WebGLTextures.js 30 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import { LinearFilter, NearestFilter, RGBFormat, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, ClampToEdgeWrapping, NearestMipMapLinearFilter, NearestMipMapNearestFilter } from '../../constants.js';
  5. import { _Math } from '../../math/Math.js';
  6. function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
  7. var _videoTextures = {};
  8. var _canvas;
  9. //
  10. var useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined';
  11. function createCanvas( width, height ) {
  12. // Use OffscreenCanvas when available. Specially needed in web workers
  13. return useOffscreenCanvas ?
  14. new OffscreenCanvas( width, height ) :
  15. document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
  16. }
  17. function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
  18. var scale = 1;
  19. // handle case if texture exceeds max size
  20. if ( image.width > maxSize || image.height > maxSize ) {
  21. scale = maxSize / Math.max( image.width, image.height );
  22. }
  23. // only perform resize if necessary
  24. if ( scale < 1 || needsPowerOfTwo === true ) {
  25. // only perform resize for certain image types
  26. if ( image instanceof ImageBitmap || image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {
  27. var floor = needsPowerOfTwo ? _Math.floorPowerOfTwo : Math.floor;
  28. var width = floor( scale * image.width );
  29. var height = floor( scale * image.height );
  30. if ( _canvas === undefined ) _canvas = createCanvas( width, height );
  31. // cube textures can't reuse the same canvas
  32. var canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
  33. canvas.width = width;
  34. canvas.height = height;
  35. var context = canvas.getContext( '2d' );
  36. context.drawImage( image, 0, 0, width, height );
  37. console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
  38. return useOffscreenCanvas ? canvas.transferToImageBitmap() : canvas;
  39. } else {
  40. if ( 'data' in image ) {
  41. console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
  42. }
  43. return image;
  44. }
  45. }
  46. return image;
  47. }
  48. function isPowerOfTwo( image ) {
  49. return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height );
  50. }
  51. function textureNeedsPowerOfTwo( texture ) {
  52. if ( capabilities.isWebGL2 ) return false;
  53. return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
  54. ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
  55. }
  56. function textureNeedsGenerateMipmaps( texture, supportsMips ) {
  57. return texture.generateMipmaps && supportsMips &&
  58. texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
  59. }
  60. function generateMipmap( target, texture, width, height ) {
  61. _gl.generateMipmap( target );
  62. var textureProperties = properties.get( texture );
  63. // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
  64. textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;
  65. }
  66. function getInternalFormat( glFormat, glType ) {
  67. if ( ! capabilities.isWebGL2 ) return glFormat;
  68. var internalFormat = glFormat;
  69. if ( glFormat === _gl.RED ) {
  70. if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
  71. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
  72. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
  73. }
  74. if ( glFormat === _gl.RGB ) {
  75. if ( glType === _gl.FLOAT ) internalFormat = _gl.RGB32F;
  76. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGB16F;
  77. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGB8;
  78. }
  79. if ( glFormat === _gl.RGBA ) {
  80. if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
  81. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
  82. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGBA8;
  83. }
  84. if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
  85. internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
  86. extensions.get( 'EXT_color_buffer_float' );
  87. } else if ( internalFormat === _gl.RGB16F || internalFormat === _gl.RGB32F ) {
  88. console.warn( 'THREE.WebGLRenderer: Floating point textures with RGB format not supported. Please use RGBA instead.' );
  89. }
  90. return internalFormat;
  91. }
  92. // Fallback filters for non-power-of-2 textures
  93. function filterFallback( f ) {
  94. if ( f === NearestFilter || f === NearestMipMapNearestFilter || f === NearestMipMapLinearFilter ) {
  95. return _gl.NEAREST;
  96. }
  97. return _gl.LINEAR;
  98. }
  99. //
  100. function onTextureDispose( event ) {
  101. var texture = event.target;
  102. texture.removeEventListener( 'dispose', onTextureDispose );
  103. deallocateTexture( texture );
  104. if ( texture.isVideoTexture ) {
  105. delete _videoTextures[ texture.id ];
  106. }
  107. info.memory.textures --;
  108. }
  109. function onRenderTargetDispose( event ) {
  110. var renderTarget = event.target;
  111. renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
  112. deallocateRenderTarget( renderTarget );
  113. info.memory.textures --;
  114. }
  115. //
  116. function deallocateTexture( texture ) {
  117. var textureProperties = properties.get( texture );
  118. if ( textureProperties.__webglInit === undefined ) return;
  119. _gl.deleteTexture( textureProperties.__webglTexture );
  120. properties.remove( texture );
  121. }
  122. function deallocateRenderTarget( renderTarget ) {
  123. var renderTargetProperties = properties.get( renderTarget );
  124. var textureProperties = properties.get( renderTarget.texture );
  125. if ( ! renderTarget ) return;
  126. if ( textureProperties.__webglTexture !== undefined ) {
  127. _gl.deleteTexture( textureProperties.__webglTexture );
  128. }
  129. if ( renderTarget.depthTexture ) {
  130. renderTarget.depthTexture.dispose();
  131. }
  132. if ( renderTarget.isWebGLRenderTargetCube ) {
  133. for ( var i = 0; i < 6; i ++ ) {
  134. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
  135. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
  136. }
  137. } else {
  138. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
  139. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
  140. }
  141. properties.remove( renderTarget.texture );
  142. properties.remove( renderTarget );
  143. }
  144. //
  145. function setTexture2D( texture, slot ) {
  146. var textureProperties = properties.get( texture );
  147. if ( texture.isVideoTexture ) updateVideoTexture( texture );
  148. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  149. var image = texture.image;
  150. if ( image === undefined ) {
  151. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );
  152. } else if ( image.complete === false ) {
  153. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
  154. } else {
  155. uploadTexture( textureProperties, texture, slot );
  156. return;
  157. }
  158. }
  159. state.activeTexture( _gl.TEXTURE0 + slot );
  160. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  161. }
  162. function setTexture3D( texture, slot ) {
  163. var textureProperties = properties.get( texture );
  164. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  165. uploadTexture( textureProperties, texture, slot );
  166. return;
  167. }
  168. state.activeTexture( _gl.TEXTURE0 + slot );
  169. state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture );
  170. }
  171. function setTextureCube( texture, slot ) {
  172. var textureProperties = properties.get( texture );
  173. if ( texture.image.length === 6 ) {
  174. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  175. initTexture( textureProperties, texture );
  176. state.activeTexture( _gl.TEXTURE0 + slot );
  177. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  178. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  179. var isCompressed = ( texture && texture.isCompressedTexture );
  180. var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
  181. var cubeImage = [];
  182. for ( var i = 0; i < 6; i ++ ) {
  183. if ( ! isCompressed && ! isDataTexture ) {
  184. cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, capabilities.maxCubemapSize );
  185. } else {
  186. cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
  187. }
  188. }
  189. var image = cubeImage[ 0 ],
  190. supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2,
  191. glFormat = utils.convert( texture.format ),
  192. glType = utils.convert( texture.type ),
  193. glInternalFormat = getInternalFormat( glFormat, glType );
  194. setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
  195. for ( var i = 0; i < 6; i ++ ) {
  196. if ( ! isCompressed ) {
  197. if ( isDataTexture ) {
  198. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
  199. } else {
  200. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
  201. }
  202. } else {
  203. var mipmap, mipmaps = cubeImage[ i ].mipmaps;
  204. for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
  205. mipmap = mipmaps[ j ];
  206. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  207. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  208. state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  209. } else {
  210. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
  211. }
  212. } else {
  213. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  214. }
  215. }
  216. }
  217. }
  218. if ( ! isCompressed ) {
  219. textureProperties.__maxMipLevel = 0;
  220. } else {
  221. textureProperties.__maxMipLevel = mipmaps.length - 1;
  222. }
  223. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  224. // We assume images for cube map have the same size.
  225. generateMipmap( _gl.TEXTURE_CUBE_MAP, texture, image.width, image.height );
  226. }
  227. textureProperties.__version = texture.version;
  228. if ( texture.onUpdate ) texture.onUpdate( texture );
  229. } else {
  230. state.activeTexture( _gl.TEXTURE0 + slot );
  231. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  232. }
  233. }
  234. }
  235. function setTextureCubeDynamic( texture, slot ) {
  236. state.activeTexture( _gl.TEXTURE0 + slot );
  237. state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
  238. }
  239. function setTextureParameters( textureType, texture, supportsMips ) {
  240. var extension;
  241. if ( supportsMips ) {
  242. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, utils.convert( texture.wrapS ) );
  243. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, utils.convert( texture.wrapT ) );
  244. if ( textureType === _gl.TEXTURE_3D ) {
  245. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, utils.convert( texture.wrapR ) );
  246. }
  247. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, utils.convert( texture.magFilter ) );
  248. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, utils.convert( texture.minFilter ) );
  249. } else {
  250. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
  251. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
  252. if ( textureType === _gl.TEXTURE_3D ) {
  253. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
  254. }
  255. if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
  256. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
  257. }
  258. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
  259. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
  260. if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
  261. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
  262. }
  263. }
  264. extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  265. if ( extension ) {
  266. if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
  267. if ( texture.type === HalfFloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) return;
  268. if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
  269. _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
  270. properties.get( texture ).__currentAnisotropy = texture.anisotropy;
  271. }
  272. }
  273. }
  274. function initTexture( textureProperties, texture ) {
  275. if ( textureProperties.__webglInit === undefined ) {
  276. textureProperties.__webglInit = true;
  277. texture.addEventListener( 'dispose', onTextureDispose );
  278. textureProperties.__webglTexture = _gl.createTexture();
  279. info.memory.textures ++;
  280. }
  281. }
  282. function uploadTexture( textureProperties, texture, slot ) {
  283. var textureType = ( texture.isDataTexture3D ) ? _gl.TEXTURE_3D : _gl.TEXTURE_2D;
  284. initTexture( textureProperties, texture );
  285. state.activeTexture( _gl.TEXTURE0 + slot );
  286. state.bindTexture( textureType, textureProperties.__webglTexture );
  287. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  288. _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
  289. _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
  290. var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
  291. var image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize );
  292. var supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2,
  293. glFormat = utils.convert( texture.format ),
  294. glType = utils.convert( texture.type ),
  295. glInternalFormat = getInternalFormat( glFormat, glType );
  296. setTextureParameters( textureType, texture, supportsMips );
  297. var mipmap, mipmaps = texture.mipmaps;
  298. if ( texture.isDepthTexture ) {
  299. // populate depth texture with dummy data
  300. glInternalFormat = _gl.DEPTH_COMPONENT;
  301. if ( texture.type === FloatType ) {
  302. if ( ! capabilities.isWebGL2 ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' );
  303. glInternalFormat = _gl.DEPTH_COMPONENT32F;
  304. } else if ( capabilities.isWebGL2 ) {
  305. // WebGL 2.0 requires signed internalformat for glTexImage2D
  306. glInternalFormat = _gl.DEPTH_COMPONENT16;
  307. }
  308. if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
  309. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  310. // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
  311. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  312. if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
  313. console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
  314. texture.type = UnsignedShortType;
  315. glType = utils.convert( texture.type );
  316. }
  317. }
  318. // Depth stencil textures need the DEPTH_STENCIL internal format
  319. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  320. if ( texture.format === DepthStencilFormat ) {
  321. glInternalFormat = _gl.DEPTH_STENCIL;
  322. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  323. // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
  324. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  325. if ( texture.type !== UnsignedInt248Type ) {
  326. console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
  327. texture.type = UnsignedInt248Type;
  328. glType = utils.convert( texture.type );
  329. }
  330. }
  331. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
  332. } else if ( texture.isDataTexture ) {
  333. // use manually created mipmaps if available
  334. // if there are no manual mipmaps
  335. // set 0 level mipmap and then use GL to generate other mipmap levels
  336. if ( mipmaps.length > 0 && supportsMips ) {
  337. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  338. mipmap = mipmaps[ i ];
  339. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  340. }
  341. texture.generateMipmaps = false;
  342. textureProperties.__maxMipLevel = mipmaps.length - 1;
  343. } else {
  344. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
  345. textureProperties.__maxMipLevel = 0;
  346. }
  347. } else if ( texture.isCompressedTexture ) {
  348. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  349. mipmap = mipmaps[ i ];
  350. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  351. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  352. state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  353. } else {
  354. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
  355. }
  356. } else {
  357. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  358. }
  359. }
  360. textureProperties.__maxMipLevel = mipmaps.length - 1;
  361. } else if ( texture.isDataTexture3D ) {
  362. state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
  363. textureProperties.__maxMipLevel = 0;
  364. } else {
  365. // regular Texture (image, video, canvas)
  366. // use manually created mipmaps if available
  367. // if there are no manual mipmaps
  368. // set 0 level mipmap and then use GL to generate other mipmap levels
  369. if ( mipmaps.length > 0 && supportsMips ) {
  370. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  371. mipmap = mipmaps[ i ];
  372. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
  373. }
  374. texture.generateMipmaps = false;
  375. textureProperties.__maxMipLevel = mipmaps.length - 1;
  376. } else {
  377. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
  378. textureProperties.__maxMipLevel = 0;
  379. }
  380. }
  381. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  382. generateMipmap( _gl.TEXTURE_2D, texture, image.width, image.height );
  383. }
  384. textureProperties.__version = texture.version;
  385. if ( texture.onUpdate ) texture.onUpdate( texture );
  386. }
  387. // Render targets
  388. // Setup storage for target texture and bind it to correct framebuffer
  389. function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
  390. var glFormat = utils.convert( renderTarget.texture.format );
  391. var glType = utils.convert( renderTarget.texture.type );
  392. var glInternalFormat = getInternalFormat( glFormat, glType );
  393. state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
  394. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  395. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
  396. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  397. }
  398. // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
  399. function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
  400. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
  401. if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
  402. if ( isMultisample ) {
  403. var samples = getRenderTargetSamples( renderTarget );
  404. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
  405. } else {
  406. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
  407. }
  408. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  409. } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
  410. if ( isMultisample ) {
  411. var samples = getRenderTargetSamples( renderTarget );
  412. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
  413. } else {
  414. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
  415. }
  416. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  417. } else {
  418. var glFormat = utils.convert( renderTarget.texture.format );
  419. var glType = utils.convert( renderTarget.texture.type );
  420. var glInternalFormat = getInternalFormat( glFormat, glType );
  421. if ( isMultisample ) {
  422. var samples = getRenderTargetSamples( renderTarget );
  423. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  424. } else {
  425. _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
  426. }
  427. }
  428. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  429. }
  430. // Setup resources for a Depth Texture for a FBO (needs an extension)
  431. function setupDepthTexture( framebuffer, renderTarget ) {
  432. var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
  433. if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
  434. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  435. if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
  436. throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
  437. }
  438. // upload an empty depth texture with framebuffer size
  439. if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
  440. renderTarget.depthTexture.image.width !== renderTarget.width ||
  441. renderTarget.depthTexture.image.height !== renderTarget.height ) {
  442. renderTarget.depthTexture.image.width = renderTarget.width;
  443. renderTarget.depthTexture.image.height = renderTarget.height;
  444. renderTarget.depthTexture.needsUpdate = true;
  445. }
  446. setTexture2D( renderTarget.depthTexture, 0 );
  447. var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
  448. if ( renderTarget.depthTexture.format === DepthFormat ) {
  449. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  450. } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
  451. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  452. } else {
  453. throw new Error( 'Unknown depthTexture format' );
  454. }
  455. }
  456. // Setup GL resources for a non-texture depth buffer
  457. function setupDepthRenderbuffer( renderTarget ) {
  458. var renderTargetProperties = properties.get( renderTarget );
  459. var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
  460. if ( renderTarget.depthTexture ) {
  461. if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
  462. setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
  463. } else {
  464. if ( isCube ) {
  465. renderTargetProperties.__webglDepthbuffer = [];
  466. for ( var i = 0; i < 6; i ++ ) {
  467. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
  468. renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
  469. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
  470. }
  471. } else {
  472. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  473. renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
  474. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
  475. }
  476. }
  477. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  478. }
  479. // Set up GL resources for the render target
  480. function setupRenderTarget( renderTarget ) {
  481. var renderTargetProperties = properties.get( renderTarget );
  482. var textureProperties = properties.get( renderTarget.texture );
  483. renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
  484. textureProperties.__webglTexture = _gl.createTexture();
  485. info.memory.textures ++;
  486. var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
  487. var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true );
  488. var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2;
  489. // Setup framebuffer
  490. if ( isCube ) {
  491. renderTargetProperties.__webglFramebuffer = [];
  492. for ( var i = 0; i < 6; i ++ ) {
  493. renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
  494. }
  495. } else {
  496. renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
  497. if ( isMultisample ) {
  498. if ( capabilities.isWebGL2 ) {
  499. renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
  500. renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();
  501. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer );
  502. var glFormat = utils.convert( renderTarget.texture.format );
  503. var glType = utils.convert( renderTarget.texture.type );
  504. var glInternalFormat = getInternalFormat( glFormat, glType );
  505. var samples = getRenderTargetSamples( renderTarget );
  506. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  507. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  508. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer );
  509. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  510. if ( renderTarget.depthBuffer ) {
  511. renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
  512. setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
  513. }
  514. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  515. } else {
  516. console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
  517. }
  518. }
  519. }
  520. // Setup color buffer
  521. if ( isCube ) {
  522. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  523. setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, supportsMips );
  524. for ( var i = 0; i < 6; i ++ ) {
  525. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
  526. }
  527. if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
  528. generateMipmap( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, renderTarget.width, renderTarget.height );
  529. }
  530. state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
  531. } else {
  532. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  533. setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, supportsMips );
  534. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
  535. if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
  536. generateMipmap( _gl.TEXTURE_2D, renderTarget.texture, renderTarget.width, renderTarget.height );
  537. }
  538. state.bindTexture( _gl.TEXTURE_2D, null );
  539. }
  540. // Setup depth and stencil buffers
  541. if ( renderTarget.depthBuffer ) {
  542. setupDepthRenderbuffer( renderTarget );
  543. }
  544. }
  545. function updateRenderTargetMipmap( renderTarget ) {
  546. var texture = renderTarget.texture;
  547. var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2;
  548. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  549. var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
  550. var webglTexture = properties.get( texture ).__webglTexture;
  551. state.bindTexture( target, webglTexture );
  552. generateMipmap( target, texture, renderTarget.width, renderTarget.height );
  553. state.bindTexture( target, null );
  554. }
  555. }
  556. function updateMultisampleRenderTarget( renderTarget ) {
  557. if ( renderTarget.isWebGLMultisampleRenderTarget ) {
  558. if ( capabilities.isWebGL2 ) {
  559. var renderTargetProperties = properties.get( renderTarget );
  560. _gl.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  561. _gl.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  562. var width = renderTarget.width;
  563. var height = renderTarget.height;
  564. var mask = _gl.COLOR_BUFFER_BIT;
  565. if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
  566. if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
  567. _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
  568. } else {
  569. console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
  570. }
  571. }
  572. }
  573. function getRenderTargetSamples( renderTarget ) {
  574. return ( capabilities.isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ?
  575. Math.min( capabilities.maxSamples, renderTarget.samples ) : 0;
  576. }
  577. function updateVideoTexture( texture ) {
  578. var id = texture.id;
  579. var frame = info.render.frame;
  580. // Check the last frame we updated the VideoTexture
  581. if ( _videoTextures[ id ] !== frame ) {
  582. _videoTextures[ id ] = frame;
  583. texture.update();
  584. }
  585. }
  586. this.setTexture2D = setTexture2D;
  587. this.setTexture3D = setTexture3D;
  588. this.setTextureCube = setTextureCube;
  589. this.setTextureCubeDynamic = setTextureCubeDynamic;
  590. this.setupRenderTarget = setupRenderTarget;
  591. this.updateRenderTargetMipmap = updateRenderTargetMipmap;
  592. this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
  593. }
  594. export { WebGLTextures };
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