webgpu_reflection_roughness.html 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - roughness reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - roughness reflection">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_reflection_roughness.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_reflection_roughness.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Roughness Reflection</span>
  18. </div>
  19. <small>
  20. Reflection with roughness.
  21. </small>
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.webgpu.js",
  27. "three/webgpu": "../build/three.webgpu.js",
  28. "three/tsl": "../build/three.tsl.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three/webgpu';
  35. import { Fn, vec2, vec4, texture, uv, textureBicubic, rangeFogFactor, reflector, time } from 'three/tsl';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  38. import { Inspector } from 'three/addons/inspector/Inspector.js';
  39. let camera, scene, renderer;
  40. let controls;
  41. init();
  42. async function init() {
  43. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.25, 30 );
  44. camera.position.set( - 4, 1, 4 );
  45. scene = new THREE.Scene();
  46. const loader = new UltraHDRLoader();
  47. loader.load( 'textures/equirectangular/spruit_sunrise_2k.hdr.jpg', function ( texture ) {
  48. texture.mapping = THREE.EquirectangularReflectionMapping;
  49. texture.needsUpdate = true;
  50. scene.background = texture;
  51. scene.environment = texture;
  52. } );
  53. // textures
  54. const textureLoader = new THREE.TextureLoader();
  55. const uvMap = textureLoader.load( 'textures/uv_grid_directx.jpg' );
  56. uvMap.colorSpace = THREE.SRGBColorSpace;
  57. const perlinMap = textureLoader.load( './textures/noises/perlin/rgb-256x256.png' );
  58. perlinMap.wrapS = THREE.RepeatWrapping;
  59. perlinMap.wrapT = THREE.RepeatWrapping;
  60. perlinMap.colorSpace = THREE.SRGBColorSpace;
  61. // uv box for debugging
  62. const mesh = new THREE.Mesh(
  63. new THREE.BoxGeometry( 1, 1, 1 ),
  64. new THREE.MeshStandardNodeMaterial( {
  65. map: uvMap,
  66. roughnessMap: uvMap,
  67. emissiveMap: uvMap,
  68. emissive: 0xffffff
  69. } )
  70. );
  71. mesh.position.set( 0, 1.25, 0 );
  72. mesh.scale.setScalar( 2 );
  73. scene.add( mesh );
  74. // reflection
  75. const reflection = reflector( { resolutionScale: .5, bounces: false, generateMipmaps: true } ); // 0.5 is half of the rendering view
  76. reflection.target.rotateX( - Math.PI / 2 );
  77. scene.add( reflection.target );
  78. const animatedUV = uv().mul( 10 ).add( vec2( time.mul( .1 ), 0 ) );
  79. const roughness = texture( perlinMap, animatedUV ).r.mul( 2 ).saturate();
  80. const floorMaterial = new THREE.MeshStandardNodeMaterial();
  81. floorMaterial.transparent = true;
  82. floorMaterial.metalness = 1;
  83. floorMaterial.roughnessNode = roughness.mul( .2 );
  84. floorMaterial.colorNode = Fn( () => {
  85. // blur reflection using textureBicubic()
  86. const dirtyReflection = textureBicubic( reflection, roughness.mul( .9 ) );
  87. // falloff opacity by distance like an opacity-fog
  88. const opacity = rangeFogFactor( 7, 25 ).oneMinus();
  89. return vec4( dirtyReflection.rgb, opacity );
  90. } )();
  91. const floor = new THREE.Mesh( new THREE.BoxGeometry( 50, .001, 50 ), floorMaterial );
  92. floor.position.set( 0, 0, 0 );
  93. scene.add( floor );
  94. // renderer
  95. renderer = new THREE.WebGPURenderer( { antialias: true } );
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. renderer.setAnimationLoop( animate );
  99. renderer.toneMapping = THREE.NeutralToneMapping;
  100. renderer.toneMappingExposure = 1.5;
  101. renderer.inspector = new Inspector();
  102. document.body.appendChild( renderer.domElement );
  103. controls = new OrbitControls( camera, renderer.domElement );
  104. controls.minDistance = 1;
  105. controls.maxDistance = 10;
  106. controls.maxPolarAngle = Math.PI / 2;
  107. controls.autoRotate = true;
  108. controls.autoRotateSpeed = - .1;
  109. controls.target.set( 0, .75, 0 );
  110. controls.update();
  111. // events
  112. window.addEventListener( 'resize', onWindowResize );
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. function animate() {
  120. controls.update();
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>
粤ICP备19079148号