webgpu_sky.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - sky</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - sky">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_sky.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_sky.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Sky</span>
  18. </div>
  19. <small>
  20. Sky + Sun shader.
  21. </small>
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.webgpu.js",
  27. "three/webgpu": "../build/three.webgpu.js",
  28. "three/tsl": "../build/three.tsl.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three/webgpu';
  35. import { Inspector } from 'three/addons/inspector/Inspector.js';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { SkyMesh } from 'three/addons/objects/SkyMesh.js';
  38. let camera, scene, renderer;
  39. let sky, sun;
  40. init();
  41. function initSky() {
  42. // Add Sky
  43. sky = new SkyMesh();
  44. sky.scale.setScalar( 450000 );
  45. scene.add( sky );
  46. sun = new THREE.Vector3();
  47. /// GUI
  48. const effectController = {
  49. turbidity: 10,
  50. rayleigh: 3,
  51. mieCoefficient: 0.005,
  52. mieDirectionalG: 0.7,
  53. elevation: 2,
  54. azimuth: 180,
  55. exposure: renderer.toneMappingExposure,
  56. cloudCoverage: 0.4,
  57. cloudDensity: 0.4,
  58. cloudElevation: 0.5,
  59. showSunDisc: true
  60. };
  61. function guiChanged() {
  62. sky.turbidity.value = effectController.turbidity;
  63. sky.rayleigh.value = effectController.rayleigh;
  64. sky.mieCoefficient.value = effectController.mieCoefficient;
  65. sky.mieDirectionalG.value = effectController.mieDirectionalG;
  66. sky.cloudCoverage.value = effectController.cloudCoverage;
  67. sky.cloudDensity.value = effectController.cloudDensity;
  68. sky.cloudElevation.value = effectController.cloudElevation;
  69. sky.showSunDisc.value = effectController.showSunDisc;
  70. const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation );
  71. const theta = THREE.MathUtils.degToRad( effectController.azimuth );
  72. sun.setFromSphericalCoords( 1, phi, theta );
  73. sky.sunPosition.value.copy( sun );
  74. renderer.toneMappingExposure = effectController.exposure;
  75. }
  76. const gui = renderer.inspector.createParameters( 'Settings' );
  77. gui.add( effectController, 'turbidity', 0.0, 20.0, 0.1 ).onChange( guiChanged );
  78. gui.add( effectController, 'rayleigh', 0.0, 4, 0.001 ).onChange( guiChanged );
  79. gui.add( effectController, 'mieCoefficient', 0.0, 0.1, 0.001 ).onChange( guiChanged );
  80. gui.add( effectController, 'mieDirectionalG', 0.0, 1, 0.001 ).onChange( guiChanged );
  81. gui.add( effectController, 'elevation', 0, 90, 0.1 ).onChange( guiChanged );
  82. gui.add( effectController, 'azimuth', - 180, 180, 0.1 ).onChange( guiChanged );
  83. gui.add( effectController, 'exposure', 0, 1, 0.0001 ).onChange( guiChanged );
  84. gui.add( effectController, 'showSunDisc' ).onChange( guiChanged );
  85. const folderClouds = gui.addFolder( 'Clouds' );
  86. folderClouds.add( effectController, 'cloudCoverage', 0, 1, 0.01 ).name( 'coverage' ).onChange( guiChanged );
  87. folderClouds.add( effectController, 'cloudDensity', 0, 1, 0.01 ).name( 'density' ).onChange( guiChanged );
  88. folderClouds.add( effectController, 'cloudElevation', 0, 1, 0.01 ).name( 'elevation' ).onChange( guiChanged );
  89. guiChanged();
  90. }
  91. function init() {
  92. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
  93. camera.position.set( 0, 100, 2000 );
  94. scene = new THREE.Scene();
  95. renderer = new THREE.WebGPURenderer();
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. renderer.setAnimationLoop( animate );
  99. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  100. renderer.toneMappingExposure = 0.5;
  101. renderer.inspector = new Inspector();
  102. document.body.appendChild( renderer.domElement );
  103. const controls = new OrbitControls( camera, renderer.domElement );
  104. //controls.maxPolarAngle = Math.PI / 2;
  105. controls.enableZoom = false;
  106. controls.enablePan = false;
  107. initSky();
  108. window.addEventListener( 'resize', onWindowResize );
  109. }
  110. function onWindowResize() {
  111. camera.aspect = window.innerWidth / window.innerHeight;
  112. camera.updateProjectionMatrix();
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. }
  115. function animate() {
  116. renderer.render( scene, camera );
  117. }
  118. </script>
  119. </body>
  120. </html>
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