| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184 |
- // ThreeDebug.js r31 - http://github.com/mrdoob/three.js
- var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
- THREE.Color.prototype={setRGB:function(a,b,g){this.r=a;this.g=b;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
- ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
- THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
- this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,g){this.x=a||0;this.y=b||0;this.z=g||0};
- THREE.Vector3.prototype={set:function(a,b,g){this.x=a;this.y=b;this.z=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
- cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,g=this.y,d=this.z;this.x=g*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-g*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
- a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,g=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+g*g+a*a)},distanceToSquared:function(a){var b=this.x-a.x,g=this.y-a.y;a=this.z-a.z;return b*b+g*g+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
- Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
- THREE.Vector4=function(a,b,g,d){this.x=a||0;this.y=b||0;this.z=g||0;this.w=d||1};
- THREE.Vector4.prototype={set:function(a,b,g,d){this.x=a;this.y=b;this.z=g;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
- return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
- THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
- THREE.Ray.prototype={intersectScene:function(a){var b,g,d=a.objects,h=[];a=0;for(b=d.length;a<b;a++){g=d[a];if(g instanceof THREE.Mesh)h=h.concat(this.intersectObject(g))}h.sort(function(j,p){return j.distance-p.distance});return h},intersectObject:function(a){function b(M,s,Q,E){E=E.clone().subSelf(s);Q=Q.clone().subSelf(s);var L=M.clone().subSelf(s);M=E.dot(E);s=E.dot(Q);E=E.dot(L);var e=Q.dot(Q);Q=Q.dot(L);L=1/(M*e-s*s);e=(e*E-s*Q)*L;M=(M*Q-s*E)*L;return e>0&&M>0&&e+M<1}var g,d,h,j,p,i,o,c,D,C,
- y,x=a.geometry,K=x.vertices,P=[];g=0;for(d=x.faces.length;g<d;g++){h=x.faces[g];C=this.origin.clone();y=this.direction.clone();j=a.matrix.multiplyVector3(K[h.a].position.clone());p=a.matrix.multiplyVector3(K[h.b].position.clone());i=a.matrix.multiplyVector3(K[h.c].position.clone());o=h instanceof THREE.Face4?a.matrix.multiplyVector3(K[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());D=y.dot(c);if(D<0){c=c.dot((new THREE.Vector3).sub(j,C))/D;C=C.addSelf(y.multiplyScalar(c));
- if(h instanceof THREE.Face3){if(b(C,j,p,i)){h={distance:this.origin.distanceTo(C),point:C,face:h,object:a};P.push(h)}}else if(h instanceof THREE.Face4)if(b(C,j,p,o)||b(C,p,i,o)){h={distance:this.origin.distanceTo(C),point:C,face:h,object:a};P.push(h)}}}return P}};
- THREE.Rectangle=function(){function a(){j=d-b;p=h-g}var b,g,d,h,j,p,i=true;this.getX=function(){return b};this.getY=function(){return g};this.getWidth=function(){return j};this.getHeight=function(){return p};this.getLeft=function(){return b};this.getTop=function(){return g};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(o,c,D,C){i=false;b=o;g=c;d=D;h=C;a()};this.addPoint=function(o,c){if(i){i=false;b=o;g=c;d=o;h=c}else{b=b<o?b:o;g=g<c?g:c;d=d>o?d:o;h=h>c?
- h:c}a()};this.add3Points=function(o,c,D,C,y,x){if(i){i=false;b=o<D?o<y?o:y:D<y?D:y;g=c<C?c<x?c:x:C<x?C:x;d=o>D?o>y?o:y:D>y?D:y;h=c>C?c>x?c:x:C>x?C:x}else{b=o<D?o<y?o<b?o:b:y<b?y:b:D<y?D<b?D:b:y<b?y:b;g=c<C?c<x?c<g?c:g:x<g?x:g:C<x?C<g?C:g:x<g?x:g;d=o>D?o>y?o>d?o:d:y>d?y:d:D>y?D>d?D:d:y>d?y:d;h=c>C?c>x?c>h?c:h:x>h?x:h:C>x?C>h?C:h:x>h?x:h}a()};this.addRectangle=function(o){if(i){i=false;b=o.getLeft();g=o.getTop();d=o.getRight();h=o.getBottom()}else{b=b<o.getLeft()?b:o.getLeft();g=g<o.getTop()?g:o.getTop();
- d=d>o.getRight()?d:o.getRight();h=h>o.getBottom()?h:o.getBottom()}a()};this.inflate=function(o){b-=o;g-=o;d+=o;h+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();g=g>o.getTop()?g:o.getTop();d=d<o.getRight()?d:o.getRight();h=h<o.getBottom()?h:o.getBottom();a()};this.instersects=function(o){return Math.min(d,o.getRight())-Math.max(b,o.getLeft())>=0&&Math.min(h,o.getBottom())-Math.max(g,o.getTop())>=0};this.empty=function(){i=true;h=d=g=b=0;a()};this.isEmpty=function(){return i};this.toString=
- function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+g+", bottom: "+h+", width: "+j+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
- THREE.Matrix4=function(a,b,g,d,h,j,p,i,o,c,D,C,y,x,K,P){this.n11=a||1;this.n12=b||0;this.n13=g||0;this.n14=d||0;this.n21=h||0;this.n22=j||1;this.n23=p||0;this.n24=i||0;this.n31=o||0;this.n32=c||0;this.n33=D||1;this.n34=C||0;this.n41=y||0;this.n42=x||0;this.n43=K||0;this.n44=P||1};
- THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,g,d,h,j,p,i,o,c,D,C,y,x,K,P){this.n11=a;this.n12=b;this.n13=g;this.n14=d;this.n21=h;this.n22=j;this.n23=p;this.n24=i;this.n31=o;this.n32=c;this.n33=D;this.n34=C;this.n41=y;this.n42=x;this.n43=K;this.n44=P;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
- a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,g){var d=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();d.cross(g,j).normalize();h.cross(j,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=j.x;
- this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,g=a.y,d=a.z,h=1/(this.n41*b+this.n42*g+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*g+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*g+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*g+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,g=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*g+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*g+this.n23*d+this.n24*
- h;a.z=this.n31*b+this.n32*g+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*g+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var g=a.n11,d=a.n12,h=a.n13,j=a.n14,p=a.n21,i=a.n22,o=a.n23,c=a.n24,D=a.n31,C=a.n32,
- y=a.n33,x=a.n34,K=a.n41,P=a.n42,M=a.n43,s=a.n44,Q=b.n11,E=b.n12,L=b.n13,e=b.n14,m=b.n21,l=b.n22,f=b.n23,n=b.n24,k=b.n31,r=b.n32,q=b.n33,u=b.n34,w=b.n41,N=b.n42,G=b.n43,F=b.n44;this.n11=g*Q+d*m+h*k+j*w;this.n12=g*E+d*l+h*r+j*N;this.n13=g*L+d*f+h*q+j*G;this.n14=g*e+d*n+h*u+j*F;this.n21=p*Q+i*m+o*k+c*w;this.n22=p*E+i*l+o*r+c*N;this.n23=p*L+i*f+o*q+c*G;this.n24=p*e+i*n+o*u+c*F;this.n31=D*Q+C*m+y*k+x*w;this.n32=D*E+C*l+y*r+x*N;this.n33=D*L+C*f+y*q+x*G;this.n34=D*e+C*n+y*u+x*F;this.n41=K*Q+P*m+M*k+s*w;
- this.n42=K*E+P*l+M*r+s*N;this.n43=K*L+P*f+M*q+s*G;this.n44=K*e+P*n+M*u+s*F;return this},multiplySelf:function(a){var b=this.n11,g=this.n12,d=this.n13,h=this.n14,j=this.n21,p=this.n22,i=this.n23,o=this.n24,c=this.n31,D=this.n32,C=this.n33,y=this.n34,x=this.n41,K=this.n42,P=this.n43,M=this.n44,s=a.n11,Q=a.n21,E=a.n31,L=a.n41,e=a.n12,m=a.n22,l=a.n32,f=a.n42,n=a.n13,k=a.n23,r=a.n33,q=a.n43,u=a.n14,w=a.n24,N=a.n34;a=a.n44;this.n11=b*s+g*Q+d*E+h*L;this.n12=b*e+g*m+d*l+h*f;this.n13=b*n+g*k+d*r+h*q;this.n14=
- b*u+g*w+d*N+h*a;this.n21=j*s+p*Q+i*E+o*L;this.n22=j*e+p*m+i*l+o*f;this.n23=j*n+p*k+i*r+o*q;this.n24=j*u+p*w+i*N+o*a;this.n31=c*s+D*Q+C*E+y*L;this.n32=c*e+D*m+C*l+y*f;this.n33=c*n+D*k+C*r+y*q;this.n34=c*u+D*w+C*N+y*a;this.n41=x*s+K*Q+P*E+M*L;this.n42=x*e+K*m+P*l+M*f;this.n43=x*n+K*k+P*r+M*q;this.n44=x*u+K*w+P*N+M*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
- a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
- this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,g,d){var h=b[g];b[g]=b[d];
- b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
- this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,g){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=g;return d};
- THREE.Matrix4.scaleMatrix=function(a,b,g){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=g;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
- THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var g=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),j=1-d,p=a.x,i=a.y,o=a.z;g.n11=j*p*p+d;g.n12=j*p*i-h*o;g.n13=j*p*o+h*i;g.n21=j*p*i+h*o;g.n22=j*i*i+d;g.n23=j*i*o-h*p;g.n31=j*p*o-h*i;g.n32=j*i*o+h*p;g.n33=j*o*o+d;return g};
- THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
- a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
- a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
- a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
- THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var g=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],i=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],D=b[5]*b[0]-b[1]*b[4];b=b[0]*g+b[1]*j+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*g;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*j;a.m[4]=b*p;a.m[5]=b*i;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*D;return a};
- THREE.Matrix4.makeFrustum=function(a,b,g,d,h,j){var p,i,o;p=new THREE.Matrix4;i=2*h/(b-a);o=2*h/(d-g);a=(b+a)/(b-a);g=(d+g)/(d-g);d=-(j+h)/(j-h);h=-2*j*h/(j-h);p.n11=i;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=g;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=h;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,g,d){var h;a=g*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,g,d)};
- THREE.Matrix4.makeOrtho=function(a,b,g,d,h,j){var p,i,o,c;p=new THREE.Matrix4;i=b-a;o=g-d;c=j-h;a=(b+a)/i;g=(g+d)/o;h=(j+h)/c;p.n11=2/i;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-g;p.n31=0;p.n32=0;p.n33=-2/c;p.n34=-h;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
- THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
- THREE.Face3=function(a,b,g,d,h){this.a=a;this.b=b;this.c=g;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
- THREE.Face4=function(a,b,g,d,h,j){this.a=a;this.b=b;this.c=g;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
- THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
- THREE.Geometry.prototype={computeCentroids:function(){var a,b,g;a=0;for(b=this.faces.length;a<b;a++){g=this.faces[a];g.centroid.set(0,0,0);if(g instanceof THREE.Face3){g.centroid.addSelf(this.vertices[g.a].position);g.centroid.addSelf(this.vertices[g.b].position);g.centroid.addSelf(this.vertices[g.c].position);g.centroid.divideScalar(3)}else if(g instanceof THREE.Face4){g.centroid.addSelf(this.vertices[g.a].position);g.centroid.addSelf(this.vertices[g.b].position);g.centroid.addSelf(this.vertices[g.c].position);
- g.centroid.addSelf(this.vertices[g.d].position);g.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,g,d,h,j,p,i=new THREE.Vector3,o=new THREE.Vector3;d=0;for(h=this.vertices.length;d<h;d++){j=this.vertices[d];j.normal.set(0,0,0)}d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];if(a&&j.vertexNormals.length){i.set(0,0,0);b=0;for(g=j.normal.length;b<g;b++)i.addSelf(j.vertexNormals[b]);i.divideScalar(3)}else{b=this.vertices[j.a];g=this.vertices[j.b];p=this.vertices[j.c];i.sub(p.position,
- g.position);o.sub(b.position,g.position);i.crossSelf(o)}i.isZero()||i.normalize();j.normal.copy(i)}},computeVertexNormals:function(){var a,b=[],g,d;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(g=this.faces.length;a<g;a++){d=this.faces[a];if(d instanceof THREE.Face3){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal);b[d.d].addSelf(d.normal)}}a=
- 0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(g=this.faces.length;a<g;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone();d.vertexNormals[3]=b[d.d].clone()}}},computeTangents:function(){function a(u,w,N,G){j=u.vertices[w].position;p=u.vertices[N].position;
- i=u.vertices[G].position;o=h[0];c=h[1];D=h[2];C=p.x-j.x;y=i.x-j.x;x=p.y-j.y;K=i.y-j.y;P=p.z-j.z;M=i.z-j.z;s=c.u-o.u;Q=D.u-o.u;E=c.v-o.v;L=D.v-o.v;e=1/(s*L-Q*E);n.set((L*C-E*y)*e,(L*x-E*K)*e,(L*P-E*M)*e);k.set((s*y-Q*C)*e,(s*K-Q*x)*e,(s*M-Q*P)*e);l[w].addSelf(n);l[N].addSelf(n);l[G].addSelf(n);f[w].addSelf(k);f[N].addSelf(k);f[G].addSelf(k)}var b,g,d,h,j,p,i,o,c,D,C,y,x,K,P,M,s,Q,E,L,e,m,l=[],f=[],n=new THREE.Vector3,k=new THREE.Vector3,r=new THREE.Vector3,q=new THREE.Vector3;m=new THREE.Vector3;b=
- 0;for(g=this.vertices.length;b<g;b++){l[b]=new THREE.Vector3;f[b]=new THREE.Vector3}b=0;for(g=this.faces.length;b<g;b++){d=this.faces[b];h=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
- this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(g=this.vertices.length;b<g;b++){m.copy(this.vertices[b].normal);d=l[b];r.copy(d);r.subSelf(m.multiplyScalar(m.dot(d))).normalize();q.cross(this.vertices[b].normal,d);test=q.dot(f[b]);d=test<0?-1:1;this.vertices[b].tangent.set(r.x,r.y,r.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
- y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,g=this.vertices.length;b<g;b++){a=this.vertices[b];if(a.position.x<this.bbox.x[0])this.bbox.x[0]=a.position.x;else if(a.position.x>this.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.y<this.bbox.y[0])this.bbox.y[0]=a.position.y;else if(a.position.y>this.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z<this.bbox.z[0])this.bbox.z[0]=a.position.z;else if(a.position.z>
- this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,g=this.vertices.length;b<g;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(D){var C=[];b=0;for(g=D.length;b<g;b++)D[b]==undefined?C.push("undefined"):C.push(D[b].toString());return C.join("_")}var b,g,d,h,j,p,i,o,c={};d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];p=
- j.material;i=a(p);if(c[i]==undefined)c[i]={hash:i,counter:0};o=c[i].hash+"_"+c[i].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:p,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+j>65535){c[i].counter+=1;o=c[i].hash+"_"+c[i].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:p,vertices:0}}this.geometryChunks[o].faces.push(d);this.geometryChunks[o].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+
- this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
- THREE.Camera=function(a,b,g,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,g,d);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
- this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
- THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
- THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
- this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
- THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
- THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
- this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
- THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
- a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=
- a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+
- this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
- THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
- a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=
- a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+
- this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
- THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
- "round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
- a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
- a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
- this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
- THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=
- this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
- THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
- undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+
- "<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
- THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
- this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
- THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
- THREE.Texture=function(a,b,g,d,h,j){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=g!==undefined?g:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
- this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
- THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
- THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
- THREE.Fog=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
- THREE.Projector=function(){function a(l,f){return f.z-l.z}function b(l,f){var n=0,k=1,r=l.z+l.w,q=f.z+f.w,u=-l.z+l.w,w=-f.z+f.w;if(r>=0&&q>=0&&u>=0&&w>=0)return true;else if(r<0&&q<0||u<0&&w<0)return false;else{if(r<0)n=Math.max(n,r/(r-q));else if(q<0)k=Math.min(k,r/(r-q));if(u<0)n=Math.max(n,u/(u-w));else if(w<0)k=Math.min(k,u/(u-w));if(k<n)return false;else{l.lerpSelf(f,n);f.lerpSelf(l,1-k);return true}}}var g,d,h=[],j,p,i,o=[],c,D,C=[],y,x,K=[],P=new THREE.Vector4,M=new THREE.Vector4,s=new THREE.Matrix4,
- Q=new THREE.Matrix4,E=[],L=new THREE.Vector4,e=new THREE.Vector4,m;this.projectObjects=function(l,f,n){var k=[],r,q;d=0;s.multiply(f.projectionMatrix,f.matrix);E[0]=new THREE.Vector4(s.n41-s.n11,s.n42-s.n12,s.n43-s.n13,s.n44-s.n14);E[1]=new THREE.Vector4(s.n41+s.n11,s.n42+s.n12,s.n43+s.n13,s.n44+s.n14);E[2]=new THREE.Vector4(s.n41+s.n21,s.n42+s.n22,s.n43+s.n23,s.n44+s.n24);E[3]=new THREE.Vector4(s.n41-s.n21,s.n42-s.n22,s.n43-s.n23,s.n44-s.n24);E[4]=new THREE.Vector4(s.n41-s.n31,s.n42-s.n32,s.n43-
- s.n33,s.n44-s.n34);E[5]=new THREE.Vector4(s.n41+s.n31,s.n42+s.n32,s.n43+s.n33,s.n44+s.n34);f=0;for(r=E.length;f<r;f++){q=E[f];q.divideScalar(Math.sqrt(q.x*q.x+q.y*q.y+q.z*q.z))}r=l.objects;l=0;for(f=r.length;l<f;l++){q=r[l];var u;if(!(u=!q.visible)){if(u=q instanceof THREE.Mesh){a:{u=void 0;for(var w=q.position,N=-q.geometry.boundingSphere.radius*Math.max(q.scale.x,Math.max(q.scale.y,q.scale.z)),G=0;G<6;G++){u=E[G].x*w.x+E[G].y*w.y+E[G].z*w.z+E[G].w;if(u<=N){u=false;break a}}u=true}u=!u}u=u}if(!u){g=
- h[d]=h[d]||new THREE.RenderableObject;P.copy(q.position);s.multiplyVector3(P);g.object=q;g.z=P.z;k.push(g);d++}}n&&k.sort(a);return k};this.projectScene=function(l,f,n){var k=[],r,q,u,w,N,G,F,A,W,U,T,z,t,H,R,I;i=D=x=0;f.autoUpdateMatrix&&f.updateMatrix();s.multiply(f.projectionMatrix,f.matrix);G=this.projectObjects(l,f,true);l=0;for(r=G.length;l<r;l++){F=G[l].object;if(F.visible){F.autoUpdateMatrix&&F.updateMatrix();A=F.matrix;W=F.rotationMatrix;U=F.material;T=F.overdraw;if(F instanceof THREE.Mesh){z=
- F.geometry;t=z.vertices;q=0;for(u=t.length;q<u;q++){H=t[q];H.positionWorld.copy(H.position);A.multiplyVector3(H.positionWorld);w=H.positionScreen;w.copy(H.positionWorld);s.multiplyVector4(w);w.multiplyScalar(1/w.w);H.__visible=w.z>0&&w.z<1}z=z.faces;q=0;for(u=z.length;q<u;q++){H=z[q];if(H instanceof THREE.Face3){w=t[H.a];N=t[H.b];R=t[H.c];if(w.__visible&&N.__visible&&R.__visible)if(F.doubleSided||F.flipSided!=(R.positionScreen.x-w.positionScreen.x)*(N.positionScreen.y-w.positionScreen.y)-(R.positionScreen.y-
- w.positionScreen.y)*(N.positionScreen.x-w.positionScreen.x)<0){j=o[i]=o[i]||new THREE.RenderableFace3;j.v1.positionWorld.copy(w.positionWorld);j.v2.positionWorld.copy(N.positionWorld);j.v3.positionWorld.copy(R.positionWorld);j.v1.positionScreen.copy(w.positionScreen);j.v2.positionScreen.copy(N.positionScreen);j.v3.positionScreen.copy(R.positionScreen);j.normalWorld.copy(H.normal);W.multiplyVector3(j.normalWorld);j.centroidWorld.copy(H.centroid);A.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);
- s.multiplyVector3(j.centroidScreen);R=H.vertexNormals;m=j.vertexNormalsWorld;w=0;for(N=R.length;w<N;w++){I=m[w]=m[w]||new THREE.Vector3;I.copy(R[w]);W.multiplyVector3(I)}j.z=j.centroidScreen.z;j.meshMaterial=U;j.faceMaterial=H.material;j.overdraw=T;if(F.geometry.uvs[q]){j.uvs[0]=F.geometry.uvs[q][0];j.uvs[1]=F.geometry.uvs[q][1];j.uvs[2]=F.geometry.uvs[q][2]}k.push(j);i++}}else if(H instanceof THREE.Face4){w=t[H.a];N=t[H.b];R=t[H.c];I=t[H.d];if(w.__visible&&N.__visible&&R.__visible&&I.__visible)if(F.doubleSided||
- F.flipSided!=((I.positionScreen.x-w.positionScreen.x)*(N.positionScreen.y-w.positionScreen.y)-(I.positionScreen.y-w.positionScreen.y)*(N.positionScreen.x-w.positionScreen.x)<0||(N.positionScreen.x-R.positionScreen.x)*(I.positionScreen.y-R.positionScreen.y)-(N.positionScreen.y-R.positionScreen.y)*(I.positionScreen.x-R.positionScreen.x)<0)){j=o[i]=o[i]||new THREE.RenderableFace3;j.v1.positionWorld.copy(w.positionWorld);j.v2.positionWorld.copy(N.positionWorld);j.v3.positionWorld.copy(I.positionWorld);
- j.v1.positionScreen.copy(w.positionScreen);j.v2.positionScreen.copy(N.positionScreen);j.v3.positionScreen.copy(I.positionScreen);j.normalWorld.copy(H.normal);W.multiplyVector3(j.normalWorld);j.centroidWorld.copy(H.centroid);A.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);s.multiplyVector3(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=U;j.faceMaterial=H.material;j.overdraw=T;if(F.geometry.uvs[q]){j.uvs[0]=F.geometry.uvs[q][0];j.uvs[1]=F.geometry.uvs[q][1];j.uvs[2]=
- F.geometry.uvs[q][3]}k.push(j);i++;p=o[i]=o[i]||new THREE.RenderableFace3;p.v1.positionWorld.copy(N.positionWorld);p.v2.positionWorld.copy(R.positionWorld);p.v3.positionWorld.copy(I.positionWorld);p.v1.positionScreen.copy(N.positionScreen);p.v2.positionScreen.copy(R.positionScreen);p.v3.positionScreen.copy(I.positionScreen);p.normalWorld.copy(j.normalWorld);p.centroidWorld.copy(j.centroidWorld);p.centroidScreen.copy(j.centroidScreen);p.z=p.centroidScreen.z;p.meshMaterial=U;p.faceMaterial=H.material;
- p.overdraw=T;if(F.geometry.uvs[q]){p.uvs[0]=F.geometry.uvs[q][1];p.uvs[1]=F.geometry.uvs[q][2];p.uvs[2]=F.geometry.uvs[q][3]}k.push(p);i++}}}}else if(F instanceof THREE.Line){Q.multiply(s,A);t=F.geometry.vertices;H=t[0];H.positionScreen.copy(H.position);Q.multiplyVector4(H.positionScreen);q=1;for(u=t.length;q<u;q++){w=t[q];w.positionScreen.copy(w.position);Q.multiplyVector4(w.positionScreen);N=t[q-1];L.copy(w.positionScreen);e.copy(N.positionScreen);if(b(L,e)){L.multiplyScalar(1/L.w);e.multiplyScalar(1/
- e.w);c=C[D]=C[D]||new THREE.RenderableLine;c.v1.positionScreen.copy(L);c.v2.positionScreen.copy(e);c.z=Math.max(L.z,e.z);c.material=F.material;k.push(c);D++}}}else if(F instanceof THREE.Particle){M.set(F.position.x,F.position.y,F.position.z,1);s.multiplyVector4(M);M.z/=M.w;if(M.z>0&&M.z<1){y=K[x]=K[x]||new THREE.RenderableParticle;y.x=M.x/M.w;y.y=M.y/M.w;y.z=M.z;y.rotation=F.rotation.z;y.scale.x=F.scale.x*Math.abs(y.x-(M.x+f.projectionMatrix.n11)/(M.w+f.projectionMatrix.n14));y.scale.y=F.scale.y*
- Math.abs(y.y-(M.y+f.projectionMatrix.n22)/(M.w+f.projectionMatrix.n24));y.material=F.material;k.push(y);x++}}}}n&&k.sort(a);return k};this.unprojectVector=function(l,f){var n=new THREE.Matrix4;n.multiply(THREE.Matrix4.makeInvert(f.matrix),THREE.Matrix4.makeInvert(f.projectionMatrix));n.multiplyVector3(l);return l}};
- THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,g,d,h,j;this.domElement=document.createElement("div");this.setSize=function(p,i){g=p;d=i;h=g/2;j=d/2};this.render=function(p,i){var o,c,D,C,y,x,K,P;a=b.projectScene(p,i);o=0;for(c=a.length;o<c;o++){y=a[o];if(y instanceof THREE.RenderableParticle){K=y.x*h+h;P=y.y*j+j;D=0;for(C=y.material.length;D<C;D++){x=y.material[D];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=K+"px";x.style.top=P+"px"}}}}}};
- THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,g=document.createElement("canvas"),d,h,j,p,i=g.getContext("2d"),o=1,c=0,D=null,C=null,y=1,x,K,P,M,s,Q,E,L,e,m=new THREE.Color,l=new THREE.Color,f=new THREE.Color,n=new THREE.Color,k=new THREE.Color,r,q,u,w,N,G,F,A,W,U,T=new THREE.Rectangle,z=new THREE.Rectangle,t=new THREE.Rectangle,H=false,R=new THREE.Color,I=new THREE.Color,V=new THREE.Color,aa=new THREE.Color,Ja=Math.PI*2,Y=new THREE.Vector3,na,oa,Aa,da,pa,ta,la=16;na=document.createElement("canvas");
- na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Aa=oa.getImageData(0,0,2,2);da=Aa.data;pa=document.createElement("canvas");pa.width=pa.height=la;ta=pa.getContext("2d");ta.translate(-la/2,-la/2);ta.scale(la,la);la--;this.domElement=g;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ga,ua){d=ga;h=ua;j=d/2;p=h/2;g.width=d;g.height=h;T.set(-j,-p,j,p)};this.clear=function(){if(!z.isEmpty()){z.inflate(1);z.minSelf(T);i.clearRect(z.getX(),
- z.getY(),z.getWidth(),z.getHeight());z.empty()}};this.render=function(ga,ua){function Ka(v){var S,O,B,J=v.lights;I.setRGB(0,0,0);V.setRGB(0,0,0);aa.setRGB(0,0,0);v=0;for(S=J.length;v<S;v++){O=J[v];B=O.color;if(O instanceof THREE.AmbientLight){I.r+=B.r;I.g+=B.g;I.b+=B.b}else if(O instanceof THREE.DirectionalLight){V.r+=B.r;V.g+=B.g;V.b+=B.b}else if(O instanceof THREE.PointLight){aa.r+=B.r;aa.g+=B.g;aa.b+=B.b}}}function va(v,S,O,B){var J,X,$,ba,ca=v.lights;v=0;for(J=ca.length;v<J;v++){X=ca[v];$=X.color;
- ba=X.intensity;if(X instanceof THREE.DirectionalLight){X=O.dot(X.position)*ba;if(X>0){B.r+=$.r*X;B.g+=$.g*X;B.b+=$.b*X}}else if(X instanceof THREE.PointLight){Y.sub(X.position,S);Y.normalize();X=O.dot(Y)*ba;if(X>0){B.r+=$.r*X;B.g+=$.g*X;B.b+=$.b*X}}}}function La(v,S,O){if(O.opacity!=0){Ba(O.opacity);wa(O.blending);var B,J,X,$,ba,ca;if(O instanceof THREE.ParticleBasicMaterial){if(O.map){$=O.map;ba=$.width>>1;ca=$.height>>1;J=S.scale.x*j;X=S.scale.y*p;O=J*ba;B=X*ca;t.set(v.x-O,v.y-B,v.x+O,v.y+B);if(!T.instersects(t))return;
- i.save();i.translate(v.x,v.y);i.rotate(-S.rotation);i.scale(J,-X);i.translate(-ba,-ca);i.drawImage($,0,0);i.restore()}i.beginPath();i.moveTo(v.x-10,v.y);i.lineTo(v.x+10,v.y);i.moveTo(v.x,v.y-10);i.lineTo(v.x,v.y+10);i.closePath();i.strokeStyle="rgb(255,255,0)";i.stroke()}else if(O instanceof THREE.ParticleCircleMaterial){if(H){R.r=I.r+V.r+aa.r;R.g=I.g+V.g+aa.g;R.b=I.b+V.b+aa.b;m.r=O.color.r*R.r;m.g=O.color.g*R.g;m.b=O.color.b*R.b;m.updateStyleString()}else m.__styleString=O.color.__styleString;O=
- S.scale.x*j;B=S.scale.y*p;t.set(v.x-O,v.y-B,v.x+O,v.y+B);if(T.instersects(t)){J=m.__styleString;if(C!=J)i.fillStyle=C=J;i.save();i.translate(v.x,v.y);i.rotate(-S.rotation);i.scale(O,B);i.beginPath();i.arc(0,0,1,0,Ja,true);i.closePath();i.fill();i.restore()}}}}function Ma(v,S,O,B){if(B.opacity!=0){Ba(B.opacity);wa(B.blending);i.beginPath();i.moveTo(v.positionScreen.x,v.positionScreen.y);i.lineTo(S.positionScreen.x,S.positionScreen.y);i.closePath();if(B instanceof THREE.LineBasicMaterial){m.__styleString=
- B.color.__styleString;v=B.linewidth;if(y!=v)i.lineWidth=y=v;v=m.__styleString;if(D!=v)i.strokeStyle=D=v;i.stroke();t.inflate(B.linewidth*2)}}}function Fa(v,S,O,B,J,X){if(J.opacity!=0){Ba(J.opacity);wa(J.blending);M=v.positionScreen.x;s=v.positionScreen.y;Q=S.positionScreen.x;E=S.positionScreen.y;L=O.positionScreen.x;e=O.positionScreen.y;i.beginPath();i.moveTo(M,s);i.lineTo(Q,E);i.lineTo(L,e);i.lineTo(M,s);i.closePath();if(J instanceof THREE.MeshBasicMaterial)if(J.map)J.map.image.loaded&&J.map.mapping instanceof
- THREE.UVMapping&&qa(M,s,Q,E,L,e,J.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else if(J.env_map){if(J.env_map.image.loaded)if(J.env_map.mapping instanceof THREE.SphericalReflectionMapping){v=ua.matrix;Y.copy(B.vertexNormalsWorld[0]);N=(Y.x*v.n11+Y.y*v.n12+Y.z*v.n13)*0.5+0.5;G=-(Y.x*v.n21+Y.y*v.n22+Y.z*v.n23)*0.5+0.5;Y.copy(B.vertexNormalsWorld[1]);F=(Y.x*v.n11+Y.y*v.n12+Y.z*v.n13)*0.5+0.5;A=-(Y.x*v.n21+Y.y*v.n22+Y.z*v.n23)*0.5+0.5;Y.copy(B.vertexNormalsWorld[2]);W=
- (Y.x*v.n11+Y.y*v.n12+Y.z*v.n13)*0.5+0.5;U=-(Y.x*v.n21+Y.y*v.n22+Y.z*v.n23)*0.5+0.5;qa(M,s,Q,E,L,e,J.env_map.image,N,G,F,A,W,U)}}else J.wireframe?xa(J.color.__styleString,J.wireframe_linewidth):ya(J.color.__styleString);else if(J instanceof THREE.MeshLambertMaterial){if(J.map&&!J.wireframe){J.map.mapping instanceof THREE.UVMapping&&qa(M,s,Q,E,L,e,J.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);wa(THREE.SubtractiveBlending)}if(H)if(!J.wireframe&&J.shading==THREE.SmoothShading&&
- B.vertexNormalsWorld.length==3){l.r=f.r=n.r=I.r;l.g=f.g=n.g=I.g;l.b=f.b=n.b=I.b;va(X,B.v1.positionWorld,B.vertexNormalsWorld[0],l);va(X,B.v2.positionWorld,B.vertexNormalsWorld[1],f);va(X,B.v3.positionWorld,B.vertexNormalsWorld[2],n);k.r=(f.r+n.r)*0.5;k.g=(f.g+n.g)*0.5;k.b=(f.b+n.b)*0.5;w=Ga(l,f,n,k);qa(M,s,Q,E,L,e,w,0,0,1,0,0,1)}else{R.r=I.r;R.g=I.g;R.b=I.b;va(X,B.centroidWorld,B.normalWorld,R);m.r=J.color.r*R.r;m.g=J.color.g*R.g;m.b=J.color.b*R.b;m.updateStyleString();J.wireframe?xa(m.__styleString,
- J.wireframe_linewidth):ya(m.__styleString)}else J.wireframe?xa(J.color.__styleString,J.wireframe_linewidth):ya(J.color.__styleString)}else if(J instanceof THREE.MeshDepthMaterial){r=J.__2near;q=J.__farPlusNear;u=J.__farMinusNear;l.r=l.g=l.b=1-r/(q-v.positionScreen.z*u);f.r=f.g=f.b=1-r/(q-S.positionScreen.z*u);n.r=n.g=n.b=1-r/(q-O.positionScreen.z*u);k.r=(f.r+n.r)*0.5;k.g=(f.g+n.g)*0.5;k.b=(f.b+n.b)*0.5;w=Ga(l,f,n,k);qa(M,s,Q,E,L,e,w,0,0,1,0,0,1)}else if(J instanceof THREE.MeshNormalMaterial){m.r=
- Ca(B.normalWorld.x);m.g=Ca(B.normalWorld.y);m.b=Ca(B.normalWorld.z);m.updateStyleString();J.wireframe?xa(m.__styleString,J.wireframe_linewidth):ya(m.__styleString)}}}function xa(v,S){if(D!=v)i.strokeStyle=D=v;if(y!=S)i.lineWidth=y=S;i.stroke();t.inflate(S*2)}function ya(v){if(C!=v)i.fillStyle=C=v;i.fill()}function qa(v,S,O,B,J,X,$,ba,ca,ha,ea,ia,ra){var ka,ja;ka=$.width-1;ja=$.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;ra*=ja;O-=v;B-=S;J-=v;X-=S;ha-=ba;ea-=ca;ia-=ba;ra-=ca;ja=1/(ha*ra-ia*ea);ka=
- (ra*O-ea*J)*ja;ea=(ra*B-ea*X)*ja;O=(ha*J-ia*O)*ja;B=(ha*X-ia*B)*ja;v=v-ka*ba-O*ca;S=S-ea*ba-B*ca;i.save();i.transform(ka,ea,O,B,v,S);i.clip();i.drawImage($,0,0);i.restore()}function Ba(v){if(o!=v)i.globalAlpha=o=v}function wa(v){if(c!=v){switch(v){case THREE.NormalBlending:i.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:i.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:i.globalCompositeOperation="darker"}c=v}}function Ga(v,S,O,B){var J=~~(v.r*255),
- X=~~(v.g*255);v=~~(v.b*255);var $=~~(S.r*255),ba=~~(S.g*255);S=~~(S.b*255);var ca=~~(O.r*255),ha=~~(O.g*255);O=~~(O.b*255);var ea=~~(B.r*255),ia=~~(B.g*255);B=~~(B.b*255);da[0]=J<0?0:J>255?255:J;da[1]=X<0?0:X>255?255:X;da[2]=v<0?0:v>255?255:v;da[4]=$<0?0:$>255?255:$;da[5]=ba<0?0:ba>255?255:ba;da[6]=S<0?0:S>255?255:S;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=O<0?0:O>255?255:O;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=B<0?0:B>255?255:B;oa.putImageData(Aa,0,0);
- ta.drawImage(na,0,0);return pa}function Ca(v){v=(v+1)*0.5;return v<0?0:v>1?1:v}function Da(v,S){var O=S.x-v.x,B=S.y-v.y,J=1/Math.sqrt(O*O+B*B);O*=J;B*=J;S.x+=O;S.y+=B;v.x-=O;v.y-=B}var za,Ha,Z,fa,ma,Ea,Ia,sa;i.setTransform(1,0,0,-1,j,p);this.autoClear&&this.clear();a=b.projectScene(ga,ua,this.sortElements);i.fillStyle="rgba(0, 255, 255, 0.5)";i.fillRect(T.getX(),T.getY(),T.getWidth(),T.getHeight());(H=ga.lights.length>0)&&Ka(ga);za=0;for(Ha=a.length;za<Ha;za++){Z=a[za];t.empty();if(Z instanceof THREE.RenderableParticle){x=
- Z;x.x*=j;x.y*=p;fa=0;for(ma=Z.material.length;fa<ma;fa++)La(x,Z,Z.material[fa],ga)}else if(Z instanceof THREE.RenderableLine){x=Z.v1;K=Z.v2;x.positionScreen.x*=j;x.positionScreen.y*=p;K.positionScreen.x*=j;K.positionScreen.y*=p;t.addPoint(x.positionScreen.x,x.positionScreen.y);t.addPoint(K.positionScreen.x,K.positionScreen.y);if(T.instersects(t)){fa=0;for(ma=Z.material.length;fa<ma;)Ma(x,K,Z,Z.material[fa++],ga)}}else if(Z instanceof THREE.RenderableFace3){x=Z.v1;K=Z.v2;P=Z.v3;x.positionScreen.x*=
- j;x.positionScreen.y*=p;K.positionScreen.x*=j;K.positionScreen.y*=p;P.positionScreen.x*=j;P.positionScreen.y*=p;if(Z.overdraw){Da(x.positionScreen,K.positionScreen);Da(K.positionScreen,P.positionScreen);Da(P.positionScreen,x.positionScreen)}t.add3Points(x.positionScreen.x,x.positionScreen.y,K.positionScreen.x,K.positionScreen.y,P.positionScreen.x,P.positionScreen.y);if(T.instersects(t)){fa=0;for(ma=Z.meshMaterial.length;fa<ma;){sa=Z.meshMaterial[fa++];if(sa instanceof THREE.MeshFaceMaterial){Ea=0;
- for(Ia=Z.faceMaterial.length;Ea<Ia;)(sa=Z.faceMaterial[Ea++])&&Fa(x,K,P,Z,sa,ga)}else Fa(x,K,P,Z,sa,ga)}}}z.addRectangle(t)}i.lineWidth=1;i.strokeStyle="rgba( 255, 0, 0, 0.5 )";i.strokeRect(z.getX(),z.getY(),z.getWidth(),z.getHeight());i.setTransform(1,0,0,1,0,0)}};
- THREE.SVGRenderer=function(){function a(A,W,U){var T,z,t,H;T=0;for(z=A.lights.length;T<z;T++){t=A.lights[T];if(t instanceof THREE.DirectionalLight){H=W.normalWorld.dot(t.position)*t.intensity;if(H>0){U.r+=t.color.r*H;U.g+=t.color.g*H;U.b+=t.color.b*H}}else if(t instanceof THREE.PointLight){n.sub(t.position,W.centroidWorld);n.normalize();H=W.normalWorld.dot(n)*t.intensity;if(H>0){U.r+=t.color.r*H;U.g+=t.color.g*H;U.b+=t.color.b*H}}}}function b(A,W,U,T,z,t){u=d(w++);u.setAttribute("d","M "+A.positionScreen.x+
- " "+A.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)E.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(Q){L.r=e.r;L.g=e.g;L.b=e.b;a(t,T,L);E.r=z.color.r*L.r;E.g=z.color.g*L.g;E.b=z.color.b*L.b;E.updateStyleString()}else E.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){f=1-z.__2near/(z.__farPlusNear-T.z*z.__farMinusNear);
- E.setRGB(f,f,f)}else z instanceof THREE.MeshNormalMaterial&&E.setRGB(h(T.normalWorld.x),h(T.normalWorld.y),h(T.normalWorld.z));z.wireframe?u.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):u.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+z.opacity);i.appendChild(u)}function g(A,W,U,T,z,t,H){u=d(w++);u.setAttribute("d",
- "M "+A.positionScreen.x+" "+A.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(t instanceof THREE.MeshBasicMaterial)E.__styleString=t.color.__styleString;else if(t instanceof THREE.MeshLambertMaterial)if(Q){L.r=e.r;L.g=e.g;L.b=e.b;a(H,z,L);E.r=t.color.r*L.r;E.g=t.color.g*L.g;E.b=t.color.b*L.b;E.updateStyleString()}else E.__styleString=t.color.__styleString;else if(t instanceof THREE.MeshDepthMaterial){f=
- 1-t.__2near/(t.__farPlusNear-z.z*t.__farMinusNear);E.setRGB(f,f,f)}else t instanceof THREE.MeshNormalMaterial&&E.setRGB(h(z.normalWorld.x),h(z.normalWorld.y),h(z.normalWorld.z));t.wireframe?u.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+t.wireframe_linewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframe_linecap+"; stroke-linejoin: "+t.wireframe_linejoin):u.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+t.opacity);i.appendChild(u)}
- function d(A){if(k[A]==null){k[A]=document.createElementNS("http://www.w3.org/2000/svg","path");F==0&&k[A].setAttribute("shape-rendering","crispEdges");return k[A]}return k[A]}function h(A){return A<0?Math.min((1+A)*0.5,0.5):0.5+Math.min(A*0.5,0.5)}var j=null,p=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,D,C,y,x,K,P,M=new THREE.Rectangle,s=new THREE.Rectangle,Q=false,E=new THREE.Color(16777215),L=new THREE.Color(16777215),e=new THREE.Color(0),m=new THREE.Color(0),
- l=new THREE.Color(0),f,n=new THREE.Vector3,k=[],r=[],q=[],u,w,N,G,F=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(A){switch(A){case "high":F=1;break;case "low":F=0}};this.setSize=function(A,W){o=A;c=W;D=o/2;C=c/2;i.setAttribute("viewBox",-D+" "+-C+" "+o+" "+c);i.setAttribute("width",o);i.setAttribute("height",c);M.set(-D,-C,D,C)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(A,W){var U,T,
- z,t,H,R,I,V;this.autoClear&&this.clear();j=p.projectScene(A,W,this.sortElements);G=N=w=0;if(Q=A.lights.length>0){I=A.lights;e.setRGB(0,0,0);m.setRGB(0,0,0);l.setRGB(0,0,0);U=0;for(T=I.length;U<T;U++){z=I[U];t=z.color;if(z instanceof THREE.AmbientLight){e.r+=t.r;e.g+=t.g;e.b+=t.b}else if(z instanceof THREE.DirectionalLight){m.r+=t.r;m.g+=t.g;m.b+=t.b}else if(z instanceof THREE.PointLight){l.r+=t.r;l.g+=t.g;l.b+=t.b}}}U=0;for(T=j.length;U<T;U++){I=j[U];s.empty();if(I instanceof THREE.RenderableParticle){y=
- I;y.x*=D;y.y*=-C;z=0;for(t=I.material.length;z<t;z++)if(V=I.material[z]){H=y;R=I;V=V;var aa=N++;if(r[aa]==null){r[aa]=document.createElementNS("http://www.w3.org/2000/svg","circle");F==0&&r[aa].setAttribute("shape-rendering","crispEdges")}u=r[aa];u.setAttribute("cx",H.x);u.setAttribute("cy",H.y);u.setAttribute("r",R.scale.x*D);if(V instanceof THREE.ParticleCircleMaterial){if(Q){L.r=e.r+m.r+l.r;L.g=e.g+m.g+l.g;L.b=e.b+m.b+l.b;E.r=V.color.r*L.r;E.g=V.color.g*L.g;E.b=V.color.b*L.b;E.updateStyleString()}else E=
- V.color;u.setAttribute("style","fill: "+E.__styleString)}i.appendChild(u)}}else if(I instanceof THREE.RenderableLine){y=I.v1;x=I.v2;y.positionScreen.x*=D;y.positionScreen.y*=-C;x.positionScreen.x*=D;x.positionScreen.y*=-C;s.addPoint(y.positionScreen.x,y.positionScreen.y);s.addPoint(x.positionScreen.x,x.positionScreen.y);if(M.instersects(s)){z=0;for(t=I.material.length;z<t;)if(V=I.material[z++]){H=y;R=x;V=V;aa=G++;if(q[aa]==null){q[aa]=document.createElementNS("http://www.w3.org/2000/svg","line");
- F==0&&q[aa].setAttribute("shape-rendering","crispEdges")}u=q[aa];u.setAttribute("x1",H.positionScreen.x);u.setAttribute("y1",H.positionScreen.y);u.setAttribute("x2",R.positionScreen.x);u.setAttribute("y2",R.positionScreen.y);if(V instanceof THREE.LineBasicMaterial){E.__styleString=V.color.__styleString;u.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+V.linewidth+"; stroke-opacity: "+V.opacity+"; stroke-linecap: "+V.linecap+"; stroke-linejoin: "+V.linejoin);i.appendChild(u)}}}}else if(I instanceof
- THREE.RenderableFace3){y=I.v1;x=I.v2;K=I.v3;y.positionScreen.x*=D;y.positionScreen.y*=-C;x.positionScreen.x*=D;x.positionScreen.y*=-C;K.positionScreen.x*=D;K.positionScreen.y*=-C;s.addPoint(y.positionScreen.x,y.positionScreen.y);s.addPoint(x.positionScreen.x,x.positionScreen.y);s.addPoint(K.positionScreen.x,K.positionScreen.y);if(M.instersects(s)){z=0;for(t=I.meshMaterial.length;z<t;){V=I.meshMaterial[z++];if(V instanceof THREE.MeshFaceMaterial){H=0;for(R=I.faceMaterial.length;H<R;)(V=I.faceMaterial[H++])&&
- b(y,x,K,I,V,A)}else V&&b(y,x,K,I,V,A)}}}else if(I instanceof THREE.RenderableFace4){y=I.v1;x=I.v2;K=I.v3;P=I.v4;y.positionScreen.x*=D;y.positionScreen.y*=-C;x.positionScreen.x*=D;x.positionScreen.y*=-C;K.positionScreen.x*=D;K.positionScreen.y*=-C;P.positionScreen.x*=D;P.positionScreen.y*=-C;s.addPoint(y.positionScreen.x,y.positionScreen.y);s.addPoint(x.positionScreen.x,x.positionScreen.y);s.addPoint(K.positionScreen.x,K.positionScreen.y);s.addPoint(P.positionScreen.x,P.positionScreen.y);if(M.instersects(s)){z=
- 0;for(t=I.meshMaterial.length;z<t;){V=I.meshMaterial[z++];if(V instanceof THREE.MeshFaceMaterial){H=0;for(R=I.faceMaterial.length;H<R;)(V=I.faceMaterial[H++])&&g(y,x,K,P,I,V,A)}else V&&g(y,x,K,P,I,V,A)}}}}}};
- THREE.WebGLRenderer=function(a){function b(e,m,l){var f=c.createProgram();l=["#ifdef GL_ES\nprecision highp float;\n#endif",l?"#define USE_FOG":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");var n=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
- c.attachShader(f,p("fragment",l+e));c.attachShader(f,p("vertex",n+m));c.linkProgram(f);c.getProgramParameter(f,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(f,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");f.uniforms={};f.attributes={};return f}function g(e,m){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);
- c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var l=0;l<6;++l)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[l]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+
- m);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function d(e,m){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,i(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,i(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,i(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,
- i(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+m);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function h(e,m){var l,f,n;l=0;for(f=m.length;l<f;l++){n=m[l];e.uniforms[n]=c.getUniformLocation(e,n)}}function j(e,m){var l,f,n;l=0;for(f=m.length;l<f;l++){n=m[l];e.attributes[n]=c.getAttribLocation(e,n)}}function p(e,m){var l;if(e=="fragment")l=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")l=c.createShader(c.VERTEX_SHADER);c.shaderSource(l,
- m);c.compileShader(l);if(!c.getShaderParameter(l,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(l));return null}return l}function i(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
- case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,D,C,y=new THREE.Matrix4,x,K=new Float32Array(16),P=new Float32Array(16),M=new Float32Array(16),s=new Float32Array(9),Q=new Float32Array(16),E=function(e,m){if(e){var l,f,n,k=pointLights=maxDirLights=maxPointLights=0;l=0;for(f=e.lights.length;l<f;l++){n=e.lights[l];n instanceof THREE.DirectionalLight&&k++;n instanceof
- THREE.PointLight&&pointLights++}if(pointLights+k<=m){maxDirLights=k;maxPointLights=pointLights}else{maxDirLights=Math.ceil(m*k/(pointLights+k));maxPointLights=m-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:m-1}}(a.scene,4);fog=a.scene?a.scene.fog:null;antialias=a.antialias!=undefined?a.antialias:true;clearColor=a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0);clearAlpha=a.clearAlpha?a.clearAlpha:0;this.domElement=o;this.autoClear=true;
- (function(e,m,l){try{c=o.getContext("experimental-webgl",{antialias:e})}catch(f){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(m.r,m.g,m.b,l)})(antialias,clearColor,clearAlpha);D=C=function(e,m,l){var f=[e?"#define MAX_DIR_LIGHTS "+e:"",m?"#define MAX_POINT_LIGHTS "+
- m:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",m?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",m?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",m?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
- "","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
- e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",m?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",m?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",m?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
- "",m?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",m?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",m?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
- n=[e?"#define MAX_DIR_LIGHTS "+e:"",m?"#define MAX_POINT_LIGHTS "+m:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\n#ifdef USE_FOG\nuniform vec3 fogColor;\nuniform float fogDensity;\n#endif\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
- e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",m?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
- m?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",m?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",m?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",m?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",m?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",m?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",m?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",m?"float pointSpecularWeight = 0.0;":"",m?"if ( pointDotNormalHalf >= 0.0 )":
- "",m?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",m?"pointDiffuse += mColor * pointDiffuseWeight;":"",m?"pointSpecular += mSpecular * pointSpecularWeight;":"",m?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
- "",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",m?"totalLight += pointDiffuse + pointSpecular;":
- "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nconst float LOG2 = 1.442695;\nfloat z = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = exp2( - fogDensity * fogDensity * z * z * LOG2 );\nfogFactor = clamp( fogFactor, 0.0, 1.0 );\ngl_FragColor = mix( vec4( fogColor, 1.0 ), gl_FragColor, fogFactor );\n#endif\n}"].join("\n");
- f=b(n,f,l);c.useProgram(f);h(f,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);l&&h(f,["fogColor","fogDensity"]);e&&h(f,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);m&&h(f,["pointLightNumber","pointLightColor",
- "pointLightPosition"]);c.uniform1i(f.uniforms.enableMap,0);c.uniform1i(f.uniforms.tMap,0);c.uniform1i(f.uniforms.enableCubeMap,0);c.uniform1i(f.uniforms.tCube,1);c.uniform1i(f.uniforms.mixEnvMap,0);c.uniform1i(f.uniforms.useRefract,0);j(f,["position","normal","uv"]);return f}(E.directional,E.point,fog);this.setSize=function(e,m){o.width=e;o.height=m;c.viewport(0,0,o.width,o.height)};this.setClearColor=function(e,m){var l=new THREE.Color(e);c.clearColor(l.r,l.g,l.b,m)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|
- c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,m){var l,f,n,k,r,q=[],u=[],w=[];k=[];r=[];c.uniform1i(e.uniforms.enableLighting,m.length);l=0;for(f=m.length;l<f;l++){n=m[l];if(n instanceof THREE.AmbientLight)q.push(n);else if(n instanceof THREE.DirectionalLight)w.push(n);else n instanceof THREE.PointLight&&u.push(n)}l=n=k=r=0;for(f=q.length;l<f;l++){n+=q[l].color.r;k+=q[l].color.g;r+=q[l].color.b}c.uniform3f(e.uniforms.ambientLightColor,n,k,r);k=[];r=[];l=0;for(f=w.length;l<f;l++){n=w[l];k.push(n.color.r*
- n.intensity);k.push(n.color.g*n.intensity);k.push(n.color.b*n.intensity);r.push(n.position.x);r.push(n.position.y);r.push(n.position.z)}if(w.length){c.uniform1i(e.uniforms.directionalLightNumber,w.length);c.uniform3fv(e.uniforms.directionalLightDirection,r);c.uniform3fv(e.uniforms.directionalLightColor,k)}k=[];r=[];l=0;for(f=u.length;l<f;l++){n=u[l];k.push(n.color.r*n.intensity);k.push(n.color.g*n.intensity);k.push(n.color.b*n.intensity);r.push(n.position.x);r.push(n.position.y);r.push(n.position.z)}if(u.length){c.uniform1i(e.uniforms.pointLightNumber,
- u.length);c.uniform3fv(e.uniforms.pointLightPosition,r);c.uniform3fv(e.uniforms.pointLightColor,k)}};this.createBuffers=function(e,m){var l,f,n,k,r,q,u,w,N,G=[],F=[],A=[],W=[],U=[],T=[],z=0,t=e.geometry.geometryChunks[m],H;n=false;l=0;for(f=e.material.length;l<f;l++){meshMaterial=e.material[l];if(meshMaterial instanceof THREE.MeshFaceMaterial){r=0;for(H=t.material.length;r<H;r++)if(t.material[r]&&t.material[r].shading!=undefined&&t.material[r].shading==THREE.SmoothShading){n=true;break}}else if(meshMaterial&&
- meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){n=true;break}if(n)break}H=n;l=0;for(f=t.faces.length;l<f;l++){n=t.faces[l];k=e.geometry.faces[n];r=k.vertexNormals;faceNormal=k.normal;n=e.geometry.uvs[n];if(k instanceof THREE.Face3){q=e.geometry.vertices[k.a].position;u=e.geometry.vertices[k.b].position;w=e.geometry.vertices[k.c].position;A.push(q.x,q.y,q.z);A.push(u.x,u.y,u.z);A.push(w.x,w.y,w.z);if(e.geometry.hasTangents){q=e.geometry.vertices[k.a].tangent;u=e.geometry.vertices[k.b].tangent;
- w=e.geometry.vertices[k.c].tangent;U.push(q.x,q.y,q.z,q.w);U.push(u.x,u.y,u.z,u.w);U.push(w.x,w.y,w.z,w.w)}if(r.length==3&&H)for(k=0;k<3;k++)W.push(r[k].x,r[k].y,r[k].z);else for(k=0;k<3;k++)W.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(k=0;k<3;k++)T.push(n[k].u,n[k].v);G.push(z,z+1,z+2);F.push(z,z+1);F.push(z,z+2);F.push(z+1,z+2);z+=3}else if(k instanceof THREE.Face4){q=e.geometry.vertices[k.a].position;u=e.geometry.vertices[k.b].position;w=e.geometry.vertices[k.c].position;N=e.geometry.vertices[k.d].position;
- A.push(q.x,q.y,q.z);A.push(u.x,u.y,u.z);A.push(w.x,w.y,w.z);A.push(N.x,N.y,N.z);if(e.geometry.hasTangents){q=e.geometry.vertices[k.a].tangent;u=e.geometry.vertices[k.b].tangent;w=e.geometry.vertices[k.c].tangent;k=e.geometry.vertices[k.d].tangent;U.push(q.x,q.y,q.z,q.w);U.push(u.x,u.y,u.z,u.w);U.push(w.x,w.y,w.z,w.w);U.push(k.x,k.y,k.z,k.w)}if(r.length==4&&H)for(k=0;k<4;k++)W.push(r[k].x,r[k].y,r[k].z);else for(k=0;k<4;k++)W.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(k=0;k<4;k++)T.push(n[k].u,
- n[k].v);G.push(z,z+1,z+2);G.push(z,z+2,z+3);F.push(z,z+1);F.push(z,z+2);F.push(z,z+3);F.push(z+1,z+2);F.push(z+2,z+3);z+=4}}if(A.length){t.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,t.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(A),c.STATIC_DRAW);t.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,t.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(W),c.STATIC_DRAW);if(e.geometry.hasTangents){t.__webGLTangentBuffer=c.createBuffer();
- c.bindBuffer(c.ARRAY_BUFFER,t.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW)}if(T.length>0){t.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,t.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),c.STATIC_DRAW)}t.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,t.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),c.STATIC_DRAW);t.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
- t.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(F),c.STATIC_DRAW);t.__webGLFaceCount=G.length;t.__webGLLineCount=F.length}};this.renderBuffer=function(e,m,l,f,n){var k,r,q,u,w,N,G,F,A;if(f instanceof THREE.MeshShaderMaterial||f instanceof THREE.MeshDepthMaterial||f instanceof THREE.MeshNormalMaterial){if(!f.program){if(f instanceof THREE.MeshDepthMaterial){G=L.depth;f.fragment_shader=G.fragment_shader;f.vertex_shader=G.vertex_shader;f.uniforms=G.uniforms;f.uniforms.mNear.value=
- f.near;f.uniforms.mFar.value=f.far}else if(f instanceof THREE.MeshNormalMaterial){G=L.normal;f.fragment_shader=G.fragment_shader;f.vertex_shader=G.vertex_shader;f.uniforms=G.uniforms}f.program=b(f.fragment_shader,f.vertex_shader,null);G=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(A in f.uniforms)G.push(A);h(f.program,G);j(f.program,["position","normal","uv","tangent"])}A=f.program}else A=C;if(A!=D){c.useProgram(A);D=A}A==C&&this.setupLights(A,
- m);this.loadCamera(A,e);this.loadMatrices(A);if(f instanceof THREE.MeshShaderMaterial||f instanceof THREE.MeshDepthMaterial||f instanceof THREE.MeshNormalMaterial){q=f.wireframe;u=f.wireframe_linewidth;e=A;m=f.uniforms;var W;for(k in m){F=m[k].type;G=m[k].value;W=e.uniforms[k];if(F=="i")c.uniform1i(W,G);else if(F=="f")c.uniform1f(W,G);else if(F=="v3")c.uniform3f(W,G.x,G.y,G.z);else if(F=="c")c.uniform3f(W,G.r,G.g,G.b);else if(F=="t"){c.uniform1i(W,G);if(F=m[k].texture)F.image instanceof Array&&F.image.length==
- 6?g(F,G):d(F,G)}}}if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){k=f.color;r=f.opacity;q=f.wireframe;u=f.wireframe_linewidth;w=f.map;N=f.env_map;m=f.combine==THREE.MixOperation;e=f.reflectivity;F=f.env_map&&f.env_map.mapping instanceof THREE.CubeRefractionMapping;G=f.refraction_ratio;c.uniform4f(A.uniforms.mColor,k.r*r,k.g*r,k.b*r,r);c.uniform1i(A.uniforms.mixEnvMap,m);c.uniform1f(A.uniforms.mReflectivity,e);c.uniform1i(A.uniforms.useRefract,
- F);c.uniform1f(A.uniforms.mRefractionRatio,G);if(l){c.uniform1f(A.uniforms.fogDensity,l.density);c.uniform3f(A.uniforms.fogColor,l.color.r,l.color.g,l.color.b)}}if(f instanceof THREE.MeshPhongMaterial){l=f.ambient;k=f.specular;f=f.shininess;c.uniform4f(A.uniforms.mAmbient,l.r,l.g,l.b,r);c.uniform4f(A.uniforms.mSpecular,k.r,k.g,k.b,r);c.uniform1f(A.uniforms.mShininess,f);c.uniform1i(A.uniforms.material,2)}else if(f instanceof THREE.MeshLambertMaterial)c.uniform1i(A.uniforms.material,1);else f instanceof
- THREE.MeshBasicMaterial&&c.uniform1i(A.uniforms.material,0);if(w){d(w,0);c.uniform1i(A.uniforms.tMap,0);c.uniform1i(A.uniforms.enableMap,1)}else c.uniform1i(A.uniforms.enableMap,0);if(N){g(N,1);c.uniform1i(A.uniforms.tCube,1);c.uniform1i(A.uniforms.enableCubeMap,1)}else c.uniform1i(A.uniforms.enableCubeMap,0);r=A.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(r.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.position);if(r.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,
- n.__webGLNormalBuffer);c.vertexAttribPointer(r.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.normal)}if(r.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(r.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.tangent)}if(r.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(r.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.uv)}else c.disableVertexAttribArray(r.uv);if(q){c.lineWidth(u);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
- n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,m,l,f,n,k,r){var q,u,w,N,G;w=0;for(N=f.material.length;w<N;w++){q=f.material[w];if(q instanceof THREE.MeshFaceMaterial){q=0;for(u=n.material.length;q<u;q++)if((G=n.material[q])&&G.blending==k&&G.opacity<1==r){this.setBlending(G.blending);this.renderBuffer(e,m,l,
- G,n)}}else if((G=q)&&G.blending==k&&G.opacity<1==r){this.setBlending(G.blending);this.renderBuffer(e,m,l,G,n)}}};this.render=function(e,m){var l,f,n,k,r=e.lights,q=e.fog;this.initWebGLObjects(e);this.autoClear&&this.clear();m.autoUpdateMatrix&&m.updateMatrix();K.set(m.matrix.flatten());M.set(m.projectionMatrix.flatten());l=0;for(f=e.__webGLObjects.length;l<f;l++){n=e.__webGLObjects[l];k=n.object;n=n.buffer;if(k.visible){this.setupMatrices(k,m);this.renderPass(m,r,q,k,n,THREE.NormalBlending,false)}}l=
- 0;for(f=e.__webGLObjects.length;l<f;l++){n=e.__webGLObjects[l];k=n.object;n=n.buffer;if(k.visible){this.setupMatrices(k,m);this.renderPass(m,r,q,k,n,THREE.AdditiveBlending,false);this.renderPass(m,r,q,k,n,THREE.SubtractiveBlending,false);this.renderPass(m,r,q,k,n,THREE.AdditiveBlending,true);this.renderPass(m,r,q,k,n,THREE.SubtractiveBlending,true);this.renderPass(m,r,q,k,n,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var m,l,f,n,k,r;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap=
- {}}m=0;for(l=e.objects.length;m<l;m++){f=e.objects[m];if(e.__webGLObjectsMap[f.id]==undefined)e.__webGLObjectsMap[f.id]={};r=e.__webGLObjectsMap[f.id];if(f instanceof THREE.Mesh)for(k in f.geometry.geometryChunks){n=f.geometry.geometryChunks[k];n.__webGLVertexBuffer||this.createBuffers(f,k);if(r[k]==undefined){n={buffer:n,object:f};e.__webGLObjects.push(n);r[k]=1}}}};this.removeObject=function(e,m){var l,f;for(l=e.__webGLObjects.length-1;l>=0;l--){f=e.__webGLObjects[l].object;m==f&&e.__webGLObjects.splice(l,
- 1)}};this.setupMatrices=function(e,m){e.autoUpdateMatrix&&e.updateMatrix();y.multiply(m.matrix,e.matrix);P.set(y.flatten());x=THREE.Matrix4.makeInvert3x3(y).transpose();s.set(x.m);Q.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,K);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,P);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,M);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,s);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,Q)};
- this.loadCamera=function(e,m){c.uniform3f(e.uniforms.cameraPosition,m.position.x,m.position.y,m.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,m){if(e){!m||m=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);
- else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var L={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",
- vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}};
- THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
- THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
|