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LOD.js 2.8 KB

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  1. import { Vector3 } from '../math/Vector3.js';
  2. import { Object3D } from '../core/Object3D.js';
  3. /**
  4. * @author mikael emtinger / http://gomo.se/
  5. * @author alteredq / http://alteredqualia.com/
  6. * @author mrdoob / http://mrdoob.com/
  7. */
  8. function LOD() {
  9. Object3D.call( this );
  10. this.type = 'LOD';
  11. Object.defineProperties( this, {
  12. levels: {
  13. enumerable: true,
  14. value: []
  15. }
  16. } );
  17. }
  18. LOD.prototype = Object.assign( Object.create( Object3D.prototype ), {
  19. constructor: LOD,
  20. isLOD: true,
  21. copy: function ( source ) {
  22. Object3D.prototype.copy.call( this, source, false );
  23. var levels = source.levels;
  24. for ( var i = 0, l = levels.length; i < l; i ++ ) {
  25. var level = levels[ i ];
  26. this.addLevel( level.object.clone(), level.distance );
  27. }
  28. return this;
  29. },
  30. addLevel: function ( object, distance ) {
  31. if ( distance === undefined ) distance = 0;
  32. distance = Math.abs( distance );
  33. var levels = this.levels;
  34. for ( var l = 0; l < levels.length; l ++ ) {
  35. if ( distance < levels[ l ].distance ) {
  36. break;
  37. }
  38. }
  39. levels.splice( l, 0, { distance: distance, object: object } );
  40. this.add( object );
  41. return this;
  42. },
  43. getObjectForDistance: function ( distance ) {
  44. var levels = this.levels;
  45. for ( var i = 1, l = levels.length; i < l; i ++ ) {
  46. if ( distance < levels[ i ].distance ) {
  47. break;
  48. }
  49. }
  50. return levels[ i - 1 ].object;
  51. },
  52. raycast: ( function () {
  53. var matrixPosition = new Vector3();
  54. return function raycast( raycaster, intersects ) {
  55. matrixPosition.setFromMatrixPosition( this.matrixWorld );
  56. var distance = raycaster.ray.origin.distanceTo( matrixPosition );
  57. this.getObjectForDistance( distance ).raycast( raycaster, intersects );
  58. };
  59. }() ),
  60. update: function () {
  61. var v1 = new Vector3();
  62. var v2 = new Vector3();
  63. return function update( camera ) {
  64. var levels = this.levels;
  65. if ( levels.length > 1 ) {
  66. v1.setFromMatrixPosition( camera.matrixWorld );
  67. v2.setFromMatrixPosition( this.matrixWorld );
  68. var distance = v1.distanceTo( v2 );
  69. levels[ 0 ].object.visible = true;
  70. for ( var i = 1, l = levels.length; i < l; i ++ ) {
  71. if ( distance >= levels[ i ].distance ) {
  72. levels[ i - 1 ].object.visible = false;
  73. levels[ i ].object.visible = true;
  74. } else {
  75. break;
  76. }
  77. }
  78. for ( ; i < l; i ++ ) {
  79. levels[ i ].object.visible = false;
  80. }
  81. }
  82. };
  83. }(),
  84. toJSON: function ( meta ) {
  85. var data = Object3D.prototype.toJSON.call( this, meta );
  86. data.object.levels = [];
  87. var levels = this.levels;
  88. for ( var i = 0, l = levels.length; i < l; i ++ ) {
  89. var level = levels[ i ];
  90. data.object.levels.push( {
  91. object: level.object.uuid,
  92. distance: level.distance
  93. } );
  94. }
  95. return data;
  96. }
  97. } );
  98. export { LOD };
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