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Yannis Gravezas 0c3ede3a24 VREffect: Added cancelAnimationFrame(), submitFrame() and renderTarget (#9198) 9 лет назад
.github 46c1aa4e47 Update ISSUE_TEMPLATE.md (#9212) 9 лет назад
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editor d868ce70b0 Editor: Added VR mode (WIP). 9 лет назад
examples 0c3ede3a24 VREffect: Added cancelAnimationFrame(), submitFrame() and renderTarget (#9198) 9 лет назад
src 216cb33657 Changed light positions to Object3D.DefaultUp (#9306) 9 лет назад
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 лет назад
utils b4bc76723f Update animation.py (#9272) 9 лет назад
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 лет назад
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README.md 84e6749fa3 Simplified README 9 лет назад
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

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