webgl_loader_3dtiles.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js loader - 3d tiles</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #111;
  11. color: #eee;
  12. }
  13. a {
  14. color: #b3e5fc;
  15. text-decoration: underline;
  16. }
  17. img {
  18. pointer-events: none;
  19. position: absolute;
  20. left: 10px;
  21. bottom: 10px;
  22. width: 70px;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> 3d tiles - <a href="https://github.com/NASA-AMMOS/3DTilesRendererJS" target="_blank" rel="noopener">3d-tiles-renderer</a><br/>
  29. See <a href="https://github.com/NASA-AMMOS/3DTilesRendererJS" target="_blank" rel="noopener">main project repository</a> for more information and examples on loading 3d tiles
  30. <br/>
  31. and other tiled data formats. <a href="https://developers.google.com/maps/documentation/tile/3d-tiles">Google Photorealistic Tiles</a> token courtesy of <a href="https://ion.cesium.com/">Cesium Ion</a>.
  32. </div>
  33. <img src="./textures/google_on_non_white_hdpi.png" />
  34. <script type="importmap">
  35. {
  36. "imports": {
  37. "three": "../build/three.module.js",
  38. "three/examples/": "./",
  39. "3d-tiles-renderer": "https://cdn.jsdelivr.net/npm/3d-tiles-renderer@0.4.8/src/index.js",
  40. "3d-tiles-renderer/plugins": "https://cdn.jsdelivr.net/npm/3d-tiles-renderer@0.4.8/src/plugins/index.js"
  41. }
  42. }
  43. </script>
  44. <script type="module">
  45. import * as THREE from 'three';
  46. import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
  47. import { TilesRenderer, GlobeControls } from '3d-tiles-renderer';
  48. import { CesiumIonAuthPlugin, GLTFExtensionsPlugin, TilesFadePlugin, UpdateOnChangePlugin } from '3d-tiles-renderer/plugins';
  49. // Ion key provided by Cesium for use on threejs.org
  50. // A personal Cesium Ion key can be used for development.
  51. const ION_KEY = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJiMTFiZTRmZS1mMWIxLTQ5YzYtYjA4Zi0xYTE0MjFmYzQ5OGYiLCJpZCI6MjY3NzgzLCJpYXQiOjE3MzY0NzQxMDh9.ppGPgpse1lq7QeNyljX7THUyK5w1x_4HksSHSlhe5sY';
  52. let camera, scene, renderer;
  53. let tiles, controls;
  54. init();
  55. function init() {
  56. // camera
  57. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100 );
  58. camera.position.set( - 1, 1, 1 ).normalize().multiplyScalar( 10 );
  59. camera.position.set( - 8000000, 10000000, - 14720000 );
  60. camera.lookAt( 0, 0, 0 );
  61. // scene
  62. scene = new THREE.Scene();
  63. // renderer
  64. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  65. renderer.setPixelRatio( window.devicePixelRatio );
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. renderer.setAnimationLoop( animate );
  68. document.body.appendChild( renderer.domElement );
  69. // loader
  70. const dracoLoader = new DRACOLoader();
  71. dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
  72. dracoLoader.setDecoderConfig( { type: 'js' } );
  73. // tiles
  74. tiles = new TilesRenderer();
  75. tiles.registerPlugin( new CesiumIonAuthPlugin( { apiToken: ION_KEY, assetId: '2275207', autoRefreshToken: true } ) );
  76. tiles.registerPlugin( new GLTFExtensionsPlugin( { dracoLoader } ) );
  77. tiles.registerPlugin( new TilesFadePlugin() );
  78. tiles.registerPlugin( new UpdateOnChangePlugin() );
  79. tiles.setCamera( camera );
  80. tiles.setResolutionFromRenderer( camera, renderer );
  81. scene.add( tiles.group );
  82. // rotate the globe so the north pole is up
  83. tiles.group.rotation.x = - Math.PI / 2;
  84. // controls
  85. controls = new GlobeControls( scene, camera, renderer.domElement, tiles );
  86. controls.enableDamping = true;
  87. window.addEventListener( 'resize', onWindowResize );
  88. onWindowResize();
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. tiles.setResolutionFromRenderer( camera, renderer );
  95. }
  96. function animate() {
  97. controls.update();
  98. tiles.update();
  99. renderer.render( scene, camera );
  100. }
  101. </script>
  102. </body>
  103. </html>
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