WebGLRenderTarget.tests.js 2.6 KB

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  1. /* global QUnit */
  2. import { WebGLRenderTarget } from '../../../../src/renderers/WebGLRenderTarget.js';
  3. import { EventDispatcher } from '../../../../src/core/EventDispatcher.js';
  4. export default QUnit.module( 'Renderers', () => {
  5. QUnit.module( 'WebGLRenderTarget', () => {
  6. // INHERITANCE
  7. QUnit.test( 'Extending', ( assert ) => {
  8. const object = new WebGLRenderTarget();
  9. assert.strictEqual(
  10. object instanceof EventDispatcher, true,
  11. 'WebGLRenderTarget extends from EventDispatcher'
  12. );
  13. } );
  14. // INSTANCING
  15. QUnit.test( 'Instancing', ( assert ) => {
  16. const object = new WebGLRenderTarget();
  17. assert.ok( object, 'Can instantiate a WebGLRenderTarget.' );
  18. } );
  19. // PROPERTIES
  20. QUnit.todo( 'width', ( assert ) => {
  21. assert.ok( false, 'everything\'s gonna be alright' );
  22. } );
  23. QUnit.todo( 'height', ( assert ) => {
  24. assert.ok( false, 'everything\'s gonna be alright' );
  25. } );
  26. QUnit.todo( 'depth', ( assert ) => {
  27. assert.ok( false, 'everything\'s gonna be alright' );
  28. } );
  29. QUnit.todo( 'scissor', ( assert ) => {
  30. assert.ok( false, 'everything\'s gonna be alright' );
  31. } );
  32. QUnit.todo( 'scissorTest', ( assert ) => {
  33. assert.ok( false, 'everything\'s gonna be alright' );
  34. } );
  35. QUnit.todo( 'viewport', ( assert ) => {
  36. assert.ok( false, 'everything\'s gonna be alright' );
  37. } );
  38. QUnit.todo( 'texture', ( assert ) => {
  39. assert.ok( false, 'everything\'s gonna be alright' );
  40. } );
  41. QUnit.todo( 'depthBuffer', ( assert ) => {
  42. assert.ok( false, 'everything\'s gonna be alright' );
  43. } );
  44. QUnit.todo( 'stencilBuffer', ( assert ) => {
  45. assert.ok( false, 'everything\'s gonna be alright' );
  46. } );
  47. QUnit.todo( 'depthTexture', ( assert ) => {
  48. assert.ok( false, 'everything\'s gonna be alright' );
  49. } );
  50. QUnit.todo( 'samples', ( assert ) => {
  51. assert.ok( false, 'everything\'s gonna be alright' );
  52. } );
  53. QUnit.todo( 'textures', ( assert ) => {
  54. assert.ok( false, 'everything\'s gonna be alright' );
  55. } );
  56. // PUBLIC
  57. QUnit.todo( 'isWebGLRenderTarget', ( assert ) => {
  58. assert.ok( false, 'everything\'s gonna be alright' );
  59. } );
  60. QUnit.todo( 'setSize', ( assert ) => {
  61. assert.ok( false, 'everything\'s gonna be alright' );
  62. } );
  63. QUnit.todo( 'clone', ( assert ) => {
  64. assert.ok( false, 'everything\'s gonna be alright' );
  65. } );
  66. QUnit.todo( 'copy', ( assert ) => {
  67. assert.ok( false, 'everything\'s gonna be alright' );
  68. } );
  69. QUnit.test( 'dispose', ( assert ) => {
  70. assert.expect( 0 );
  71. const object = new WebGLRenderTarget();
  72. object.dispose();
  73. } );
  74. } );
  75. } );
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