webgl_geometry_colors_lookuptable.html 6.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lookup table</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #fff;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#000;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. a {
  25. color: red;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - lookuptable - vertex color values from a range of data values.<br />
  31. </div>
  32. <div id="container"></div>
  33. <script src="../build/three.js"></script>
  34. <script src="js/math/Lut.js"></script>
  35. <script src="js/WebGL.js"></script>
  36. <script src="js/controls/OrbitControls.js"></script>
  37. <script src="js/libs/dat.gui.min.js"></script>
  38. <script>
  39. if ( WEBGL.isWebGLAvailable() === false ) {
  40. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  41. }
  42. var container;
  43. var perpCamera, orthoCamera, renderer, lut;
  44. var mesh;
  45. var scene, uiScene;
  46. var params, verticalLegendGroup, horizontalLegendGroup;
  47. var updateColorEvent;
  48. init();
  49. function init() {
  50. container = document.getElementById( 'container' );
  51. scene = new THREE.Scene();
  52. scene.background = new THREE.Color( 0xffffff );
  53. uiScene = new THREE.Scene();
  54. updateColorEvent = { type: 'updateColor' };
  55. var width = window.innerWidth;
  56. var height = window.innerHeight;
  57. perpCamera = new THREE.PerspectiveCamera( 60, width / height, 1, 100 );
  58. perpCamera.position.set( 0, 0, 10 );
  59. verticalLegendGroup = new THREE.Group();
  60. horizontalLegendGroup = new THREE.Group();
  61. uiScene.add( verticalLegendGroup, horizontalLegendGroup );
  62. // sized camera to legend dimenions
  63. orthoCamera = new THREE.OrthographicCamera( - 6, 6, 2, - 2, 1, 10 );
  64. orthoCamera.position.set( 3, 0, 10 );
  65. var ambientLight = new THREE.AmbientLight( 0x444444 );
  66. scene.add( ambientLight );
  67. mesh = new THREE.Mesh( undefined, new THREE.MeshLambertMaterial( {
  68. side: THREE.DoubleSide,
  69. color: 0xF5F5F5,
  70. vertexColors: THREE.VertexColors
  71. } ) );
  72. scene.add( mesh );
  73. lut = new THREE.Lut();
  74. params = {
  75. colorMap: 'rainbow',
  76. legendLayout: 'vertical'
  77. };
  78. loadModel( );
  79. var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.7 );
  80. directionalLight.position.set( 17, 9, 30 );
  81. scene.add( directionalLight );
  82. renderer = new THREE.WebGLRenderer( { antialias: true } );
  83. renderer.autoClear = false;
  84. renderer.setPixelRatio( window.devicePixelRatio );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. container.appendChild( renderer.domElement );
  87. window.addEventListener( 'resize', onWindowResize, false );
  88. var controls = new THREE.OrbitControls( perpCamera, renderer.domElement );
  89. controls.addEventListener( 'change', render );
  90. var gui = new dat.GUI();
  91. gui.add( params, 'legendLayout', [ 'vertical', 'horizontal' ] ).onChange( function () {
  92. updateLegend();
  93. render();
  94. } );
  95. gui.add( params, 'colorMap', [ 'rainbow', 'cooltowarm', 'blackbody', 'grayscale' ] ).onChange( function () {
  96. updateColors();
  97. render();
  98. } );
  99. }
  100. function onWindowResize() {
  101. var width = window.innerWidth;
  102. var height = window.innerHeight;
  103. perpCamera.aspect = width / height;
  104. perpCamera.updateProjectionMatrix();
  105. renderer.setSize( width, height );
  106. render();
  107. }
  108. function render() {
  109. renderer.clear();
  110. renderer.render( scene, perpCamera );
  111. renderer.render( uiScene, orthoCamera );
  112. }
  113. function loadModel( ) {
  114. var loader = new THREE.BufferGeometryLoader();
  115. loader.load( 'models/json/pressure.json', function ( geometry ) {
  116. geometry.center();
  117. geometry.computeVertexNormals();
  118. // default color attribute
  119. var colors = [];
  120. for ( var i = 0, n = geometry.attributes.position.count; i < n; ++ i ) {
  121. colors.push( 1, 1, 1 );
  122. }
  123. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  124. mesh.geometry = geometry;
  125. updateColors();
  126. var labelParams = { 'title': 'Pressure', 'um': '[Pa]', 'ticks': 5 };
  127. // vertical legend
  128. var verticalLegend = lut.setLegendOn();
  129. verticalLegendGroup.add( verticalLegend );
  130. var labels = lut.setLegendLabels( labelParams );
  131. verticalLegendGroup.add( labels[ 'title' ] );
  132. for ( var i = 0; i < Object.keys( labels[ 'ticks' ] ).length; i ++ ) {
  133. verticalLegendGroup.add( labels[ 'ticks' ][ i ] );
  134. verticalLegendGroup.add( labels[ 'lines' ][ i ] );
  135. }
  136. // horizontal legend
  137. var horizontalLegend = lut.setLegendOn( { layout: 'horizontal' } );
  138. horizontalLegendGroup.add( horizontalLegend );
  139. var labels = lut.setLegendLabels( labelParams );
  140. horizontalLegendGroup.add( labels[ 'title' ] );
  141. for ( var i = 0; i < Object.keys( labels[ 'ticks' ] ).length; i ++ ) {
  142. horizontalLegendGroup.add( labels[ 'ticks' ][ i ] );
  143. horizontalLegendGroup.add( labels[ 'lines' ][ i ] );
  144. }
  145. uiScene.addEventListener( 'updateColor', function () {
  146. lut.updateCanvas( horizontalLegend.material.map.image );
  147. lut.updateCanvas( verticalLegend.material.map.image );
  148. horizontalLegend.material.map.needsUpdate = true;
  149. verticalLegend.material.map.needsUpdate = true;
  150. } );
  151. // vertical layer = 0, horizontal layer = 1
  152. horizontalLegendGroup.traverse( function ( obj ) {
  153. if ( obj.layers ) {
  154. obj.layers.set( 1 );
  155. }
  156. } );
  157. updateLegend();
  158. render();
  159. } );
  160. }
  161. function updateColors() {
  162. lut.setColorMap( params.colorMap );
  163. lut.setMax( 2000 );
  164. lut.setMin( 0 );
  165. var geometry = mesh.geometry;
  166. var pressures = geometry.attributes.pressure;
  167. var colors = geometry.attributes.color;
  168. for ( var i = 0; i < pressures.array.length; i ++ ) {
  169. var colorValue = pressures.array[ i ];
  170. var color = lut.getColor( colorValue );
  171. if ( color === undefined ) {
  172. console.log( 'Unable to determine color for value:', colorValue );
  173. } else {
  174. colors.setXYZ( i, color.r, color.g, color.b );
  175. }
  176. }
  177. colors.needsUpdate = true;
  178. uiScene.dispatchEvent( updateColorEvent );
  179. }
  180. function updateLegend() {
  181. if ( params.legendLayout ) {
  182. if ( params.legendLayout === 'horizontal' ) {
  183. orthoCamera.layers.set( 1 );
  184. } else {
  185. orthoCamera.layers.set( 0 );
  186. }
  187. }
  188. }
  189. </script>
  190. </body>
  191. </html>
粤ICP备19079148号