webgpu_water.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - water</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - water">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_water.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_water.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="container"></div>
  15. <div id="info">
  16. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  17. <div class="title-wrapper">
  18. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Water</span>
  19. </div>
  20. <small>
  21. <a href="https://skfb.ly/6WOOR" target="_blank" rel="noopener">The Night Pool</a> by
  22. <a href="https://sketchfab.com/syntheticplants" target="_blank" rel="noopener">syntheticplants</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC BY 4.0</a>
  23. </small>
  24. </div>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../build/three.webgpu.js",
  29. "three/webgpu": "../build/three.webgpu.js",
  30. "three/tsl": "../build/three.tsl.js",
  31. "three/addons/": "./jsm/"
  32. }
  33. }
  34. </script>
  35. <script type="module">
  36. import * as THREE from 'three/webgpu';
  37. import { pass, mrt, output, emissive, renderOutput } from 'three/tsl';
  38. import { bloom } from 'three/addons/tsl/display/BloomNode.js';
  39. import { fxaa } from 'three/addons/tsl/display/FXAANode.js';
  40. import { Inspector } from 'three/addons/inspector/Inspector.js';
  41. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  42. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  43. import { WaterMesh } from 'three/addons/objects/Water2Mesh.js';
  44. import { DRACOLoader, DRACO_GLTF_CONFIG } from 'three/addons/loaders/DRACOLoader.js';
  45. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  46. let scene, camera, renderer, water, renderPipeline, controls;
  47. const params = {
  48. color: '#99e0ff',
  49. scale: 2,
  50. flowX: 1,
  51. flowY: 1
  52. };
  53. init();
  54. async function init() {
  55. scene = new THREE.Scene();
  56. const loader = new UltraHDRLoader();
  57. loader.load( 'textures/equirectangular/moonless_golf_2k.hdr.jpg', function ( texture ) {
  58. texture.mapping = THREE.EquirectangularReflectionMapping;
  59. texture.needsUpdate = true;
  60. scene.background = texture;
  61. scene.environment = texture;
  62. } );
  63. // camera
  64. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 200 );
  65. camera.position.set( - 20, 6, - 30 );
  66. // asset loading
  67. const dracoLoader = new DRACOLoader();
  68. dracoLoader.setDecoderPath( DRACO_GLTF_CONFIG );
  69. const gltfLoader = new GLTFLoader();
  70. gltfLoader.setDRACOLoader( dracoLoader );
  71. const textureLoader = new THREE.TextureLoader();
  72. const [ gltf, normalMap0, normalMap1 ] = await Promise.all( [
  73. gltfLoader.loadAsync( 'models/gltf/pool.glb' ),
  74. textureLoader.loadAsync( 'textures/water/Water_1_M_Normal.jpg' ),
  75. textureLoader.loadAsync( 'textures/water/Water_2_M_Normal.jpg' )
  76. ] );
  77. gltf.scene.position.z = 2;
  78. gltf.scene.scale.setScalar( 0.1 );
  79. scene.add( gltf.scene );
  80. // water
  81. normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
  82. normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
  83. const waterGeometry = new THREE.PlaneGeometry( 30, 40 );
  84. water = new WaterMesh( waterGeometry, {
  85. color: params.color,
  86. scale: params.scale,
  87. flowDirection: new THREE.Vector2( params.flowX, params.flowY ),
  88. normalMap0: normalMap0,
  89. normalMap1: normalMap1
  90. } );
  91. water.position.set( 0, 0.2, - 2 );
  92. water.rotation.x = Math.PI * - 0.5;
  93. water.renderOrder = Infinity;
  94. scene.add( water );
  95. // floor
  96. const floorGeometry = new THREE.PlaneGeometry( 1, 1 );
  97. floorGeometry.rotateX( - Math.PI * 0.5 );
  98. const floorMaterial = new THREE.MeshStandardMaterial( {
  99. color: 0x444444,
  100. roughness: 1,
  101. metalness: 0,
  102. side: THREE.DoubleSide
  103. } );
  104. {
  105. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  106. floor.position.set( 20, 0, 0 );
  107. floor.scale.set( 15, 1, 80 );
  108. scene.add( floor );
  109. }
  110. {
  111. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  112. floor.position.set( - 20, 0, 0 );
  113. floor.scale.set( 15, 1, 80 );
  114. scene.add( floor );
  115. }
  116. {
  117. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  118. floor.position.set( 0, 0, 30 );
  119. floor.scale.set( 30, 1, 20 );
  120. scene.add( floor );
  121. }
  122. {
  123. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  124. floor.position.set( 0, 0, - 30 );
  125. floor.scale.set( 30, 1, 20 );
  126. scene.add( floor );
  127. }
  128. // renderer
  129. renderer = new THREE.WebGPURenderer();
  130. renderer.setSize( window.innerWidth, window.innerHeight );
  131. renderer.setPixelRatio( window.devicePixelRatio );
  132. renderer.setAnimationLoop( animate );
  133. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  134. renderer.toneMappingExposure = 0.5;
  135. renderer.inspector = new Inspector();
  136. document.body.appendChild( renderer.domElement );
  137. // postprocessing
  138. renderPipeline = new THREE.RenderPipeline( renderer );
  139. renderPipeline.outputColorTransform = false;
  140. const scenePass = pass( scene, camera );
  141. scenePass.setMRT( mrt( {
  142. output,
  143. emissive
  144. } ) );
  145. const beautyPass = scenePass.getTextureNode();
  146. const emissivePass = scenePass.getTextureNode( 'emissive' );
  147. const bloomPass = bloom( emissivePass, 2 );
  148. const outputPass = renderOutput( beautyPass.add( bloomPass ) );
  149. const fxaaPass = fxaa( outputPass );
  150. renderPipeline.outputNode = fxaaPass;
  151. // gui
  152. const gui = renderer.inspector.createParameters( 'Water' );
  153. const waterNode = water.material.colorNode;
  154. gui.addColor( params, 'color' ).onChange( function ( value ) {
  155. waterNode.color.value.set( value );
  156. } );
  157. gui.add( params, 'scale', 1, 10 ).onChange( function ( value ) {
  158. waterNode.scale.value = value;
  159. } );
  160. gui.add( params, 'flowX', - 1, 1, 0.01 ).onChange( function ( value ) {
  161. waterNode.flowDirection.value.x = value;
  162. waterNode.flowDirection.value.normalize();
  163. } );
  164. gui.add( params, 'flowY', - 1, 1, 0.01 ).onChange( function ( value ) {
  165. waterNode.flowDirection.value.y = value;
  166. waterNode.flowDirection.value.normalize();
  167. } );
  168. //
  169. controls = new OrbitControls( camera, renderer.domElement );
  170. controls.enableDamping = true;
  171. controls.target.set( 0, 0, - 5 );
  172. controls.update();
  173. //
  174. window.addEventListener( 'resize', onWindowResize );
  175. }
  176. function onWindowResize() {
  177. camera.aspect = window.innerWidth / window.innerHeight;
  178. camera.updateProjectionMatrix();
  179. renderer.setSize( window.innerWidth, window.innerHeight );
  180. }
  181. function animate() {
  182. controls.update();
  183. renderPipeline.render();
  184. }
  185. </script>
  186. </body>
  187. </html>
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