Mr.doob 56825c9acf Vector4: Moved around the new methods to keep the end structure like in Vector2/3. il y a 13 ans
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cameras 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. il y a 13 ans
core f081645783 Update src/core/Raycaster.js il y a 13 ans
extras e314cb059d Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967. il y a 13 ans
lights 39db179b82 WebGLDeferredRenderer: made attenuation parameters properties of AreaLight instead of hardcoded constants. il y a 13 ans
loaders bf60911dd1 Renamed ShaderLib's 'normal2' shader to 'normalmap' as suggested in 4276c9f5882044272ca3a5a8796380a206121fc2. il y a 13 ans
materials cb20237ccb Removed DOMRenderer. il y a 13 ans
math 56825c9acf Vector4: Moved around the new methods to keep the end structure like in Vector2/3. il y a 13 ans
objects a8a3934287 Mesh.updateMorphTargets() clean up. il y a 13 ans
renderers e314cb059d Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967. il y a 13 ans
scenes ff27cf7fcc Editor: added fog to scene export. il y a 13 ans
textures 0fd5a5ce24 Renamed .deallocate() to .dispose() as discussed in #2760 and fdb737d078e0e3d6eba9856cec77401082a42fe8. il y a 13 ans
Three.js 301c55d853 r56dev il y a 13 ans
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