webgpu_particles.html 6.1 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js webgpu - particles</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <meta property="og:title" content="three.js webgpu - particles">
  7. <meta property="og:type" content="website">
  8. <meta property="og:url" content="https://threejs.org/examples/webgpu_particles.html">
  9. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_particles.jpg">
  10. <link type="text/css" rel="stylesheet" href="example.css">
  11. </head>
  12. <body>
  13. <div id="info">
  14. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  15. <div class="title-wrapper">
  16. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Particles</span>
  17. </div>
  18. <small>Fire and smoke particles.</small>
  19. </div>
  20. <script type="importmap">
  21. {
  22. "imports": {
  23. "three": "../build/three.webgpu.js",
  24. "three/webgpu": "../build/three.webgpu.js",
  25. "three/tsl": "../build/three.tsl.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three/webgpu';
  32. import { range, texture, mix, uv, color, rotateUV, positionLocal, time, uniform } from 'three/tsl';
  33. import { Inspector } from 'three/addons/inspector/Inspector.js';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  36. let camera, scene, renderer;
  37. let controls;
  38. init();
  39. function init() {
  40. if ( WebGPU.isAvailable() === false ) {
  41. document.body.appendChild( WebGPU.getErrorMessage() );
  42. throw new Error( 'No WebGPU support' );
  43. }
  44. const { innerWidth, innerHeight } = window;
  45. camera = new THREE.PerspectiveCamera( 60, innerWidth / innerHeight, 1, 5000 );
  46. camera.position.set( 1300, 500, 0 );
  47. scene = new THREE.Scene();
  48. scene.background = new THREE.Color( 0x333333 );
  49. // textures
  50. const textureLoader = new THREE.TextureLoader();
  51. const map = textureLoader.load( 'textures/opengameart/smoke1.png' );
  52. // create nodes
  53. const lifeRange = range( .1, 1 );
  54. const offsetRange = range( new THREE.Vector3( - 2, 3, - 2 ), new THREE.Vector3( 2, 5, 2 ) );
  55. const speed = uniform( .2 );
  56. const scaledTime = time.add( 5 ).mul( speed );
  57. const lifeTime = scaledTime.mul( lifeRange ).mod( 1 );
  58. const scaleRange = range( .3, 2 );
  59. const rotateRange = range( .1, 4 );
  60. const life = lifeTime.div( lifeRange );
  61. const fakeLightEffect = positionLocal.y.oneMinus().max( 0.2 );
  62. const textureNode = texture( map, rotateUV( uv(), scaledTime.mul( rotateRange ) ) );
  63. const opacityNode = textureNode.a.mul( life.oneMinus() );
  64. const smokeColor = mix( color( 0x2c1501 ), color( 0x222222 ), positionLocal.y.mul( 3 ).clamp() );
  65. // create particles
  66. const smokeNodeMaterial = new THREE.SpriteNodeMaterial();
  67. smokeNodeMaterial.colorNode = mix( color( 0xf27d0c ), smokeColor, life.mul( 2.5 ).min( 1 ) ).mul( fakeLightEffect );
  68. smokeNodeMaterial.opacityNode = opacityNode;
  69. smokeNodeMaterial.positionNode = offsetRange.mul( lifeTime );
  70. smokeNodeMaterial.scaleNode = scaleRange.mul( lifeTime.max( 0.3 ) );
  71. smokeNodeMaterial.depthWrite = false;
  72. const smokeInstancedSprite = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), smokeNodeMaterial );
  73. smokeInstancedSprite.scale.setScalar( 400 );
  74. smokeInstancedSprite.count = 2000;
  75. scene.add( smokeInstancedSprite );
  76. //
  77. const fireGeometry = new THREE.PlaneGeometry( 1, 1 );
  78. const fireCount = 1000;
  79. const fireNodeMaterial = new THREE.SpriteNodeMaterial();
  80. fireNodeMaterial.colorNode = mix( color( 0xb72f17 ), color( 0xb72f17 ), life );
  81. fireNodeMaterial.positionNode = range( new THREE.Vector3( - 1, 1, - 1 ), new THREE.Vector3( 1, 2, 1 ) ).mul( lifeTime );
  82. fireNodeMaterial.scaleNode = smokeNodeMaterial.scaleNode;
  83. fireNodeMaterial.opacityNode = opacityNode.mul( .5 );
  84. fireNodeMaterial.blending = THREE.AdditiveBlending;
  85. fireNodeMaterial.transparent = true;
  86. fireNodeMaterial.depthWrite = false;
  87. const fireInstancedSprite = new THREE.Mesh( fireGeometry, fireNodeMaterial );
  88. fireInstancedSprite.scale.setScalar( 400 );
  89. fireInstancedSprite.count = fireCount;
  90. fireInstancedSprite.position.y = - 100;
  91. fireInstancedSprite.renderOrder = 1;
  92. scene.add( fireInstancedSprite );
  93. // indirect draw ( optional )
  94. // each indirect draw call is 5 uint32 values for indexes ( different structure for non-indexed draw calls using 4 uint32 values )
  95. const indexCount = fireGeometry.index.array.length;
  96. const uint32 = new Uint32Array( 5 );
  97. uint32[ 0 ] = indexCount; // indexCount
  98. uint32[ 1 ] = fireCount; // instanceCount
  99. uint32[ 2 ] = 0; // firstIndex
  100. uint32[ 3 ] = 0; // baseVertex
  101. uint32[ 4 ] = 0; // firstInstance
  102. const indirectAttribute = new THREE.IndirectStorageBufferAttribute( uint32, 5 );
  103. fireGeometry.setIndirect( indirectAttribute );
  104. //
  105. const helper = new THREE.GridHelper( 3000, 40, 0x444444, 0x444444 );
  106. helper.position.y = - 75;
  107. scene.add( helper );
  108. //
  109. renderer = new THREE.WebGPURenderer( { antialias: true } );
  110. renderer.setPixelRatio( window.devicePixelRatio );
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. renderer.setAnimationLoop( render );
  113. renderer.inspector = new Inspector();
  114. document.body.appendChild( renderer.domElement );
  115. //
  116. controls = new OrbitControls( camera, renderer.domElement );
  117. controls.maxDistance = 2700;
  118. controls.target.set( 0, 500, 0 );
  119. controls.update();
  120. //
  121. window.addEventListener( 'resize', onWindowResize );
  122. // gui
  123. const gui = renderer.inspector.createParameters( 'Settings' );
  124. gui.add( speed, 'value', 0, 1, 0.01 ).name( 'speed' );
  125. }
  126. function onWindowResize() {
  127. const { innerWidth, innerHeight } = window;
  128. camera.aspect = innerWidth / innerHeight;
  129. camera.updateProjectionMatrix();
  130. renderer.setSize( innerWidth, innerHeight );
  131. }
  132. function render() {
  133. renderer.render( scene, camera );
  134. }
  135. </script>
  136. </body>
  137. </html>
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