Garrett Johnson 7ede9aa986 BatchedMesh: Add `optimize()`. (#29527) 1 anno fa
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BatchedMesh.js 7ede9aa986 BatchedMesh: Add `optimize()`. (#29527) 1 anno fa
Bone.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 4 anni fa
Group.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 4 anni fa
InstancedMesh.js f0273bb346 Add initial value to InstancedMesh's setColorAt method (#28854) 2 anni fa
LOD.js f51df3879e LOD: Add `removeLevel()`. (#29359) 1 anno fa
Line.js 9cfaaa8d9a Raycasting: Add barycoord to intersection result, make attribution interpolation more convenient (#29340) 1 anno fa
LineLoop.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 4 anni fa
LineSegments.js 70e0000856 Examples: Remove deprecated Geometry class and all legacy checks. (#24009) 4 anni fa
Mesh.js 9cfaaa8d9a Raycasting: Add barycoord to intersection result, make attribution interpolation more convenient (#29340) 1 anno fa
Points.js 9cfaaa8d9a Raycasting: Add barycoord to intersection result, make attribution interpolation more convenient (#29340) 1 anno fa
Skeleton.js aee3a570c2 Skeleton: Compute a small texture dimension (#27211) 2 anni fa
SkinnedMesh.js 5883c6c20b Remove deprecated code. (#27467) 2 anni fa
Sprite.js 99d705fe87 Sprite: Clean up. (#26774) 2 anni fa
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