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- /**
- * This script injected by the installed three.js developer
- * tools extension.
- */
- (function () {
- // Only initialize if not already initialized
- if (!window.__THREE_DEVTOOLS__) {
- // Create our custom EventTarget with logging
- class DevToolsEventTarget extends EventTarget {
- constructor() {
- super();
- this._ready = false;
- this._backlog = [];
- this.objects = new Map();
- }
- addEventListener(type, listener, options) {
- super.addEventListener(type, listener, options);
- // If this is the first listener for a type, and we have backlogged events,
- // check if we should process them
- if (type !== 'devtools-ready' && this._backlog.length > 0) {
- this.dispatchEvent(new CustomEvent('devtools-ready'));
- }
- }
- dispatchEvent(event) {
- if (this._ready || event.type === 'devtools-ready') {
- if (event.type === 'devtools-ready') {
- this._ready = true;
- const backlog = this._backlog;
- this._backlog = [];
- backlog.forEach(e => super.dispatchEvent(e));
- }
- return super.dispatchEvent(event);
- } else {
- this._backlog.push(event);
- return false; // Return false to indicate synchronous handling
- }
- }
- reset() {
- // console.log('DevTools: Resetting state');
- // Clear objects map
- this.objects.clear();
- // Clear backlog
- this._backlog = [];
- // Reset ready state
- this._ready = false;
- // Clear observed arrays
- observedScenes.length = 0;
- observedRenderers.length = 0;
- }
- }
- // Create and expose the __THREE_DEVTOOLS__ object
- const devTools = new DevToolsEventTarget();
- Object.defineProperty(window, '__THREE_DEVTOOLS__', {
- value: devTools,
- configurable: false,
- enumerable: true,
- writable: false
- });
- // Declare arrays for tracking observed objects
- const observedScenes = [];
- const observedRenderers = [];
- const sceneObjectCountCache = new Map(); // Cache for object counts per scene
- // Function to get renderer data
- function getRendererData(renderer) {
- try {
- const data = {
- uuid: renderer.uuid || generateUUID(),
- type: renderer.isWebGLRenderer ? 'WebGLRenderer' : 'WebGPURenderer',
- name: '',
- properties: getRendererProperties(renderer)
- };
- return data;
- } catch (error) {
- console.warn('DevTools: Error getting renderer data:', error);
- return null;
- }
- }
- // Function to get object hierarchy
- function getObjectData(obj) {
- try {
- // Special case for WebGLRenderer
- if (obj.isWebGLRenderer === true || obj.isWebGPURenderer === true) {
- return getRendererData(obj);
- }
- // Special case for InstancedMesh
- const type = obj.isInstancedMesh ? 'InstancedMesh' : obj.type || obj.constructor.name;
- // Get descriptive name for the object
- let name = obj.name || type || obj.constructor.name;
- if (obj.isMesh) {
- const geoType = obj.geometry ? obj.geometry.type : 'Unknown';
- const matType = obj.material ?
- (Array.isArray(obj.material) ?
- obj.material.map(m => m.type).join(', ') :
- obj.material.type) :
- 'Unknown';
- if (obj.isInstancedMesh) {
- name = `${name} [${obj.count}]`;
- }
- name = `${name} <span class="object-details">${geoType} ${matType}</span>`;
- }
- const data = {
- uuid: obj.uuid,
- name: name,
- type: type,
- visible: obj.visible !== undefined ? obj.visible : true,
- isScene: obj.isScene === true,
- isObject3D: obj.isObject3D === true,
- isCamera: obj.isCamera === true,
- isLight: obj.isLight === true,
- isMesh: obj.isMesh === true,
- isInstancedMesh: obj.isInstancedMesh === true,
- parent: obj.parent ? obj.parent.uuid : null,
- children: obj.children ? obj.children.map(child => child.uuid) : []
- };
- return data;
- } catch (error) {
- console.warn('DevTools: Error getting object data:', error);
- return null;
- }
- }
- // Generate a UUID for objects that don't have one
- function generateUUID() {
- const array = new Uint8Array(16);
- crypto.getRandomValues(array);
- array[6] = (array[6] & 0x0f) | 0x40; // Set version to 4
- array[8] = (array[8] & 0x3f) | 0x80; // Set variant to 10
- return [...array].map((b, i) => (i === 4 || i === 6 || i === 8 || i === 10 ? '-' : '') + b.toString(16).padStart(2, '0')).join('');
- }
- // Listen for Three.js registration
- devTools.addEventListener('register', (event) => {
- // console.log('DevTools: Three.js registered with revision:', event.detail.revision);
- dispatchEvent('register', event.detail);
- });
- // Listen for object observations
- devTools.addEventListener('observe', (event) => {
- const obj = event.detail;
- if (!obj) {
- console.warn('DevTools: Received observe event with null/undefined detail');
- return;
- }
- // Generate UUID if needed
- if (!obj.uuid) {
- obj.uuid = generateUUID();
- }
- // Skip if already registered (essential to prevent loops with batching)
- if (devTools.objects.has(obj.uuid)) {
- return;
- }
- if (obj.isWebGLRenderer || obj.isWebGPURenderer) {
- const data = getObjectData(obj);
- if (data) {
- data.properties = getRendererProperties(obj);
- observedRenderers.push(obj);
- devTools.objects.set(obj.uuid, data);
- dispatchEvent('renderer', data);
- }
- } else if (obj.isScene) {
- observedScenes.push(obj);
- const batchObjects = [];
- const processedUUIDs = new Set();
- function traverseForBatch(currentObj) {
- if (!currentObj || !currentObj.uuid || processedUUIDs.has(currentObj.uuid)) return;
- processedUUIDs.add(currentObj.uuid);
- const objectData = getObjectData(currentObj);
- if (objectData) {
- batchObjects.push(objectData);
- devTools.objects.set(currentObj.uuid, objectData); // Update local cache during batch creation
- }
- // Process children
- if (currentObj.children && Array.isArray(currentObj.children)) {
- currentObj.children.forEach(child => traverseForBatch(child));
- }
- }
- traverseForBatch(obj); // Start traversal from the scene
- dispatchEvent('scene', { sceneUuid: obj.uuid, objects: batchObjects });
- }
- });
- // Function to get renderer properties
- function getRendererProperties(renderer) {
- const parameters = renderer.getContextAttributes ? renderer.getContextAttributes() : {};
- return {
- width: renderer.domElement ? renderer.domElement.clientWidth : 0,
- height: renderer.domElement ? renderer.domElement.clientHeight : 0,
- alpha: parameters.alpha || false,
- antialias: parameters.antialias || false,
- outputColorSpace: renderer.outputColorSpace,
- toneMapping: renderer.toneMapping,
- toneMappingExposure: renderer.toneMappingExposure !== undefined ? renderer.toneMappingExposure : 1,
- shadows: renderer.shadowMap ? renderer.shadowMap.enabled : false,
- autoClear: renderer.autoClear,
- autoClearColor: renderer.autoClearColor,
- autoClearDepth: renderer.autoClearDepth,
- autoClearStencil: renderer.autoClearStencil,
- localClipping: renderer.localClippingEnabled,
- physicallyCorrectLights: renderer.physicallyCorrectLights || false, // Assuming false is default if undefined
- info: {
- render: {
- frame: renderer.info.render.frame,
- calls: renderer.info.render.calls,
- triangles: renderer.info.render.triangles,
- points: renderer.info.render.points,
- lines: renderer.info.render.lines,
- geometries: renderer.info.render.geometries,
- sprites: renderer.info.render.sprites
- },
- memory: {
- geometries: renderer.info.memory.geometries,
- textures: renderer.info.memory.textures,
- programs: renderer.info.programs ? renderer.info.programs.length : 0,
- renderLists: renderer.info.memory.renderLists,
- renderTargets: renderer.info.memory.renderTargets
- }
- }
- };
- }
- // Start periodic renderer checks
- // console.log('DevTools: Starting periodic renderer checks');
- // Function to check if bridge is available
- function checkBridgeAvailability() {
- const hasDevTools = window.hasOwnProperty('__THREE_DEVTOOLS__');
- const devToolsValue = window.__THREE_DEVTOOLS__;
- // If we have devtools and we're interactive or complete, trigger ready
- if (hasDevTools && devToolsValue && (document.readyState === 'interactive' || document.readyState === 'complete')) {
- devTools.dispatchEvent(new CustomEvent('devtools-ready'));
- }
- }
- // Watch for readyState changes
- document.addEventListener('readystatechange', () => {
- if (document.readyState === 'loading') {
- devTools.reset();
- }
- checkBridgeAvailability();
- });
- // Watch for page unload to reset state
- window.addEventListener('beforeunload', () => {
- devTools.reset();
- });
- // Listen for messages from the content script
- window.addEventListener('message', function (event) {
- // Only accept messages from the same frame
- if (event.source !== window) return;
- const message = event.data;
- if (!message || message.id !== 'three-devtools') return;
- // Handle request for initial state from panel
- if (message.name === 'request-state') {
- sendState();
- }
- });
- function sendState() {
- // Send current renderers
- for (const observedRenderer of observedRenderers) {
- const data = getObjectData(observedRenderer);
- if (data) {
- data.properties = getRendererProperties(observedRenderer);
- dispatchEvent('renderer', data);
- }
- }
- // Send current scenes
- for (const observedScene of observedScenes) {
- reloadSceneObjects(observedScene);
- }
- }
- function dispatchEvent(type, detail) {
- try {
- window.postMessage({
- id: 'three-devtools',
- type: type,
- detail: detail
- }, '*');
- } catch (error) {
- // If we get an "Extension context invalidated" error, stop all monitoring
- if (error.message.includes('Extension context invalidated')) {
- console.log('DevTools: Extension context invalidated, stopping monitoring');
- devTools.reset();
- return;
- }
- console.warn('DevTools: Error dispatching event:', error);
- }
- }
- // Function to manually reload scene objects
- function reloadSceneObjects(scene) {
- const batchObjects = [];
- // Recursively observe all objects, collect data, update local cache
- function observeAndBatchObject(object) {
- if (!object || !object.uuid) return; // Simplified check
- // console.log('DevTools: Processing object during reload:', object.type || object.constructor.name, object.uuid);
- // Get object data
- const objectData = getObjectData(object);
- if (objectData) {
- batchObjects.push(objectData); // Add to batch
- // Update or add to local cache immediately
- devTools.objects.set(object.uuid, objectData);
- }
- // Process children recursively
- if (object.children && Array.isArray(object.children)) {
- // console.log('DevTools: Processing', object.children.length, 'children of', object.type || object.constructor.name);
- object.children.forEach(child => observeAndBatchObject(child));
- }
- }
- // Start traversal from the scene itself
- observeAndBatchObject(scene);
- // --- Caching Logic ---
- const currentObjectCount = batchObjects.length;
- const previousObjectCount = sceneObjectCountCache.get(scene.uuid);
- if (currentObjectCount !== previousObjectCount) {
- console.log(`DevTools: Scene ${scene.uuid} count changed (${previousObjectCount} -> ${currentObjectCount}), dispatching update.`);
- // Dispatch the batch update for the panel as 'scene'
- dispatchEvent('scene', { sceneUuid: scene.uuid, objects: batchObjects });
- // Update the cache
- sceneObjectCountCache.set(scene.uuid, currentObjectCount);
- } else {
- // console.log(`DevTools: Scene ${scene.uuid} count unchanged (${currentObjectCount}), skipping dispatch.`);
- }
- }
- }
- })();
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