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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.Scene = function () {
- THREE.Object3D.call( this );
- this.type = 'Scene';
- this.fog = null;
- this.overrideMaterial = null;
- this.autoUpdate = true; // checked by the renderer
- };
- THREE.Scene.prototype = Object.create( THREE.Object3D.prototype );
- THREE.Scene.prototype.constructor = THREE.Scene;
- THREE.Scene.prototype.clone = function ( object ) {
- if ( object === undefined ) object = new THREE.Scene();
- THREE.Object3D.prototype.clone.call( this, object );
- if ( this.fog !== null ) object.fog = this.fog.clone();
- if ( this.overrideMaterial !== null ) object.overrideMaterial = this.overrideMaterial.clone();
- object.autoUpdate = this.autoUpdate;
- object.matrixAutoUpdate = this.matrixAutoUpdate;
- return object;
- };
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