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webgpu_xr_cubes.html 8.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js xr - cubes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <meta property="og:title" content="three.js xr - cubes">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_xr_cubes.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_xr_cubes.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> xr - interactive cubes
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.webgpu.js",
  21. "three/webgpu": "../build/three.webgpu.js",
  22. "three/tsl": "../build/three.tsl.js",
  23. "three/addons/": "./jsm/"
  24. }
  25. }
  26. </script>
  27. <script type="module">
  28. import * as THREE from 'three/webgpu';
  29. import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
  30. import { XRButton } from 'three/addons/webxr/XRButton.js';
  31. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  32. import { setupWebGLXRFallback } from 'three/addons/webxr/WebGLXRFallback.js';
  33. const timer = new THREE.Timer();
  34. timer.connect( document );
  35. const rendererParameters = { antialias: true, outputBufferType: THREE.UnsignedByteType, multiview: true };
  36. const controllerModelFactory = new XRControllerModelFactory();
  37. let container;
  38. let camera, scene, raycaster, renderer;
  39. let room;
  40. let controller, controllerGrip;
  41. let INTERSECTED;
  42. init();
  43. function init() {
  44. container = document.createElement( 'div' );
  45. document.body.appendChild( container );
  46. scene = new THREE.Scene();
  47. scene.background = new THREE.Color( 0x505050 );
  48. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  49. camera.position.set( 0, 1.6, 3 );
  50. scene.add( camera );
  51. room = new THREE.LineSegments(
  52. new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
  53. new THREE.LineBasicMaterial( { color: 0xbcbcbc } )
  54. );
  55. scene.add( room );
  56. scene.add( new THREE.HemisphereLight( 0xa5a5a5, 0x898989, 3 ) );
  57. const light = new THREE.DirectionalLight( 0xffffff, 3 );
  58. light.position.set( 1, 1, 1 ).normalize();
  59. scene.add( light );
  60. const geometry = new THREE.BoxGeometry( 0.15, 0.15, 0.15 );
  61. for ( let i = 0; i < 200; i ++ ) {
  62. const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  63. object.position.x = Math.random() * 4 - 2;
  64. object.position.y = Math.random() * 4;
  65. object.position.z = Math.random() * 4 - 2;
  66. object.rotation.x = Math.random() * 2 * Math.PI;
  67. object.rotation.y = Math.random() * 2 * Math.PI;
  68. object.rotation.z = Math.random() * 2 * Math.PI;
  69. object.scale.x = Math.random() + 0.5;
  70. object.scale.y = Math.random() + 0.5;
  71. object.scale.z = Math.random() + 0.5;
  72. object.userData.velocity = new THREE.Vector3();
  73. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  74. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  75. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  76. room.add( object );
  77. }
  78. raycaster = new THREE.Raycaster();
  79. renderer = createRenderer();
  80. setRenderer( renderer );
  81. setupWebGLXRFallback( renderer, () => createRenderer( true ), setRenderer );
  82. //
  83. window.addEventListener( 'resize', onWindowResize );
  84. //
  85. document.body.appendChild( XRButton.createButton( renderer, { optionalFeatures: [ 'webgpu' ] } ) );
  86. }
  87. function createRenderer( forceWebGL = false ) {
  88. const parameters = { ...rendererParameters };
  89. if ( forceWebGL === true ) parameters.forceWebGL = true;
  90. const renderer = new THREE.WebGPURenderer( parameters );
  91. renderer.setPixelRatio( window.devicePixelRatio );
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. renderer.setAnimationLoop( animate );
  94. renderer.xr.enabled = true;
  95. return renderer;
  96. }
  97. function setRenderer( newRenderer, oldRenderer = null ) {
  98. if ( controller !== undefined ) scene.remove( controller );
  99. if ( controllerGrip !== undefined ) scene.remove( controllerGrip );
  100. if ( oldRenderer === null ) {
  101. container.appendChild( newRenderer.domElement );
  102. } else {
  103. container.replaceChild( newRenderer.domElement, oldRenderer.domElement );
  104. oldRenderer.dispose();
  105. }
  106. renderer = newRenderer;
  107. setupControllers();
  108. }
  109. function setupControllers() {
  110. controller = renderer.xr.getController( 0 );
  111. controller.addEventListener( 'selectstart', onSelectStart );
  112. controller.addEventListener( 'selectend', onSelectEnd );
  113. controller.addEventListener( 'connected', function ( event ) {
  114. const targetRayMode = event.data.targetRayMode;
  115. if ( targetRayMode === 'tracked-pointer' || targetRayMode === 'gaze' ) {
  116. this.add( buildController( event.data ) );
  117. }
  118. } );
  119. controller.addEventListener( 'disconnected', function () {
  120. this.remove( this.children[ 0 ] );
  121. } );
  122. scene.add( controller );
  123. controllerGrip = renderer.xr.getControllerGrip( 0 );
  124. controllerGrip.add( controllerModelFactory.createControllerModel( controllerGrip ) );
  125. scene.add( controllerGrip );
  126. }
  127. function onSelectStart() {
  128. this.userData.isSelecting = true;
  129. }
  130. function onSelectEnd() {
  131. this.userData.isSelecting = false;
  132. }
  133. function buildController( data ) {
  134. let geometry, material;
  135. switch ( data.targetRayMode ) {
  136. case 'tracked-pointer':
  137. geometry = new THREE.BufferGeometry();
  138. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  139. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  140. material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  141. return new THREE.Line( geometry, material );
  142. case 'gaze':
  143. geometry = new THREE.RingGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
  144. material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
  145. return new THREE.Mesh( geometry, material );
  146. }
  147. }
  148. function onWindowResize() {
  149. camera.aspect = window.innerWidth / window.innerHeight;
  150. camera.updateProjectionMatrix();
  151. renderer.setSize( window.innerWidth, window.innerHeight );
  152. }
  153. //
  154. function animate() {
  155. timer.update();
  156. const delta = timer.getDelta() * 60;
  157. if ( controller.userData.isSelecting === true ) {
  158. const cube = room.children[ 0 ];
  159. room.remove( cube );
  160. cube.position.copy( controller.position );
  161. cube.userData.velocity.x = ( Math.random() - 0.5 ) * 0.02 * delta;
  162. cube.userData.velocity.y = ( Math.random() - 0.5 ) * 0.02 * delta;
  163. cube.userData.velocity.z = ( Math.random() * 0.01 - 0.05 ) * delta;
  164. cube.userData.velocity.applyQuaternion( controller.quaternion );
  165. room.add( cube );
  166. }
  167. // find intersections
  168. raycaster.setFromXRController( controller );
  169. const intersects = raycaster.intersectObjects( room.children, false );
  170. if ( intersects.length > 0 ) {
  171. if ( INTERSECTED != intersects[ 0 ].object ) {
  172. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  173. INTERSECTED = intersects[ 0 ].object;
  174. INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
  175. INTERSECTED.material.emissive.setHex( 0xff0000 );
  176. }
  177. } else {
  178. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  179. INTERSECTED = undefined;
  180. }
  181. // Keep cubes inside room
  182. for ( let i = 0; i < room.children.length; i ++ ) {
  183. const cube = room.children[ i ];
  184. cube.userData.velocity.multiplyScalar( 1 - ( 0.001 * delta ) );
  185. cube.position.add( cube.userData.velocity );
  186. if ( cube.position.x < - 3 || cube.position.x > 3 ) {
  187. cube.position.x = THREE.MathUtils.clamp( cube.position.x, - 3, 3 );
  188. cube.userData.velocity.x = - cube.userData.velocity.x;
  189. }
  190. if ( cube.position.y < 0 || cube.position.y > 6 ) {
  191. cube.position.y = THREE.MathUtils.clamp( cube.position.y, 0, 6 );
  192. cube.userData.velocity.y = - cube.userData.velocity.y;
  193. }
  194. if ( cube.position.z < - 3 || cube.position.z > 3 ) {
  195. cube.position.z = THREE.MathUtils.clamp( cube.position.z, - 3, 3 );
  196. cube.userData.velocity.z = - cube.userData.velocity.z;
  197. }
  198. cube.rotation.x += cube.userData.velocity.x * 2 * delta;
  199. cube.rotation.y += cube.userData.velocity.y * 2 * delta;
  200. cube.rotation.z += cube.userData.velocity.z * 2 * delta;
  201. }
  202. renderer.render( scene, camera );
  203. }
  204. </script>
  205. </body>
  206. </html>
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