webgpu_shadowmap_opacity.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - shadowmap + opacity</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - shadowmap + opacity">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_shadowmap_opacity.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_shadowmap_opacity.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Opacity Shadow Map</span>
  18. </div>
  19. <small>Shadow Map with custom color and opacity by material.</small>
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.webgpu.js",
  25. "three/webgpu": "../build/three.webgpu.js",
  26. "three/tsl": "../build/three.tsl.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three/webgpu';
  33. import { Fn, mix } from 'three/tsl';
  34. import { Inspector } from 'three/addons/inspector/Inspector.js';
  35. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  36. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  37. let camera, scene, renderer;
  38. init();
  39. async function init() {
  40. const container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 40 );
  43. camera.position.set( - 4, 2, 6 );
  44. renderer = new THREE.WebGPURenderer( { antialias: true } );
  45. renderer.setPixelRatio( window.devicePixelRatio );
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. renderer.setAnimationLoop( render );
  48. renderer.toneMapping = THREE.AgXToneMapping;
  49. renderer.toneMappingExposure = 1.5;
  50. renderer.shadowMap.enabled = true;
  51. renderer.shadowMap.transmitted = true;
  52. renderer.inspector = new Inspector();
  53. container.appendChild( renderer.domElement );
  54. scene = new THREE.Scene();
  55. scene.background = new THREE.Color( 0x9e9eff );
  56. // light + shadow
  57. const hemi = new THREE.AmbientLight( 0xffffff, .5 );
  58. scene.add( hemi );
  59. const dirLight = new THREE.DirectionalLight( 0x6666ff, 10 );
  60. dirLight.position.set( 3, 5, 17 );
  61. dirLight.castShadow = true;
  62. dirLight.shadow.camera.near = 0.1;
  63. dirLight.shadow.camera.far = 50;
  64. dirLight.shadow.camera.right = 5;
  65. dirLight.shadow.camera.left = - 5;
  66. dirLight.shadow.camera.top = 5;
  67. dirLight.shadow.camera.bottom = - 5;
  68. dirLight.shadow.mapSize.width = 2048;
  69. dirLight.shadow.mapSize.height = 2048;
  70. dirLight.shadow.radius = 4;
  71. dirLight.shadow.autoUpdate = false;
  72. dirLight.shadow.needsUpdate = true;
  73. scene.add( dirLight );
  74. //
  75. const loader = new GLTFLoader();
  76. const gltf = await loader.loadAsync( 'models/gltf/DragonAttenuation.glb' );
  77. gltf.scene.position.set( 0, 0, - .5 );
  78. const floor = gltf.scene.children[ 0 ];
  79. floor.scale.x += 4;
  80. floor.scale.y += 4;
  81. const dragon = gltf.scene.children[ 1 ];
  82. dragon.position.set( - 1.5, - 0.8, 1 );
  83. const dragon2 = dragon.clone();
  84. dragon2.material = dragon.material.clone();
  85. dragon2.material.attenuationColor = new THREE.Color( 0xff0000 );
  86. dragon2.position.x += 4;
  87. gltf.scene.add( dragon2 );
  88. // shadow node
  89. const customShadow = Fn( ( [ color, opacity = 1 ] ) => {
  90. //return vec4( color, opacity ); // opacity by blending
  91. return mix( 1, color, opacity ); // opacity by color
  92. } );
  93. // apply shadow
  94. floor.receiveShadow = true;
  95. dragon.castShadow = dragon2.castShadow = true;
  96. dragon.receiveShadow = dragon2.receiveShadow = true;
  97. dragon.material.castShadowNode = customShadow( dragon.material.attenuationColor );
  98. dragon2.material.castShadowNode = customShadow( dragon2.material.attenuationColor );
  99. //
  100. scene.add( gltf.scene );
  101. const controls = new OrbitControls( camera, renderer.domElement );
  102. controls.minDistance = 0.1;
  103. controls.maxDistance = 10;
  104. controls.target.set( 0, 0, 0 );
  105. controls.update();
  106. window.addEventListener( 'resize', onWindowResize );
  107. }
  108. function onWindowResize() {
  109. camera.aspect = window.innerWidth / window.innerHeight;
  110. camera.updateProjectionMatrix();
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. }
  113. //
  114. function render() {
  115. renderer.render( scene, camera );
  116. }
  117. </script>
  118. </body>
  119. </html>
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