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- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.LOD = function () {
- THREE.Object3D.call( this );
- this.type = 'LOD';
- Object.defineProperties( this, {
- levels: {
- enumerable: true,
- value: []
- },
- objects: {
- get: function () {
- console.warn( 'THREE.LOD: .objects has been renamed to .levels.' );
- return this.levels;
- }
- }
- } );
- };
- THREE.LOD.prototype = Object.create( THREE.Object3D.prototype );
- THREE.LOD.prototype.constructor = THREE.LOD;
- THREE.LOD.prototype.addLevel = function ( object, distance ) {
- if ( distance === undefined ) distance = 0;
- distance = Math.abs( distance );
- var levels = this.levels;
- for ( var l = 0; l < levels.length; l ++ ) {
- if ( distance < levels[ l ].distance ) {
- break;
- }
- }
- levels.splice( l, 0, { distance: distance, object: object } );
- this.add( object );
- };
- THREE.LOD.prototype.getObjectForDistance = function ( distance ) {
- var levels = this.levels;
- for ( var i = 1, l = levels.length; i < l; i ++ ) {
- if ( distance < levels[ i ].distance ) {
- break;
- }
- }
- return levels[ i - 1 ].object;
- };
- THREE.LOD.prototype.raycast = ( function () {
- var matrixPosition = new THREE.Vector3();
- return function raycast( raycaster, intersects ) {
- matrixPosition.setFromMatrixPosition( this.matrixWorld );
- var distance = raycaster.ray.origin.distanceTo( matrixPosition );
- this.getObjectForDistance( distance ).raycast( raycaster, intersects );
- };
- }() );
- THREE.LOD.prototype.update = function () {
- var v1 = new THREE.Vector3();
- var v2 = new THREE.Vector3();
- return function update( camera ) {
- var levels = this.levels;
- if ( levels.length > 1 ) {
- v1.setFromMatrixPosition( camera.matrixWorld );
- v2.setFromMatrixPosition( this.matrixWorld );
- var distance = v1.distanceTo( v2 );
- levels[ 0 ].object.visible = true;
- for ( var i = 1, l = levels.length; i < l; i ++ ) {
- if ( distance >= levels[ i ].distance ) {
- levels[ i - 1 ].object.visible = false;
- levels[ i ].object.visible = true;
- } else {
- break;
- }
- }
- for ( ; i < l; i ++ ) {
- levels[ i ].object.visible = false;
- }
- }
- };
- }();
- THREE.LOD.prototype.copy = function ( source ) {
- THREE.Object3D.prototype.copy.call( this, source, false );
- var levels = source.levels;
- for ( var i = 0, l = levels.length; i < l; i ++ ) {
- var level = levels[ i ];
- this.addLevel( level.object.clone(), level.distance );
- }
- return this;
- };
- THREE.LOD.prototype.toJSON = function ( meta ) {
- var data = THREE.Object3D.prototype.toJSON.call( this, meta );
- data.object.levels = [];
- var levels = this.levels;
- for ( var i = 0, l = levels.length; i < l; i ++ ) {
- var level = levels[ i ];
- data.object.levels.push( {
- object: level.object.uuid,
- distance: level.distance
- } );
- }
- return data;
- };
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