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- import { WebGLUniforms } from './WebGLUniforms.js';
- import { WebGLShader } from './WebGLShader.js';
- import { ShaderChunk } from '../shaders/ShaderChunk.js';
- import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, CubeRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFShadowMap, VSMShadowMap, AgXToneMapping, ACESFilmicToneMapping, NeutralToneMapping, CineonToneMapping, CustomToneMapping, ReinhardToneMapping, LinearToneMapping, GLSL3, LinearTransfer, SRGBTransfer } from '../../constants.js';
- import { ColorManagement } from '../../math/ColorManagement.js';
- import { Vector3 } from '../../math/Vector3.js';
- import { Matrix3 } from '../../math/Matrix3.js';
- import { warn, error } from '../../utils.js';
- // From https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/
- const COMPLETION_STATUS_KHR = 0x91B1;
- let programIdCount = 0;
- function handleSource( string, errorLine ) {
- const lines = string.split( '\n' );
- const lines2 = [];
- const from = Math.max( errorLine - 6, 0 );
- const to = Math.min( errorLine + 6, lines.length );
- for ( let i = from; i < to; i ++ ) {
- const line = i + 1;
- lines2.push( `${line === errorLine ? '>' : ' '} ${line}: ${lines[ i ]}` );
- }
- return lines2.join( '\n' );
- }
- const _m0 = /*@__PURE__*/ new Matrix3();
- function getEncodingComponents( colorSpace ) {
- ColorManagement._getMatrix( _m0, ColorManagement.workingColorSpace, colorSpace );
- const encodingMatrix = `mat3( ${ _m0.elements.map( ( v ) => v.toFixed( 4 ) ) } )`;
- switch ( ColorManagement.getTransfer( colorSpace ) ) {
- case LinearTransfer:
- return [ encodingMatrix, 'LinearTransferOETF' ];
- case SRGBTransfer:
- return [ encodingMatrix, 'sRGBTransferOETF' ];
- default:
- warn( 'WebGLProgram: Unsupported color space: ', colorSpace );
- return [ encodingMatrix, 'LinearTransferOETF' ];
- }
- }
- function getShaderErrors( gl, shader, type ) {
- const status = gl.getShaderParameter( shader, gl.COMPILE_STATUS );
- const shaderInfoLog = gl.getShaderInfoLog( shader ) || '';
- const errors = shaderInfoLog.trim();
- if ( status && errors === '' ) return '';
- const errorMatches = /ERROR: 0:(\d+)/.exec( errors );
- if ( errorMatches ) {
- // --enable-privileged-webgl-extension
- // log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
- const errorLine = parseInt( errorMatches[ 1 ] );
- return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource( gl.getShaderSource( shader ), errorLine );
- } else {
- return errors;
- }
- }
- function getTexelEncodingFunction( functionName, colorSpace ) {
- const components = getEncodingComponents( colorSpace );
- return [
- `vec4 ${functionName}( vec4 value ) {`,
- ` return ${components[ 1 ]}( vec4( value.rgb * ${components[ 0 ]}, value.a ) );`,
- '}',
- ].join( '\n' );
- }
- const toneMappingFunctions = {
- [ LinearToneMapping ]: 'Linear',
- [ ReinhardToneMapping ]: 'Reinhard',
- [ CineonToneMapping ]: 'Cineon',
- [ ACESFilmicToneMapping ]: 'ACESFilmic',
- [ AgXToneMapping ]: 'AgX',
- [ NeutralToneMapping ]: 'Neutral',
- [ CustomToneMapping ]: 'Custom'
- };
- function getToneMappingFunction( functionName, toneMapping ) {
- const toneMappingName = toneMappingFunctions[ toneMapping ];
- if ( toneMappingName === undefined ) {
- warn( 'WebGLProgram: Unsupported toneMapping:', toneMapping );
- return 'vec3 ' + functionName + '( vec3 color ) { return LinearToneMapping( color ); }';
- }
- return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
- }
- const _v0 = /*@__PURE__*/ new Vector3();
- function getLuminanceFunction() {
- ColorManagement.getLuminanceCoefficients( _v0 );
- const r = _v0.x.toFixed( 4 );
- const g = _v0.y.toFixed( 4 );
- const b = _v0.z.toFixed( 4 );
- return [
- 'float luminance( const in vec3 rgb ) {',
- ` const vec3 weights = vec3( ${ r }, ${ g }, ${ b } );`,
- ' return dot( weights, rgb );',
- '}'
- ].join( '\n' );
- }
- function generateVertexExtensions( parameters ) {
- const chunks = [
- parameters.extensionClipCullDistance ? '#extension GL_ANGLE_clip_cull_distance : require' : '',
- parameters.extensionMultiDraw ? '#extension GL_ANGLE_multi_draw : require' : '',
- ];
- return chunks.filter( filterEmptyLine ).join( '\n' );
- }
- function generateDefines( defines ) {
- const chunks = [];
- for ( const name in defines ) {
- const value = defines[ name ];
- if ( value === false ) continue;
- chunks.push( '#define ' + name + ' ' + value );
- }
- return chunks.join( '\n' );
- }
- function fetchAttributeLocations( gl, program ) {
- const attributes = {};
- const n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES );
- for ( let i = 0; i < n; i ++ ) {
- const info = gl.getActiveAttrib( program, i );
- const name = info.name;
- let locationSize = 1;
- if ( info.type === gl.FLOAT_MAT2 ) locationSize = 2;
- if ( info.type === gl.FLOAT_MAT3 ) locationSize = 3;
- if ( info.type === gl.FLOAT_MAT4 ) locationSize = 4;
- // log( 'WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
- attributes[ name ] = {
- type: info.type,
- location: gl.getAttribLocation( program, name ),
- locationSize: locationSize
- };
- }
- return attributes;
- }
- function filterEmptyLine( string ) {
- return string !== '';
- }
- function replaceLightNums( string, parameters ) {
- const numSpotLightCoords = parameters.numSpotLightShadows + parameters.numSpotLightMaps - parameters.numSpotLightShadowsWithMaps;
- return string
- .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
- .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
- .replace( /NUM_SPOT_LIGHT_MAPS/g, parameters.numSpotLightMaps )
- .replace( /NUM_SPOT_LIGHT_COORDS/g, numSpotLightCoords )
- .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
- .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
- .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )
- .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )
- .replace( /NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, parameters.numSpotLightShadowsWithMaps )
- .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )
- .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );
- }
- function replaceClippingPlaneNums( string, parameters ) {
- return string
- .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
- .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
- }
- // Resolve Includes
- const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
- function resolveIncludes( string ) {
- return string.replace( includePattern, includeReplacer );
- }
- const shaderChunkMap = new Map();
- function includeReplacer( match, include ) {
- let string = ShaderChunk[ include ];
- if ( string === undefined ) {
- const newInclude = shaderChunkMap.get( include );
- if ( newInclude !== undefined ) {
- string = ShaderChunk[ newInclude ];
- warn( 'WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', include, newInclude );
- } else {
- throw new Error( 'THREE.WebGLProgram: Can not resolve #include <' + include + '>' );
- }
- }
- return resolveIncludes( string );
- }
- // Unroll Loops
- const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
- function unrollLoops( string ) {
- return string.replace( unrollLoopPattern, loopReplacer );
- }
- function loopReplacer( match, start, end, snippet ) {
- let string = '';
- for ( let i = parseInt( start ); i < parseInt( end ); i ++ ) {
- string += snippet
- .replace( /\[\s*i\s*\]/g, '[ ' + i + ' ]' )
- .replace( /UNROLLED_LOOP_INDEX/g, i );
- }
- return string;
- }
- //
- function generatePrecision( parameters ) {
- let precisionstring = `precision ${parameters.precision} float;
- precision ${parameters.precision} int;
- precision ${parameters.precision} sampler2D;
- precision ${parameters.precision} samplerCube;
- precision ${parameters.precision} sampler3D;
- precision ${parameters.precision} sampler2DArray;
- precision ${parameters.precision} sampler2DShadow;
- precision ${parameters.precision} samplerCubeShadow;
- precision ${parameters.precision} sampler2DArrayShadow;
- precision ${parameters.precision} isampler2D;
- precision ${parameters.precision} isampler3D;
- precision ${parameters.precision} isamplerCube;
- precision ${parameters.precision} isampler2DArray;
- precision ${parameters.precision} usampler2D;
- precision ${parameters.precision} usampler3D;
- precision ${parameters.precision} usamplerCube;
- precision ${parameters.precision} usampler2DArray;
- `;
- if ( parameters.precision === 'highp' ) {
- precisionstring += '\n#define HIGH_PRECISION';
- } else if ( parameters.precision === 'mediump' ) {
- precisionstring += '\n#define MEDIUM_PRECISION';
- } else if ( parameters.precision === 'lowp' ) {
- precisionstring += '\n#define LOW_PRECISION';
- }
- return precisionstring;
- }
- const shadowMapTypeDefines = {
- [ PCFShadowMap ]: 'SHADOWMAP_TYPE_PCF',
- [ VSMShadowMap ]: 'SHADOWMAP_TYPE_VSM'
- };
- function generateShadowMapTypeDefine( parameters ) {
- return shadowMapTypeDefines[ parameters.shadowMapType ] || 'SHADOWMAP_TYPE_BASIC';
- }
- const envMapTypeDefines = {
- [ CubeReflectionMapping ]: 'ENVMAP_TYPE_CUBE',
- [ CubeRefractionMapping ]: 'ENVMAP_TYPE_CUBE',
- [ CubeUVReflectionMapping ]: 'ENVMAP_TYPE_CUBE_UV'
- };
- function generateEnvMapTypeDefine( parameters ) {
- if ( parameters.envMap === false ) return 'ENVMAP_TYPE_CUBE';
- return envMapTypeDefines[ parameters.envMapMode ] || 'ENVMAP_TYPE_CUBE';
- }
- const envMapModeDefines = {
- [ CubeRefractionMapping ]: 'ENVMAP_MODE_REFRACTION'
- };
- function generateEnvMapModeDefine( parameters ) {
- if ( parameters.envMap === false ) return 'ENVMAP_MODE_REFLECTION';
- return envMapModeDefines[ parameters.envMapMode ] || 'ENVMAP_MODE_REFLECTION';
- }
- const envMapBlendingDefines = {
- [ MultiplyOperation ]: 'ENVMAP_BLENDING_MULTIPLY',
- [ MixOperation ]: 'ENVMAP_BLENDING_MIX',
- [ AddOperation ]: 'ENVMAP_BLENDING_ADD'
- };
- function generateEnvMapBlendingDefine( parameters ) {
- if ( parameters.envMap === false ) return 'ENVMAP_BLENDING_NONE';
- return envMapBlendingDefines[ parameters.combine ] || 'ENVMAP_BLENDING_NONE';
- }
- function generateCubeUVSize( parameters ) {
- const imageHeight = parameters.envMapCubeUVHeight;
- if ( imageHeight === null ) return null;
- const maxMip = Math.log2( imageHeight ) - 2;
- const texelHeight = 1.0 / imageHeight;
- const texelWidth = 1.0 / ( 3 * Math.max( Math.pow( 2, maxMip ), 7 * 16 ) );
- return { texelWidth, texelHeight, maxMip };
- }
- function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
- // TODO Send this event to Three.js DevTools
- // log( 'WebGLProgram', cacheKey );
- const gl = renderer.getContext();
- const defines = parameters.defines;
- let vertexShader = parameters.vertexShader;
- let fragmentShader = parameters.fragmentShader;
- const shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );
- const envMapTypeDefine = generateEnvMapTypeDefine( parameters );
- const envMapModeDefine = generateEnvMapModeDefine( parameters );
- const envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );
- const envMapCubeUVSize = generateCubeUVSize( parameters );
- const customVertexExtensions = generateVertexExtensions( parameters );
- const customDefines = generateDefines( defines );
- const program = gl.createProgram();
- let prefixVertex, prefixFragment;
- let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : '';
- if ( parameters.isRawShaderMaterial ) {
- prefixVertex = [
- '#define SHADER_TYPE ' + parameters.shaderType,
- '#define SHADER_NAME ' + parameters.shaderName,
- customDefines
- ].filter( filterEmptyLine ).join( '\n' );
- if ( prefixVertex.length > 0 ) {
- prefixVertex += '\n';
- }
- prefixFragment = [
- '#define SHADER_TYPE ' + parameters.shaderType,
- '#define SHADER_NAME ' + parameters.shaderName,
- customDefines
- ].filter( filterEmptyLine ).join( '\n' );
- if ( prefixFragment.length > 0 ) {
- prefixFragment += '\n';
- }
- } else {
- prefixVertex = [
- generatePrecision( parameters ),
- '#define SHADER_TYPE ' + parameters.shaderType,
- '#define SHADER_NAME ' + parameters.shaderName,
- customDefines,
- parameters.extensionClipCullDistance ? '#define USE_CLIP_DISTANCE' : '',
- parameters.batching ? '#define USE_BATCHING' : '',
- parameters.batchingColor ? '#define USE_BATCHING_COLOR' : '',
- parameters.instancing ? '#define USE_INSTANCING' : '',
- parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '',
- parameters.instancingMorph ? '#define USE_INSTANCING_MORPH' : '',
- parameters.useFog && parameters.fog ? '#define USE_FOG' : '',
- parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',
- parameters.map ? '#define USE_MAP' : '',
- parameters.envMap ? '#define USE_ENVMAP' : '',
- parameters.envMap ? '#define ' + envMapModeDefine : '',
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
- parameters.aoMap ? '#define USE_AOMAP' : '',
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
- parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',
- parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',
- parameters.displacementMap ? '#define USE_DISPLACEMENTMAP' : '',
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
- parameters.anisotropy ? '#define USE_ANISOTROPY' : '',
- parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',
- parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
- parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
- parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
- parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',
- parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
- parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',
- parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
- parameters.alphaHash ? '#define USE_ALPHAHASH' : '',
- parameters.transmission ? '#define USE_TRANSMISSION' : '',
- parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
- parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',
- parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',
- parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',
- //
- parameters.mapUv ? '#define MAP_UV ' + parameters.mapUv : '',
- parameters.alphaMapUv ? '#define ALPHAMAP_UV ' + parameters.alphaMapUv : '',
- parameters.lightMapUv ? '#define LIGHTMAP_UV ' + parameters.lightMapUv : '',
- parameters.aoMapUv ? '#define AOMAP_UV ' + parameters.aoMapUv : '',
- parameters.emissiveMapUv ? '#define EMISSIVEMAP_UV ' + parameters.emissiveMapUv : '',
- parameters.bumpMapUv ? '#define BUMPMAP_UV ' + parameters.bumpMapUv : '',
- parameters.normalMapUv ? '#define NORMALMAP_UV ' + parameters.normalMapUv : '',
- parameters.displacementMapUv ? '#define DISPLACEMENTMAP_UV ' + parameters.displacementMapUv : '',
- parameters.metalnessMapUv ? '#define METALNESSMAP_UV ' + parameters.metalnessMapUv : '',
- parameters.roughnessMapUv ? '#define ROUGHNESSMAP_UV ' + parameters.roughnessMapUv : '',
- parameters.anisotropyMapUv ? '#define ANISOTROPYMAP_UV ' + parameters.anisotropyMapUv : '',
- parameters.clearcoatMapUv ? '#define CLEARCOATMAP_UV ' + parameters.clearcoatMapUv : '',
- parameters.clearcoatNormalMapUv ? '#define CLEARCOAT_NORMALMAP_UV ' + parameters.clearcoatNormalMapUv : '',
- parameters.clearcoatRoughnessMapUv ? '#define CLEARCOAT_ROUGHNESSMAP_UV ' + parameters.clearcoatRoughnessMapUv : '',
- parameters.iridescenceMapUv ? '#define IRIDESCENCEMAP_UV ' + parameters.iridescenceMapUv : '',
- parameters.iridescenceThicknessMapUv ? '#define IRIDESCENCE_THICKNESSMAP_UV ' + parameters.iridescenceThicknessMapUv : '',
- parameters.sheenColorMapUv ? '#define SHEEN_COLORMAP_UV ' + parameters.sheenColorMapUv : '',
- parameters.sheenRoughnessMapUv ? '#define SHEEN_ROUGHNESSMAP_UV ' + parameters.sheenRoughnessMapUv : '',
- parameters.specularMapUv ? '#define SPECULARMAP_UV ' + parameters.specularMapUv : '',
- parameters.specularColorMapUv ? '#define SPECULAR_COLORMAP_UV ' + parameters.specularColorMapUv : '',
- parameters.specularIntensityMapUv ? '#define SPECULAR_INTENSITYMAP_UV ' + parameters.specularIntensityMapUv : '',
- parameters.transmissionMapUv ? '#define TRANSMISSIONMAP_UV ' + parameters.transmissionMapUv : '',
- parameters.thicknessMapUv ? '#define THICKNESSMAP_UV ' + parameters.thicknessMapUv : '',
- //
- parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',
- parameters.vertexNormals ? '#define HAS_NORMAL' : '',
- parameters.vertexColors ? '#define USE_COLOR' : '',
- parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
- parameters.vertexUv1s ? '#define USE_UV1' : '',
- parameters.vertexUv2s ? '#define USE_UV2' : '',
- parameters.vertexUv3s ? '#define USE_UV3' : '',
- parameters.pointsUvs ? '#define USE_POINTS_UV' : '',
- parameters.flatShading ? '#define FLAT_SHADED' : '',
- parameters.skinning ? '#define USE_SKINNING' : '',
- parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
- parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
- ( parameters.morphColors ) ? '#define USE_MORPHCOLORS' : '',
- ( parameters.morphTargetsCount > 0 ) ? '#define MORPHTARGETS_TEXTURE_STRIDE ' + parameters.morphTextureStride : '',
- ( parameters.morphTargetsCount > 0 ) ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '',
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
- parameters.flipSided ? '#define FLIP_SIDED' : '',
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
- parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
- parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',
- parameters.logarithmicDepthBuffer ? '#define USE_LOGARITHMIC_DEPTH_BUFFER' : '',
- parameters.reversedDepthBuffer ? '#define USE_REVERSED_DEPTH_BUFFER' : '',
- 'uniform mat4 modelMatrix;',
- 'uniform mat4 modelViewMatrix;',
- 'uniform mat4 projectionMatrix;',
- 'uniform mat4 viewMatrix;',
- 'uniform mat3 normalMatrix;',
- 'uniform vec3 cameraPosition;',
- 'uniform bool isOrthographic;',
- '#ifdef USE_INSTANCING',
- ' attribute mat4 instanceMatrix;',
- '#endif',
- '#ifdef USE_INSTANCING_COLOR',
- ' attribute vec3 instanceColor;',
- '#endif',
- '#ifdef USE_INSTANCING_MORPH',
- ' uniform sampler2D morphTexture;',
- '#endif',
- 'attribute vec3 position;',
- 'attribute vec3 normal;',
- 'attribute vec2 uv;',
- '#ifdef USE_UV1',
- ' attribute vec2 uv1;',
- '#endif',
- '#ifdef USE_UV2',
- ' attribute vec2 uv2;',
- '#endif',
- '#ifdef USE_UV3',
- ' attribute vec2 uv3;',
- '#endif',
- '#ifdef USE_TANGENT',
- ' attribute vec4 tangent;',
- '#endif',
- '#if defined( USE_COLOR_ALPHA )',
- ' attribute vec4 color;',
- '#elif defined( USE_COLOR )',
- ' attribute vec3 color;',
- '#endif',
- '#ifdef USE_SKINNING',
- ' attribute vec4 skinIndex;',
- ' attribute vec4 skinWeight;',
- '#endif',
- '\n'
- ].filter( filterEmptyLine ).join( '\n' );
- prefixFragment = [
- generatePrecision( parameters ),
- '#define SHADER_TYPE ' + parameters.shaderType,
- '#define SHADER_NAME ' + parameters.shaderName,
- customDefines,
- parameters.useFog && parameters.fog ? '#define USE_FOG' : '',
- parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',
- parameters.alphaToCoverage ? '#define ALPHA_TO_COVERAGE' : '',
- parameters.map ? '#define USE_MAP' : '',
- parameters.matcap ? '#define USE_MATCAP' : '',
- parameters.envMap ? '#define USE_ENVMAP' : '',
- parameters.envMap ? '#define ' + envMapTypeDefine : '',
- parameters.envMap ? '#define ' + envMapModeDefine : '',
- parameters.envMap ? '#define ' + envMapBlendingDefine : '',
- envMapCubeUVSize ? '#define CUBEUV_TEXEL_WIDTH ' + envMapCubeUVSize.texelWidth : '',
- envMapCubeUVSize ? '#define CUBEUV_TEXEL_HEIGHT ' + envMapCubeUVSize.texelHeight : '',
- envMapCubeUVSize ? '#define CUBEUV_MAX_MIP ' + envMapCubeUVSize.maxMip + '.0' : '',
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
- parameters.aoMap ? '#define USE_AOMAP' : '',
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
- parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',
- parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',
- parameters.packedNormalMap ? '#define USE_PACKED_NORMALMAP' : '',
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
- parameters.anisotropy ? '#define USE_ANISOTROPY' : '',
- parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',
- parameters.clearcoat ? '#define USE_CLEARCOAT' : '',
- parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
- parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
- parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
- parameters.dispersion ? '#define USE_DISPERSION' : '',
- parameters.iridescence ? '#define USE_IRIDESCENCE' : '',
- parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',
- parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
- parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',
- parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
- parameters.alphaTest ? '#define USE_ALPHATEST' : '',
- parameters.alphaHash ? '#define USE_ALPHAHASH' : '',
- parameters.sheen ? '#define USE_SHEEN' : '',
- parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',
- parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',
- parameters.transmission ? '#define USE_TRANSMISSION' : '',
- parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
- parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',
- parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',
- parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '',
- parameters.vertexAlphas || parameters.batchingColor ? '#define USE_COLOR_ALPHA' : '',
- parameters.vertexUv1s ? '#define USE_UV1' : '',
- parameters.vertexUv2s ? '#define USE_UV2' : '',
- parameters.vertexUv3s ? '#define USE_UV3' : '',
- parameters.pointsUvs ? '#define USE_POINTS_UV' : '',
- parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
- parameters.flatShading ? '#define FLAT_SHADED' : '',
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
- parameters.flipSided ? '#define FLIP_SIDED' : '',
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
- parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
- parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',
- parameters.numLightProbeGrids > 0 ? '#define USE_LIGHT_PROBES_GRID' : '',
- parameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '',
- parameters.decodeVideoTextureEmissive ? '#define DECODE_VIDEO_TEXTURE_EMISSIVE' : '',
- parameters.logarithmicDepthBuffer ? '#define USE_LOGARITHMIC_DEPTH_BUFFER' : '',
- parameters.reversedDepthBuffer ? '#define USE_REVERSED_DEPTH_BUFFER' : '',
- 'uniform mat4 viewMatrix;',
- 'uniform vec3 cameraPosition;',
- 'uniform bool isOrthographic;',
- ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
- ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
- ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
- parameters.dithering ? '#define DITHERING' : '',
- parameters.opaque ? '#define OPAQUE' : '',
- ShaderChunk[ 'colorspace_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below
- getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputColorSpace ),
- getLuminanceFunction(),
- parameters.useDepthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',
- '\n'
- ].filter( filterEmptyLine ).join( '\n' );
- }
- vertexShader = resolveIncludes( vertexShader );
- vertexShader = replaceLightNums( vertexShader, parameters );
- vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
- fragmentShader = resolveIncludes( fragmentShader );
- fragmentShader = replaceLightNums( fragmentShader, parameters );
- fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
- vertexShader = unrollLoops( vertexShader );
- fragmentShader = unrollLoops( fragmentShader );
- if ( parameters.isRawShaderMaterial !== true ) {
- // GLSL 3.0 conversion for built-in materials and ShaderMaterial
- versionString = '#version 300 es\n';
- prefixVertex = [
- customVertexExtensions,
- '#define attribute in',
- '#define varying out',
- '#define texture2D texture'
- ].join( '\n' ) + '\n' + prefixVertex;
- prefixFragment = [
- '#define varying in',
- ( parameters.glslVersion === GLSL3 ) ? '' : 'layout(location = 0) out highp vec4 pc_fragColor;',
- ( parameters.glslVersion === GLSL3 ) ? '' : '#define gl_FragColor pc_fragColor',
- '#define gl_FragDepthEXT gl_FragDepth',
- '#define texture2D texture',
- '#define textureCube texture',
- '#define texture2DProj textureProj',
- '#define texture2DLodEXT textureLod',
- '#define texture2DProjLodEXT textureProjLod',
- '#define textureCubeLodEXT textureLod',
- '#define texture2DGradEXT textureGrad',
- '#define texture2DProjGradEXT textureProjGrad',
- '#define textureCubeGradEXT textureGrad'
- ].join( '\n' ) + '\n' + prefixFragment;
- }
- const vertexGlsl = versionString + prefixVertex + vertexShader;
- const fragmentGlsl = versionString + prefixFragment + fragmentShader;
- // log( '*VERTEX*', vertexGlsl );
- // log( '*FRAGMENT*', fragmentGlsl );
- const glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
- const glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
- gl.attachShader( program, glVertexShader );
- gl.attachShader( program, glFragmentShader );
- // Force a particular attribute to index 0.
- if ( parameters.index0AttributeName !== undefined ) {
- gl.bindAttribLocation( program, 0, parameters.index0AttributeName );
- } else if ( parameters.hasPositionAttribute === true ) {
- // below avoids the "Attribute 0 is disabled" performance penalty
- gl.bindAttribLocation( program, 0, 'position' );
- }
- gl.linkProgram( program );
- function onFirstUse( self ) {
- // check for link errors
- if ( renderer.debug.checkShaderErrors ) {
- const programInfoLog = gl.getProgramInfoLog( program ) || '';
- const vertexShaderInfoLog = gl.getShaderInfoLog( glVertexShader ) || '';
- const fragmentShaderInfoLog = gl.getShaderInfoLog( glFragmentShader ) || '';
- const programLog = programInfoLog.trim();
- const vertexLog = vertexShaderInfoLog.trim();
- const fragmentLog = fragmentShaderInfoLog.trim();
- let runnable = true;
- let haveDiagnostics = true;
- if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) {
- runnable = false;
- if ( typeof renderer.debug.onShaderError === 'function' ) {
- renderer.debug.onShaderError( gl, program, glVertexShader, glFragmentShader );
- } else {
- // default error reporting
- const vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );
- const fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );
- error(
- 'WebGLProgram: Shader Error ' + gl.getError() + ' - ' +
- 'VALIDATE_STATUS ' + gl.getProgramParameter( program, gl.VALIDATE_STATUS ) + '\n\n' +
- 'Material Name: ' + self.name + '\n' +
- 'Material Type: ' + self.type + '\n\n' +
- 'Program Info Log: ' + programLog + '\n' +
- vertexErrors + '\n' +
- fragmentErrors
- );
- }
- } else if ( programLog !== '' ) {
- warn( 'WebGLProgram: Program Info Log:', programLog );
- } else if ( vertexLog === '' || fragmentLog === '' ) {
- haveDiagnostics = false;
- }
- if ( haveDiagnostics ) {
- self.diagnostics = {
- runnable: runnable,
- programLog: programLog,
- vertexShader: {
- log: vertexLog,
- prefix: prefixVertex
- },
- fragmentShader: {
- log: fragmentLog,
- prefix: prefixFragment
- }
- };
- }
- }
- // Clean up
- // Crashes in iOS9 and iOS10. #18402
- // gl.detachShader( program, glVertexShader );
- // gl.detachShader( program, glFragmentShader );
- gl.deleteShader( glVertexShader );
- gl.deleteShader( glFragmentShader );
- cachedUniforms = new WebGLUniforms( gl, program );
- cachedAttributes = fetchAttributeLocations( gl, program );
- }
- // set up caching for uniform locations
- let cachedUniforms;
- this.getUniforms = function () {
- if ( cachedUniforms === undefined ) {
- // Populates cachedUniforms and cachedAttributes
- onFirstUse( this );
- }
- return cachedUniforms;
- };
- // set up caching for attribute locations
- let cachedAttributes;
- this.getAttributes = function () {
- if ( cachedAttributes === undefined ) {
- // Populates cachedAttributes and cachedUniforms
- onFirstUse( this );
- }
- return cachedAttributes;
- };
- // indicate when the program is ready to be used. if the KHR_parallel_shader_compile extension isn't supported,
- // flag the program as ready immediately. It may cause a stall when it's first used.
- let programReady = ( parameters.rendererExtensionParallelShaderCompile === false );
- this.isReady = function () {
- if ( programReady === false ) {
- programReady = gl.getProgramParameter( program, COMPLETION_STATUS_KHR );
- }
- return programReady;
- };
- // free resource
- this.destroy = function () {
- bindingStates.releaseStatesOfProgram( this );
- gl.deleteProgram( program );
- this.program = undefined;
- };
- //
- this.type = parameters.shaderType;
- this.name = parameters.shaderName;
- this.id = programIdCount ++;
- this.cacheKey = cacheKey;
- this.usedTimes = 1;
- this.program = program;
- this.vertexShader = glVertexShader;
- this.fragmentShader = glFragmentShader;
- return this;
- }
- export { WebGLProgram };
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