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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.Scene = function () {
- THREE.Object3D.call( this );
- this.type = 'Scene';
- this.fog = null;
- this.overrideMaterial = null;
- this.autoUpdate = true; // checked by the renderer
- };
- THREE.Scene.prototype = Object.create( THREE.Object3D.prototype );
- THREE.Scene.prototype.constructor = THREE.Scene;
- THREE.Scene.prototype.copy = function ( source, recursive ) {
- THREE.Object3D.prototype.copy.call( this, source, recursive );
- if ( source.fog !== null ) this.fog = source.fog.clone();
- if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
- this.autoUpdate = source.autoUpdate;
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- return this;
- };
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