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- /**
- * This script injected by the installed three.js developer
- * tools extension.
- */
- // Only initialize if not already initialized
- if (!window.__THREE_DEVTOOLS__) {
- // Create our custom EventTarget with logging
- class DevToolsEventTarget extends EventTarget {
- constructor() {
- super();
- this._ready = false;
- this._backlog = [];
- this.objects = new Map();
- }
- addEventListener(type, listener, options) {
- super.addEventListener(type, listener, options);
- // If this is the first listener for a type, and we have backlogged events,
- // check if we should process them
- if (type !== 'devtools-ready' && this._backlog.length > 0) {
- this.dispatchEvent(new CustomEvent('devtools-ready'));
- }
- }
- dispatchEvent(event) {
- if (this._ready || event.type === 'devtools-ready') {
- if (event.type === 'devtools-ready') {
- this._ready = true;
- const backlog = this._backlog;
- this._backlog = [];
- backlog.forEach(e => super.dispatchEvent(e));
- }
- return super.dispatchEvent(event);
- } else {
- this._backlog.push(event);
- return false; // Return false to indicate synchronous handling
- }
- }
- reset() {
- // console.log('DevTools: Resetting state');
-
- // Clear objects map
- this.objects.clear();
-
- // Clear backlog
- this._backlog = [];
-
- // Reset ready state
- this._ready = false;
-
- // Clear observed arrays
- observedScenes.length = 0;
- observedRenderers.length = 0;
- }
- }
- // Create and expose the __THREE_DEVTOOLS__ object
- const devTools = new DevToolsEventTarget();
- Object.defineProperty(window, '__THREE_DEVTOOLS__', {
- value: devTools,
- configurable: false,
- enumerable: true,
- writable: false
- });
- // Declare arrays for tracking observed objects
- const observedScenes = [];
- const observedRenderers = [];
- // Function to get renderer data
- function getRendererData(renderer) {
- try {
- const webglInfo = getWebGLInfo(renderer);
- const data = {
- uuid: renderer.uuid || generateUUID(),
- type: 'WebGLRenderer',
- name: '',
- visible: true,
- isScene: false,
- isObject3D: false,
- isCamera: false,
- isLight: false,
- isMesh: false,
- isRenderer: true,
- parent: null,
- children: [],
- properties: {
- width: renderer.domElement ? renderer.domElement.clientWidth : 0,
- height: renderer.domElement ? renderer.domElement.clientHeight : 0,
- drawingBufferWidth: renderer.domElement ? renderer.domElement.width : 0,
- drawingBufferHeight: renderer.domElement ? renderer.domElement.height : 0,
- alpha: renderer.alpha || false,
- antialias: renderer.antialias || false,
- autoClear: renderer.autoClear,
- autoClearColor: renderer.autoClearColor,
- autoClearDepth: renderer.autoClearDepth,
- autoClearStencil: renderer.autoClearStencil,
- localClippingEnabled: renderer.localClippingEnabled,
- physicallyCorrectLights: renderer.physicallyCorrectLights,
- outputColorSpace: renderer.outputColorSpace,
- toneMapping: renderer.toneMapping,
- toneMappingExposure: renderer.toneMappingExposure,
- shadowMapEnabled: renderer.shadowMap ? renderer.shadowMap.enabled : false,
- shadowMapType: renderer.shadowMap ? renderer.shadowMap.type : 'None',
- info: {
- render: {
- frame: renderer.info.render.frame,
- calls: renderer.info.render.calls,
- triangles: renderer.info.render.triangles,
- points: renderer.info.render.points,
- lines: renderer.info.render.lines,
- geometries: renderer.info.render.geometries,
- sprites: renderer.info.render.sprites
- },
- memory: {
- geometries: renderer.info.memory.geometries,
- textures: renderer.info.memory.textures,
- programs: renderer.info.programs ? renderer.info.programs.length : 0,
- renderLists: renderer.info.memory.renderLists,
- renderTargets: renderer.info.memory.renderTargets
- },
- webgl: webglInfo || {
- version: 'unknown',
- gpu: 'unknown',
- vendor: 'unknown',
- maxTextures: 'unknown',
- maxAttributes: 'unknown',
- maxTextureSize: 'unknown',
- maxCubemapSize: 'unknown'
- }
- }
- }
- };
- return data;
- } catch (error) {
- console.warn('DevTools: Error getting renderer data:', error);
- return null;
- }
- }
- // Function to get object hierarchy
- function getObjectData(obj) {
- try {
- // Special case for WebGLRenderer
- if (obj.isWebGLRenderer === true) {
- return getRendererData(obj);
- }
- // Get descriptive name for the object
- let name = obj.name || obj.type || obj.constructor.name;
- if (obj.isMesh) {
- const geoType = obj.geometry ? obj.geometry.type : 'Unknown';
- const matType = obj.material ?
- (Array.isArray(obj.material) ?
- obj.material.map(m => m.type).join(', ') :
- obj.material.type) :
- 'Unknown';
- name = `${name} <span class="object-details">${geoType} ${matType}</span>`;
- }
- const data = {
- uuid: obj.uuid,
- type: obj.type || obj.constructor.name,
- name: name,
- visible: obj.visible !== undefined ? obj.visible : true,
- isScene: obj.isScene === true,
- isObject3D: obj.isObject3D === true,
- isCamera: obj.isCamera === true,
- isLight: obj.isLight === true,
- isMesh: obj.isMesh === true,
- isRenderer: obj.isWebGLRenderer === true,
- parent: obj.parent ? obj.parent.uuid : null,
- children: obj.children ? obj.children.map(child => child.uuid) : []
- };
-
- return data;
- } catch (error) {
- console.warn('DevTools: Error getting object data:', error);
- return null;
- }
- }
- // Generate a UUID for objects that don't have one
- function generateUUID() {
- return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
- const r = Math.random() * 16 | 0;
- const v = c === 'x' ? r : (r & 0x3 | 0x8);
- return v.toString(16);
- });
- }
- // Listen for Three.js registration
- devTools.addEventListener('register', (event) => {
- // console.log('DevTools: Three.js registered with revision:', event.detail.revision);
- dispatchEvent('register', event.detail);
- });
- // Listen for object observations
- devTools.addEventListener('observe', (event) => {
- const obj = event.detail;
- if (!obj) {
- console.warn('DevTools: Received observe event with null/undefined detail');
- return;
- }
-
- // Generate UUID if needed
- if (!obj.uuid) {
- obj.uuid = generateUUID();
- }
-
- // Skip if already registered (essential to prevent loops with batching)
- if (devTools.objects.has(obj.uuid)) {
- return;
- }
-
- // Handle Renderers individually
- if (obj.isWebGLRenderer) {
- const data = getObjectData(obj);
- if (data) {
- data.properties = getRendererProperties(obj);
- observedRenderers.push(obj);
- devTools.objects.set(obj.uuid, data); // Store locally
- dispatchEvent('renderer', data); // Send to panel as 'renderer'
- startRendererMonitoring(obj);
- }
- }
- // Handle Scenes via batch
- else if (obj.isScene) {
- // Don't add scene to devTools.objects here yet, batch will handle it
- observedScenes.push(obj); // Track the scene object
- const batchObjects = [];
- const processedUUIDs = new Set();
- function traverseForBatch(currentObj) {
- if (!currentObj || !currentObj.uuid || processedUUIDs.has(currentObj.uuid)) return;
- processedUUIDs.add(currentObj.uuid);
- const objectData = getObjectData(currentObj);
- if (objectData) {
- batchObjects.push(objectData);
- devTools.objects.set(currentObj.uuid, objectData); // Update local cache during batch creation
- }
- // Process children
- if (currentObj.children && Array.isArray(currentObj.children)) {
- currentObj.children.forEach(child => traverseForBatch(child));
- }
- }
- traverseForBatch(obj); // Start traversal from the scene
-
- // Dispatch the batch as 'scene'
- dispatchEvent('scene', { sceneUuid: obj.uuid, objects: batchObjects });
- startSceneMonitoring(obj); // Keep this if it holds scene-specific logic later
- }
- // Ignore other object types arriving directly via 'observe'?
- // They should be discovered via scene traversal.
- });
- // Function to get renderer properties
- function getRendererProperties(renderer) {
- const webglInfo = getWebGLInfo(renderer);
- const context = renderer.getContext ? renderer.getContext() : null;
- const contextAttributes = context ? context.getContextAttributes() : null;
- return {
- width: renderer.domElement ? renderer.domElement.clientWidth : 0,
- height: renderer.domElement ? renderer.domElement.clientHeight : 0,
- drawingBufferWidth: renderer.domElement ? renderer.domElement.width : 0,
- drawingBufferHeight: renderer.domElement ? renderer.domElement.height : 0,
- alpha: contextAttributes ? contextAttributes.alpha : false,
- antialias: contextAttributes ? contextAttributes.antialias : false,
- autoClear: renderer.autoClear,
- autoClearColor: renderer.autoClearColor,
- autoClearDepth: renderer.autoClearDepth,
- autoClearStencil: renderer.autoClearStencil,
- localClippingEnabled: renderer.localClippingEnabled,
- physicallyCorrectLights: renderer.physicallyCorrectLights,
- outputColorSpace: renderer.outputColorSpace,
- toneMapping: renderer.toneMapping,
- toneMappingExposure: renderer.toneMappingExposure,
- shadowMapEnabled: renderer.shadowMap ? renderer.shadowMap.enabled : false,
- shadowMapType: renderer.shadowMap ? renderer.shadowMap.type : 'None',
- info: {
- render: {
- frame: renderer.info.render.frame,
- calls: renderer.info.render.calls,
- triangles: renderer.info.render.triangles,
- points: renderer.info.render.points,
- lines: renderer.info.render.lines,
- geometries: renderer.info.render.geometries,
- sprites: renderer.info.render.sprites
- },
- memory: {
- geometries: renderer.info.memory.geometries,
- textures: renderer.info.memory.textures,
- programs: renderer.info.programs ? renderer.info.programs.length : 0,
- renderLists: renderer.info.memory.renderLists,
- renderTargets: renderer.info.memory.renderTargets
- },
- webgl: webglInfo || {
- version: 'unknown',
- gpu: 'unknown',
- vendor: 'unknown',
- maxTextures: 'unknown',
- maxAttributes: 'unknown',
- maxTextureSize: 'unknown',
- maxCubemapSize: 'unknown'
- }
- }
- };
- }
- // Function to start renderer monitoring
- function startRendererMonitoring(renderer) {
- // Function to monitor renderer properties
- function monitorRendererProperties() {
- try {
- const data = devTools.objects.get( renderer.uuid );
- if ( ! data ) {
- return;
- }
- const oldProperties = data.properties;
- const newProperties = getRendererProperties( renderer );
- // Compare relevant properties directly for changes
- const changed = (
- !oldProperties || // Update if old properties don't exist yet
- oldProperties.width !== newProperties.width ||
- oldProperties.height !== newProperties.height ||
- oldProperties.drawingBufferWidth !== newProperties.drawingBufferWidth ||
- oldProperties.drawingBufferHeight !== newProperties.drawingBufferHeight ||
- JSON.stringify(oldProperties.info?.render) !== JSON.stringify(newProperties.info?.render) || // Compare render stats
- JSON.stringify(oldProperties.info?.memory) !== JSON.stringify(newProperties.info?.memory) // Compare memory stats
- );
- if ( changed ) {
- data.properties = newProperties;
- dispatchEvent( 'update', data );
- } else {
- }
- } catch ( error ) {
- // If we get an "Extension context invalidated" error, stop monitoring
- if ( error.message.includes( 'Extension context invalidated' ) ) {
- devTools.reset();
- return;
- }
- console.warn( 'DevTools: Error in renderer monitoring:', error );
- }
- }
- // TODO: Trigger monitorRendererProperties some other way, e.g., on demand or via events?
- }
- // Start periodic renderer checks
- // console.log('DevTools: Starting periodic renderer checks');
- // Function to check if bridge is available
- function checkBridgeAvailability() {
- const hasDevTools = window.hasOwnProperty('__THREE_DEVTOOLS__');
- const devToolsValue = window.__THREE_DEVTOOLS__;
- // If we have devtools and we're interactive or complete, trigger ready
- if (hasDevTools && devToolsValue && (document.readyState === 'interactive' || document.readyState === 'complete')) {
- devTools.dispatchEvent(new CustomEvent('devtools-ready'));
- }
- }
- // Watch for readyState changes
- document.addEventListener('readystatechange', () => {
- if (document.readyState === 'loading') {
- devTools.reset();
- }
- checkBridgeAvailability();
- });
- // Watch for page unload to reset state
- window.addEventListener('beforeunload', () => {
- devTools.reset();
- });
- // Listen for messages from the content script
- window.addEventListener('message', function(event) {
- // Only accept messages from the same frame
- if (event.source !== window) return;
- const message = event.data;
- if (!message || message.id !== 'three-devtools') return;
- // Handle traverse request
- if (message.name === 'traverse' && message.uuid) {
- const scene = Array.from(devTools.objects.values())
- .find(obj => obj.uuid === message.uuid && obj.isScene);
-
- if (scene) {
- console.log('DevTools: Re-traversing scene:', scene.uuid);
- // Find the actual scene object in the page
- const actualScene = findObjectByUUID(message.uuid);
- if (actualScene) {
- reloadSceneObjects(actualScene);
- }
- }
- }
- // Handle reload-scene request
- else if (message.name === 'reload-scene' && message.uuid) {
- console.log('DevTools: Received reload request for scene:', message.uuid);
- const actualScene = findObjectByUUID(message.uuid);
- if (actualScene) {
- reloadSceneObjects(actualScene);
- } else {
- console.warn('DevTools: Could not find scene for reload:', message.uuid);
- }
- }
- // Handle visibility toggle
- else if (message.name === 'visibility' && message.uuid !== undefined) {
- toggleVisibility(message.uuid, message.visible);
- }
- // Handle request for initial state from panel
- else if ( message.name === 'request-initial-state' ) {
- // console.log('DevTools: Received request-initial-state, resending objects...');
- // Resend all known objects to the panel
- devTools.objects.forEach( ( objectData ) => {
- dispatchEvent('observe', objectData);
- });
- // console.log('DevTools: Finished resending objects.');
- }
- });
- // Helper function to find a Three.js object by UUID
- function findObjectByUUID(uuid) {
- console.log('DevTools: Finding object by UUID:', uuid);
-
- // Check for scenes we've observed
- const sceneData = Array.from(devTools.objects.values())
- .find(obj => obj.uuid === uuid && obj.isScene);
-
- if (sceneData) {
- // For scenes accessed through observe events, they are already available
- // through the scene object reference passed to the observe handler
- for (const observedScene of observedScenes) {
- if (observedScene && observedScene.uuid === uuid) {
- console.log('DevTools: Found scene in observed scenes');
- return observedScene;
- }
- }
- }
-
- console.warn('DevTools: Could not find object with UUID:', uuid);
- return null;
- }
- function dispatchEvent(type, detail) {
- try {
- window.postMessage({
- id: 'three-devtools',
- type: type,
- detail: detail
- }, '*');
- } catch (error) {
- // If we get an "Extension context invalidated" error, stop all monitoring
- if (error.message.includes('Extension context invalidated')) {
- console.log('DevTools: Extension context invalidated, stopping monitoring');
- devTools.reset();
- return;
- }
- console.warn('DevTools: Error dispatching event:', error);
- }
- }
- function getWebGLInfo(renderer) {
- if (!renderer || !renderer.domElement) return null;
-
- const gl = renderer.domElement.getContext('webgl2') || renderer.domElement.getContext('webgl');
- if (!gl) return null;
- return {
- version: gl.getParameter(gl.VERSION),
- gpu: gl.getParameter(gl.RENDERER),
- vendor: gl.getParameter(gl.VENDOR),
- maxTextures: gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS),
- maxAttributes: gl.getParameter(gl.MAX_VERTEX_ATTRIBS),
- maxTextureSize: gl.getParameter(gl.MAX_TEXTURE_SIZE),
- maxCubemapSize: gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE)
- };
- }
- // Add visibility toggle function
- function toggleVisibility(uuid, visible) {
- // Update our local state
- const obj = devTools.objects.get(uuid);
- if (!obj) return;
-
- obj.visible = visible;
- console.log('DevTools: Setting visibility of', obj.type || obj.constructor.name, 'to', visible);
-
- // Find the actual Three.js object using our observed scenes
- if (observedScenes.length > 0) {
- for (const scene of observedScenes) {
- let found = false;
- scene.traverse((object) => {
- if (object.uuid === uuid) {
- object.visible = visible;
- // If it's a light, update its helper visibility too
- if (object.isLight && object.helper) {
- object.helper.visible = visible;
- }
- found = true;
- console.log('DevTools: Updated visibility in scene object');
- }
- });
- if (found) break;
- }
- } else {
- console.warn('DevTools: No observed scenes found for visibility toggle');
- }
- }
- // Function to start scene monitoring
- function startSceneMonitoring(scene) {
- // Keep track of known object UUIDs for this scene (excluding renderers)
- const knownObjectUUIDs = new Set();
- devTools.objects.forEach((obj, uuid) => {
- if (!obj.isRenderer) {
- knownObjectUUIDs.add(uuid);
- }
- });
- // TODO: Trigger scene updates some other way?
- }
- // Function to manually reload scene objects
- function reloadSceneObjects(scene) {
- // console.log('DevTools: Manually reloading scene objects for scene:', scene.uuid);
-
- const batchObjects = [];
- const processedUUIDs = new Set(); // Track processed objects within this refresh
- const currentUUIDsInScene = new Set(); // Track objects found in this traversal
- // Temporarily store old UUIDs known to be under this scene to detect removals
- const oldUUIDsInScene = new Set();
- devTools.objects.forEach((objData, uuid) => {
- if (!objData.isRenderer && (objData.uuid === scene.uuid || objData.parent === scene.uuid)) { // Simple check, might need recursive parent check for deeper trees
- oldUUIDsInScene.add(uuid);
- }
- });
- // Recursively observe all objects, collect data, update local cache
- function observeAndBatchObject(object) {
- if (!object || !object.uuid || processedUUIDs.has(object.uuid)) return;
- processedUUIDs.add(object.uuid);
- currentUUIDsInScene.add(object.uuid); // Mark as present
-
- // console.log('DevTools: Processing object during reload:', object.type || object.constructor.name, object.uuid);
-
- // Get object data
- const objectData = getObjectData(object);
- if (objectData) {
- batchObjects.push(objectData); // Add to batch
- // Update or add to local cache immediately
- devTools.objects.set(object.uuid, objectData);
- }
-
- // Process children recursively
- if (object.children && Array.isArray(object.children)) {
- // console.log('DevTools: Processing', object.children.length, 'children of', object.type || object.constructor.name);
- object.children.forEach(child => observeAndBatchObject(child));
- }
- }
-
- // Start traversal from the scene itself
- observeAndBatchObject(scene);
-
- // Dispatch the batch update for the panel as 'scene'
- dispatchEvent('scene', { sceneUuid: scene.uuid, objects: batchObjects });
- // TODO: Optionally, detect and dispatch 'remove' events here?
- // For now, panel handles removal implicitly based on batch content.
-
- // console.log('DevTools: Scene reload batch dispatched. Processed', processedUUIDs.size, 'objects');
- }
- } else {
- // console.log('DevTools: Bridge already initialized');
- }
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