webgpu_postprocessing_lensflare.html 6.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - postprocessing lensflares</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - postprocessing lensflares">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_postprocessing_lensflare.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_postprocessing_lensflare.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Lensflares</span>
  18. </div>
  19. <small>
  20. Bloom based Lensflares via Post Processing.<br />
  21. <a href="https://skfb.ly/6SqUF" target="_blank" rel="noopener">Space Ship Hallway</a> by
  22. <a href="https://sketchfab.com/yeeyeeman" target="_blank" rel="noopener">yeeyeeman</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">Creative Commons Attribution</a>.<br />
  23. <a href="https://www.spacespheremaps.com/planetary-spheremaps/" target="_blank" rel="noopener">Ice Planet Close</a> from <a href="https://www.spacespheremaps.com/" target="_blank" rel="noopener">Space Spheremaps</a>.
  24. </small>
  25. </div>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../build/three.webgpu.js",
  30. "three/webgpu": "../build/three.webgpu.js",
  31. "three/tsl": "../build/three.tsl.js",
  32. "three/addons/": "./jsm/"
  33. }
  34. }
  35. </script>
  36. <script type="module">
  37. import * as THREE from 'three/webgpu';
  38. import { pass, mrt, output, emissive, uniform } from 'three/tsl';
  39. import { bloom } from 'three/addons/tsl/display/BloomNode.js';
  40. import { lensflare } from 'three/addons/tsl/display/LensflareNode.js';
  41. import { gaussianBlur } from 'three/addons/tsl/display/GaussianBlurNode.js';
  42. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  43. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  44. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  45. import { Inspector } from 'three/addons/inspector/Inspector.js';
  46. let camera, scene, renderer, controls;
  47. let renderPipeline;
  48. init();
  49. async function init() {
  50. //
  51. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
  52. camera.position.set( 0, 0.5, - 0.5 );
  53. scene = new THREE.Scene();
  54. const texture = await new UltraHDRLoader().loadAsync( 'textures/equirectangular/ice_planet_close.jpg' );
  55. texture.mapping = THREE.EquirectangularReflectionMapping;
  56. scene.background = texture;
  57. scene.environment = texture;
  58. scene.backgroundIntensity = 2;
  59. scene.environmentIntensity = 15;
  60. // model
  61. const loader = new GLTFLoader();
  62. const gltf = await loader.loadAsync( 'models/gltf/space_ship_hallway.glb' );
  63. const object = gltf.scene;
  64. const aabb = new THREE.Box3().setFromObject( object );
  65. const center = aabb.getCenter( new THREE.Vector3() );
  66. object.position.x += ( object.position.x - center.x );
  67. object.position.y += ( object.position.y - center.y );
  68. object.position.z += ( object.position.z - center.z );
  69. scene.add( object );
  70. //
  71. renderer = new THREE.WebGPURenderer();
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. renderer.setAnimationLoop( render );
  75. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  76. renderer.inspector = new Inspector();
  77. document.body.appendChild( renderer.domElement );
  78. //
  79. const scenePass = pass( scene, camera );
  80. scenePass.setMRT( mrt( {
  81. output,
  82. emissive
  83. } ) );
  84. const outputPass = scenePass.getTextureNode().toInspector( 'Color' );
  85. const emissivePass = scenePass.getTextureNode( 'emissive' ).toInspector( 'Emissive' );
  86. const bloomPass = bloom( emissivePass, 1, 1 ).toInspector( 'Bloom' );
  87. const threshold = uniform( 0.5 );
  88. const ghostAttenuationFactor = uniform( 25 );
  89. const ghostSpacing = uniform( 0.25 );
  90. const flarePass = lensflare( bloomPass, {
  91. threshold,
  92. ghostAttenuationFactor,
  93. ghostSpacing
  94. } );
  95. const blurPass = gaussianBlur( flarePass, 8 ); // optional (blurring produces better flare quality but also adds some overhead)
  96. renderPipeline = new THREE.RenderPipeline( renderer );
  97. renderPipeline.outputNode = outputPass.add( bloomPass ).add( blurPass );
  98. //
  99. controls = new OrbitControls( camera, renderer.domElement );
  100. controls.enableDamping = true;
  101. controls.enablePan = false;
  102. controls.enableZoom = false;
  103. controls.target.copy( camera.position );
  104. controls.target.z -= 0.01;
  105. controls.update();
  106. window.addEventListener( 'resize', onWindowResize );
  107. //
  108. const gui = renderer.inspector.createParameters( 'Settings' );
  109. const bloomFolder = gui.addFolder( 'bloom' );
  110. bloomFolder.add( bloomPass.strength, 'value', 0.0, 2.0 ).name( 'strength' );
  111. bloomFolder.add( bloomPass.radius, 'value', 0.0, 1.0 ).name( 'radius' );
  112. const lensflareFolder = gui.addFolder( 'lensflare' );
  113. lensflareFolder.add( threshold, 'value', 0.0, 1.0 ).name( 'threshold' );
  114. lensflareFolder.add( ghostAttenuationFactor, 'value', 10.0, 50.0 ).name( 'attenuation' );
  115. lensflareFolder.add( ghostSpacing, 'value', 0.0, 0.3 ).name( 'spacing' );
  116. const toneMappingFolder = gui.addFolder( 'tone mapping' );
  117. toneMappingFolder.add( renderer, 'toneMappingExposure', 0.1, 2 ).name( 'exposure' );
  118. }
  119. function onWindowResize() {
  120. camera.aspect = window.innerWidth / window.innerHeight;
  121. camera.updateProjectionMatrix();
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. }
  124. //
  125. function render() {
  126. controls.update();
  127. renderPipeline.render();
  128. }
  129. </script>
  130. </body>
  131. </html>
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