Mr.doob 10e21dde88 `Geometry::computeNormals` → `Geometry::computeFaceNormals` %!s(int64=15) %!d(string=hai) anos
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js 1053ab2444 Made WebGL terrain demo work in Firefox 4. %!s(int64=15) %!d(string=hai) anos
obj 10e21dde88 `Geometry::computeNormals` → `Geometry::computeFaceNormals` %!s(int64=15) %!d(string=hai) anos
textures 6f898f9fba Updated texture pack for Minecraft demo. %!s(int64=15) %!d(string=hai) anos
camera_orthographic.html a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. %!s(int64=15) %!d(string=hai) anos
canvasrenderer_sandbox.html 00795b3a83 Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach. %!s(int64=15) %!d(string=hai) anos
geometry_birds.html a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. %!s(int64=15) %!d(string=hai) anos
geometry_cube.html a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. %!s(int64=15) %!d(string=hai) anos
geometry_earth.html 00795b3a83 Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach. %!s(int64=15) %!d(string=hai) anos
geometry_large_mesh.html 67250c69d9 Merging with alteredq's branch. %!s(int64=15) %!d(string=hai) anos
geometry_minecraft.html 3f7ed6f939 Right ⇆ Left %!s(int64=15) %!d(string=hai) anos
geometry_panorama.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` %!s(int64=15) %!d(string=hai) anos
geometry_panorama_fisheye.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` %!s(int64=15) %!d(string=hai) anos
geometry_terrain.html 10e21dde88 `Geometry::computeNormals` → `Geometry::computeFaceNormals` %!s(int64=15) %!d(string=hai) anos
geometry_terrain_gl.html 10e21dde88 `Geometry::computeNormals` → `Geometry::computeFaceNormals` %!s(int64=15) %!d(string=hai) anos
interactive_cubes.html 22f48a731b CanvasRenderer handles textures again. %!s(int64=15) %!d(string=hai) anos
interactive_cubes_tween.html b449fdf5a8 Added a variation of the interactive example (using Tween.js) %!s(int64=15) %!d(string=hai) anos
interactive_voxelpainter.html 59304d8a6e Matrix4.transformVector3 ⟶ Matrix4.multiplyVector3 %!s(int64=15) %!d(string=hai) anos
lights_pointlights.html a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. %!s(int64=15) %!d(string=hai) anos
lights_pointlights_gl.html e0c6dcb0cc Switched one more Walt to binary loader with progress reporting. %!s(int64=15) %!d(string=hai) anos
lights_test.html b913baa6f0 Code clean up and minor optimisations. %!s(int64=15) %!d(string=hai) anos
lines_sphere.html 22f48a731b CanvasRenderer handles textures again. %!s(int64=15) %!d(string=hai) anos
lines_test.html b913baa6f0 Code clean up and minor optimisations. %!s(int64=15) %!d(string=hai) anos
materials.html 00795b3a83 Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach. %!s(int64=15) %!d(string=hai) anos
materials_cars.html a395e120c3 Updated WebGLRenderer and corresponding examples to work with new Texture API. %!s(int64=15) %!d(string=hai) anos
materials_cubemap.html a395e120c3 Updated WebGLRenderer and corresponding examples to work with new Texture API. %!s(int64=15) %!d(string=hai) anos
materials_cubemap_balls_reflection.html a395e120c3 Updated WebGLRenderer and corresponding examples to work with new Texture API. %!s(int64=15) %!d(string=hai) anos
materials_cubemap_balls_refraction.html a395e120c3 Updated WebGLRenderer and corresponding examples to work with new Texture API. %!s(int64=15) %!d(string=hai) anos
materials_cubemap_escher.html a395e120c3 Updated WebGLRenderer and corresponding examples to work with new Texture API. %!s(int64=15) %!d(string=hai) anos
materials_cubemap_refraction.html a395e120c3 Updated WebGLRenderer and corresponding examples to work with new Texture API. %!s(int64=15) %!d(string=hai) anos
materials_depth.html fe82bdbda9 Came up with a crazy approach to get Vertex Colors. Gouraud yet on step closer. %!s(int64=15) %!d(string=hai) anos
materials_gl.html 584a8440fd Merging with alteredq's branch. %!s(int64=15) %!d(string=hai) anos
materials_multimaterials.html dde35ca06e Minor changes. %!s(int64=15) %!d(string=hai) anos
materials_normal.html 0f52ae5a9b Added `ImageUtils::loadTexture`. %!s(int64=15) %!d(string=hai) anos
materials_reflection.html 508d22f296 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
materials_shaders.html fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js %!s(int64=15) %!d(string=hai) anos
materials_shaders_fresnel.html 1053ab2444 Made WebGL terrain demo work in Firefox 4. %!s(int64=15) %!d(string=hai) anos
materials_video.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` %!s(int64=15) %!d(string=hai) anos
obj_convert_test.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` %!s(int64=15) %!d(string=hai) anos
particles_floor.html b449fdf5a8 Added a variation of the interactive example (using Tween.js) %!s(int64=15) %!d(string=hai) anos
particles_random.html b449fdf5a8 Added a variation of the interactive example (using Tween.js) %!s(int64=15) %!d(string=hai) anos
particles_sprites.html 14eb44a279 ParticleBasicMaterial with a map attached are back on CanvasRenderer. %!s(int64=15) %!d(string=hai) anos
particles_waves.html b449fdf5a8 Added a variation of the interactive example (using Tween.js) %!s(int64=15) %!d(string=hai) anos
uqbiquity_test.html 10e21dde88 `Geometry::computeNormals` → `Geometry::computeFaceNormals` %!s(int64=15) %!d(string=hai) anos
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