controls.maxDistance = 10;
  101. controls.target.set( 0, 0, - 0.2 );
  102. controls.update();
  103. window.addEventListener( 'resize', onWindowResize );
  104. }
  105. function onWindowResize() {
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. }
  110. //
  111. function render() {
  112. renderPipeline.render();
  113. }
  114. </script>
  115. </body>
  116. </html>
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