webgpu_postprocessing_bloom_emissive.html 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - bloom emissive</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - bloom emissive">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_postprocessing_bloom_emissive.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_postprocessing_bloom_emissive.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Emissive Bloom</span>
  18. </div>
  19. <small>Selective Bloom based on the "emissive" material property.</small>
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.webgpu.js",
  25. "three/webgpu": "../build/three.webgpu.js",
  26. "three/tsl": "../build/three.tsl.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three/webgpu';
  33. import { pass, mrt, output, emissive, vec4 } from 'three/tsl';
  34. import { bloom } from 'three/addons/tsl/display/BloomNode.js';
  35. import { HDRLoader } from 'three/addons/loaders/HDRLoader.js';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  38. import { Inspector } from 'three/addons/inspector/Inspector.js';
  39. let camera, scene, renderer;
  40. let renderPipeline;
  41. init();
  42. function init() {
  43. const container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. //
  46. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  47. camera.position.set( - 1.8, 0.6, 2.7 );
  48. scene = new THREE.Scene();
  49. new HDRLoader()
  50. .setPath( 'textures/equirectangular/' )
  51. .load( 'moonless_golf_1k.hdr', function ( texture ) {
  52. texture.mapping = THREE.EquirectangularReflectionMapping;
  53. scene.background = texture;
  54. scene.environment = texture;
  55. // model
  56. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  57. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  58. scene.add( gltf.scene );
  59. } );
  60. } );
  61. //
  62. renderer = new THREE.WebGPURenderer();
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. renderer.setAnimationLoop( render );
  66. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  67. renderer.inspector = new Inspector();
  68. container.appendChild( renderer.domElement );
  69. //
  70. const scenePass = pass( scene, camera );
  71. // set up MRT with emissive
  72. const mrtNode = mrt( {
  73. output: output,
  74. emissive: vec4( emissive, output.a )
  75. } );
  76. mrtNode.setBlendMode( 'emissive', new THREE.BlendMode( THREE.NormalBlending ) );
  77. scenePass.setMRT( mrtNode );
  78. // optimize the bandwidth
  79. const emissiveTexture = scenePass.getTexture( 'emissive' );
  80. emissiveTexture.type = THREE.UnsignedByteType;
  81. //
  82. const outputPass = scenePass.getTextureNode().toInspector( 'Color' );
  83. const emissivePass = scenePass.getTextureNode( 'emissive' ).toInspector( 'Emissive' );
  84. const bloomPass = bloom( emissivePass, 2.5, .5 );
  85. renderPipeline = new THREE.RenderPipeline( renderer );
  86. renderPipeline.outputNode = outputPass.add( bloomPass );
  87. //
  88. const controls = new OrbitControls( camera, renderer.domElement );
  89. controls.minDistance = 2;
  90. controls.maxDistance = 10;
  91. controls.target.set( 0, 0, - 0.2 );
  92. controls.update();
  93. window.addEventListener( 'resize', onWindowResize );
  94. //
  95. const gui = renderer.inspector.createParameters( 'Settings' );
  96. const bloomFolder = gui.addFolder( 'Bloom' );
  97. bloomFolder.add( bloomPass.strength, 'value', 0.0, 5.0 ).name( 'strength' );
  98. bloomFolder.add( bloomPass.radius, 'value', 0.0, 1.0 ).name( 'radius' );
  99. const toneMappingFolder = gui.addFolder( 'Tone Mapping' );
  100. toneMappingFolder.add( renderer, 'toneMappingExposure', 0.1, 2 ).name( 'exposure' );
  101. }
  102. function onWindowResize() {
  103. camera.aspect = window.innerWidth / window.innerHeight;
  104. camera.updateProjectionMatrix();
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. }
  107. //
  108. function render() {
  109. renderPipeline.render();
  110. }
  111. </script>
  112. </body>
  113. </html>
粤ICP备19079148号