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- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.SkinnedMesh = function( geometry, material ) {
- THREE.Mesh.call( this, geometry, material );
- // init bones
- this.identityMatrix = new THREE.Matrix4();
- this.bones = [];
- this.boneMatrices = [];
- var b, bone, gbone, p, q, s;
- if ( this.geometry.bones !== undefined ) {
- for ( b = 0; b < this.geometry.bones.length; b ++ ) {
- gbone = this.geometry.bones[ b ];
- p = gbone.pos;
- q = gbone.rotq;
- s = gbone.scl;
- bone = this.addBone();
- bone.name = gbone.name;
- bone.position.set( p[0], p[1], p[2] );
- bone.quaternion.set( q[0], q[1], q[2], q[3] );
- bone.useQuaternion = true;
- if ( s !== undefined ) {
- bone.scale.set( s[0], s[1], s[2] );
- } else {
- bone.scale.set( 1, 1, 1 );
- }
- }
- for ( b = 0; b < this.bones.length; b ++ ) {
- gbone = this.geometry.bones[ b ];
- bone = this.bones[ b ];
- if ( gbone.parent === -1 ) {
- this.add( bone );
- } else {
- this.bones[ gbone.parent ].add( bone );
- }
- }
- this.boneMatrices = new Float32Array( 16 * this.bones.length );
- this.pose();
- }
- };
- THREE.SkinnedMesh.prototype = new THREE.Mesh();
- THREE.SkinnedMesh.prototype.constructor = THREE.SkinnedMesh;
- THREE.SkinnedMesh.prototype.addBone = function( bone ) {
- if ( bone === undefined ) {
- bone = new THREE.Bone( this );
- }
- this.bones.push( bone );
- return bone;
- };
- THREE.SkinnedMesh.prototype.updateMatrixWorld = function ( force ) {
- this.matrixAutoUpdate && this.updateMatrix();
- // update matrixWorld
- if ( this.matrixWorldNeedsUpdate || force ) {
- if ( this.parent ) {
- this.matrixWorld.multiply( this.parent.matrixWorld, this.matrix );
- } else {
- this.matrixWorld.copy( this.matrix );
- }
- this.matrixWorldNeedsUpdate = false;
- force = true;
- }
- // update children
- for ( var i = 0, l = this.children.length; i < l; i ++ ) {
- var child = this.children[ i ];
- if ( child instanceof THREE.Bone ) {
- child.update( this.identityMatrix, false );
- } else {
- child.updateMatrixWorld( true );
- }
- }
- // flatten bone matrices to array
- var b, bl = this.bones.length,
- ba = this.bones,
- bm = this.boneMatrices;
- for ( b = 0; b < bl; b ++ ) {
- ba[ b ].skinMatrix.flattenToArrayOffset( bm, b * 16 );
- }
- };
- /*
- * Pose
- */
- THREE.SkinnedMesh.prototype.pose = function() {
- this.updateMatrixWorld( true );
- var bim, bone, boneInverses = [];
- for ( var b = 0; b < this.bones.length; b ++ ) {
- bone = this.bones[ b ];
- var inverseMatrix = new THREE.Matrix4();
- inverseMatrix.getInverse( bone.skinMatrix );
- boneInverses.push( inverseMatrix );
- bone.skinMatrix.flattenToArrayOffset( this.boneMatrices, b * 16 );
- }
- // project vertices to local
- if ( this.geometry.skinVerticesA === undefined ) {
- this.geometry.skinVerticesA = [];
- this.geometry.skinVerticesB = [];
- var orgVertex, vertex;
- for ( var i = 0; i < this.geometry.skinIndices.length; i ++ ) {
- orgVertex = this.geometry.vertices[ i ].position;
- var indexA = this.geometry.skinIndices[ i ].x;
- var indexB = this.geometry.skinIndices[ i ].y;
- vertex = new THREE.Vector3( orgVertex.x, orgVertex.y, orgVertex.z );
- this.geometry.skinVerticesA.push( boneInverses[ indexA ].multiplyVector3( vertex ) );
- vertex = new THREE.Vector3( orgVertex.x, orgVertex.y, orgVertex.z );
- this.geometry.skinVerticesB.push( boneInverses[ indexB ].multiplyVector3( vertex ) );
- // todo: add more influences
- // normalize weights
- if ( this.geometry.skinWeights[ i ].x + this.geometry.skinWeights[ i ].y !== 1 ) {
- var len = ( 1.0 - ( this.geometry.skinWeights[ i ].x + this.geometry.skinWeights[ i ].y ) ) * 0.5;
- this.geometry.skinWeights[ i ].x += len;
- this.geometry.skinWeights[ i ].y += len;
- }
- }
- }
- };
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