app.js 5.3 KB

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  1. const APP = {
  2. Player: function () {
  3. let renderer;
  4. const loader = new THREE.ObjectLoader();
  5. let camera, scene;
  6. let events = {};
  7. const dom = document.createElement( 'div' );
  8. this.dom = dom;
  9. this.width = 500;
  10. this.height = 500;
  11. this.load = async function ( json ) {
  12. const project = json.project;
  13. // Create renderer based on project settings
  14. if ( renderer !== undefined ) {
  15. renderer.dispose();
  16. dom.removeChild( renderer.domElement );
  17. }
  18. if ( project.renderer === 'WebGPURenderer' ) {
  19. const { WebGPURenderer } = await import( 'three/webgpu' );
  20. renderer = new WebGPURenderer( { antialias: true, logarithmicDepthBuffer: true } );
  21. await renderer.init();
  22. } else {
  23. renderer = new THREE.WebGLRenderer( { antialias: true, logarithmicDepthBuffer: true } );
  24. }
  25. renderer.setPixelRatio( window.devicePixelRatio );
  26. if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
  27. if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
  28. if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
  29. if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
  30. dom.appendChild( renderer.domElement );
  31. this.setScene( loader.parse( json.scene ) );
  32. this.setCamera( loader.parse( json.camera ) );
  33. events = {
  34. init: [],
  35. start: [],
  36. stop: [],
  37. keydown: [],
  38. keyup: [],
  39. pointerdown: [],
  40. pointerup: [],
  41. pointermove: [],
  42. update: []
  43. };
  44. let scriptWrapParams = 'player,renderer,scene,camera';
  45. const scriptWrapResultObj = {};
  46. for ( var eventKey in events ) {
  47. scriptWrapParams += ',' + eventKey;
  48. scriptWrapResultObj[ eventKey ] = eventKey;
  49. }
  50. const scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
  51. for ( let uuid in json.scripts ) {
  52. const object = scene.getObjectByProperty( 'uuid', uuid, true );
  53. if ( object === undefined ) {
  54. console.warn( 'APP.Player: Script without object.', uuid );
  55. continue;
  56. }
  57. const scripts = json.scripts[ uuid ];
  58. for ( let i = 0; i < scripts.length; i ++ ) {
  59. const script = scripts[ i ];
  60. const functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
  61. for ( let name in functions ) {
  62. if ( functions[ name ] === undefined ) continue;
  63. if ( events[ name ] === undefined ) {
  64. console.warn( 'APP.Player: Event type not supported (', name, ')' );
  65. continue;
  66. }
  67. events[ name ].push( functions[ name ].bind( object ) );
  68. }
  69. }
  70. }
  71. dispatch( events.init, arguments );
  72. };
  73. this.setCamera = function ( value ) {
  74. camera = value;
  75. camera.aspect = this.width / this.height;
  76. camera.updateProjectionMatrix();
  77. };
  78. this.setScene = function ( value ) {
  79. scene = value;
  80. };
  81. this.setPixelRatio = function ( pixelRatio ) {
  82. renderer.setPixelRatio( pixelRatio );
  83. };
  84. this.setSize = function ( width, height ) {
  85. this.width = width;
  86. this.height = height;
  87. if ( camera ) {
  88. camera.aspect = this.width / this.height;
  89. camera.updateProjectionMatrix();
  90. }
  91. if ( renderer ) {
  92. renderer.setSize( width, height );
  93. }
  94. };
  95. function dispatch( array, event ) {
  96. for ( let i = 0, l = array.length; i < l; i ++ ) {
  97. array[ i ]( event );
  98. }
  99. }
  100. let time, startTime, prevTime;
  101. function animate() {
  102. time = performance.now();
  103. try {
  104. dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
  105. } catch ( e ) {
  106. console.error( ( e.message || e ), ( e.stack || '' ) );
  107. }
  108. renderer.render( scene, camera );
  109. prevTime = time;
  110. }
  111. this.play = function () {
  112. startTime = prevTime = performance.now();
  113. document.addEventListener( 'keydown', onKeyDown );
  114. document.addEventListener( 'keyup', onKeyUp );
  115. document.addEventListener( 'pointerdown', onPointerDown );
  116. document.addEventListener( 'pointerup', onPointerUp );
  117. document.addEventListener( 'pointermove', onPointerMove );
  118. dispatch( events.start, arguments );
  119. renderer.setAnimationLoop( animate );
  120. };
  121. this.stop = function () {
  122. document.removeEventListener( 'keydown', onKeyDown );
  123. document.removeEventListener( 'keyup', onKeyUp );
  124. document.removeEventListener( 'pointerdown', onPointerDown );
  125. document.removeEventListener( 'pointerup', onPointerUp );
  126. document.removeEventListener( 'pointermove', onPointerMove );
  127. dispatch( events.stop, arguments );
  128. renderer.setAnimationLoop( null );
  129. };
  130. this.render = function ( time ) {
  131. dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
  132. renderer.render( scene, camera );
  133. };
  134. this.dispose = function () {
  135. if ( renderer ) {
  136. renderer.dispose();
  137. }
  138. camera = undefined;
  139. scene = undefined;
  140. };
  141. //
  142. function onKeyDown( event ) {
  143. dispatch( events.keydown, event );
  144. }
  145. function onKeyUp( event ) {
  146. dispatch( events.keyup, event );
  147. }
  148. function onPointerDown( event ) {
  149. dispatch( events.pointerdown, event );
  150. }
  151. function onPointerUp( event ) {
  152. dispatch( events.pointerup, event );
  153. }
  154. function onPointerMove( event ) {
  155. dispatch( events.pointermove, event );
  156. }
  157. }
  158. };
  159. export { APP };
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