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- /**
- * @author mr.doob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- */
- THREE.Geometry = function () {
- this.vertices = [];
- this.faces = [];
- this.uvs = [];
- };
- THREE.Geometry.prototype = {
- computeCentroids: function () {
- var f, fl, face;
- for ( f = 0, fl = this.faces.length; f < fl; f++ ) {
- face = this.faces[ f ];
- face.centroid.set( 0, 0, 0 );
- face.centroid.addSelf( this.vertices[ face.a ].position );
- face.centroid.addSelf( this.vertices[ face.b ].position );
- face.centroid.addSelf( this.vertices[ face.c ].position );
- if ( face instanceof THREE.Face3 ) {
- face.centroid.divideScalar( 3 );
- } else if ( face instanceof THREE.Face4 ) {
- face.centroid.addSelf( this.vertices[ face.d ].position );
- face.centroid.divideScalar( 4 );
- }
- }
- },
- computeNormals: function ( useVertexNormals ) {
- var n, nl, v, vl, vertex, f, fl, face, vA, vB, vC,
- cb = new THREE.Vector3(), ab = new THREE.Vector3();
- for ( v = 0, vl = this.vertices.length; v < vl; v++ ) {
- vertex = this.vertices[ v ];
- vertex.normal.set( 0, 0, 0 );
- }
- for ( f = 0, fl = this.faces.length; f < fl; f++ ) {
- face = this.faces[ f ];
- if ( useVertexNormals && face.vertexNormals.length ) {
- cb.set( 0, 0, 0 );
- for ( n = 0, nl = face.normal.length; n < nl; n++ ) {
- cb.addSelf( face.vertexNormals[n] );
- }
- cb.divideScalar( 3 );
- if ( ! cb.isZero() ) {
- cb.normalize();
- }
- face.normal.copy( cb );
- } else {
- vA = this.vertices[ face.a ];
- vB = this.vertices[ face.b ];
- vC = this.vertices[ face.c ];
- cb.sub( vC.position, vB.position );
- ab.sub( vA.position, vB.position );
- cb.crossSelf( ab );
- if ( !cb.isZero() ) {
- cb.normalize();
- }
- face.normal.copy( cb );
- }
- }
- },
- computeBoundingBox: function ( ) {
- if ( this.vertices.length > 0 ) {
- this.bbox = { 'x': [ this.vertices[ 0 ].position.x, this.vertices[ 0 ].position.x ],
- 'y': [ this.vertices[ 0 ].position.y, this.vertices[ 0 ].position.y ],
- 'z': [ this.vertices[ 0 ].position.z, this.vertices[ 0 ].position.z ] };
- for ( var v = 1, vl = this.vertices.length; v < vl; v++ ) {
- vertex = this.vertices[ v ];
- if ( vertex.position.x < this.bbox.x[ 0 ] ) {
- this.bbox.x[ 0 ] = vertex.position.x;
- } else if ( vertex.position.x > this.bbox.x[ 1 ] ) {
- this.bbox.x[ 1 ] = vertex.position.x;
- }
- if ( vertex.position.y < this.bbox.y[ 0 ] ) {
- this.bbox.y[ 0 ] = vertex.position.y;
- } else if ( vertex.position.y > this.bbox.y[ 1 ] ) {
- this.bbox.y[ 1 ] = vertex.position.y;
- }
- if ( vertex.position.z < this.bbox.z[ 0 ] ) {
- this.bbox.z[ 0 ] = vertex.position.z;
- } else if ( vertex.position.z > this.bbox.z[ 1 ] ) {
- this.bbox.z[ 1 ] = vertex.position.z;
- }
- }
- }
- },
- toString: function () {
- return 'THREE.Geometry ( vertices: ' + this.vertices + ', faces: ' + this.faces + ' )';
- }
- };
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