alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 anni fa
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geometry 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. 15 anni fa
js 6f51ce7e8d * Trying to make the interaction stuff work... 15 anni fa
obj 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 anni fa
textures fbbb78446d - Shadow texture for Earth demo 15 anni fa
camera_free.html 8ee8c9baf9 * three.js: Fixed terrain example (was still using Scene.add()) 15 anni fa
camera_orthographic.html 8d198002d1 * Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail 15 anni fa
geometry_birds.html 647b4a57b8 * Added `PointLight` 15 anni fa
geometry_cube.html 8d198002d1 * Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail 15 anni fa
geometry_earth.html 6f51ce7e8d * Trying to make the interaction stuff work... 15 anni fa
geometry_large_mesh.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 anni fa
geometry_terrain.html 8eb356db40 Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break... 15 anni fa
geometry_vr.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 anni fa
interactive_cubes.html 5053cc4e6d * Added 2 more examples to the README. 15 anni fa
lights_pointlights.html 98693605e8 * Added point lights example 15 anni fa
lights_pointlights_gl.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 anni fa
lights_test.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 anni fa
lines_sphere.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 anni fa
lines_test.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 anni fa
materials_test.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 anni fa
materials_video.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 anni fa
obj_convert_test.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 anni fa
particles_floor.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 anni fa
particles_random.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 anni fa
particles_waves.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 anni fa
shader_test.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 anni fa
test.html 8eb356db40 Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break... 15 anni fa
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