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LineBasicMaterial.js
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fe1ed04b02
Added fog parameter to standard materials (to be able to selectively switch off fog).
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14 lat temu |
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Material.js
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ec00f298be
CanvasRenderer and SVGRenderer using single-material system.
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14 lat temu |
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MeshBasicMaterial.js
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fe1ed04b02
Added fog parameter to standard materials (to be able to selectively switch off fog).
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14 lat temu |
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MeshDepthMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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15 lat temu |
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MeshFaceMaterial.js
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f5e819fe14
Removed all the toString methods (saving 6kbytes)
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15 lat temu |
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MeshLambertMaterial.js
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6b151b552e
Merging with @alteredq's experimental branches.
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14 lat temu |
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MeshNormalMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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15 lat temu |
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MeshPhongMaterial.js
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6b151b552e
Merging with @alteredq's experimental branches.
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14 lat temu |
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MeshShaderMaterial.js
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f676ce6eab
Simpler DEPRECATED messages.
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14 lat temu |
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ParticleBasicMaterial.js
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fe1ed04b02
Added fog parameter to standard materials (to be able to selectively switch off fog).
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14 lat temu |
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ParticleCanvasMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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15 lat temu |
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ParticleDOMMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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15 lat temu |
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ShaderMaterial.js
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e298ac6814
Renamed MeshShaderMaterial => ShaderMaterial
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14 lat temu |