webvr_shadow.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - cardboard</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.js"></script>
  16. <script src="js/controls/VRControls.js"></script>
  17. <script src="js/effects/VREffect.js"></script>
  18. <script src="js/vr/WebVR.js"></script>
  19. <script src="js/Mirror.js"></script>
  20. <script>
  21. if ( WEBVR.isAvailable() === false ) {
  22. document.body.appendChild( WEBVR.getMessage() );
  23. }
  24. //
  25. var camera, scene, renderer;
  26. var effect, controls;
  27. var mirror;
  28. init();
  29. animate();
  30. function init() {
  31. scene = new THREE.Scene();
  32. var dummy = new THREE.Camera();
  33. dummy.position.set( 0, 0.5, 3 );
  34. dummy.lookAt( new THREE.Vector3( 0, 0.5, 0 ) );
  35. scene.add( dummy );
  36. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  37. dummy.add( camera );
  38. var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );
  39. var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2 } );
  40. var mesh = new THREE.Mesh( geometry, material );
  41. mesh.position.y = 0.75;
  42. mesh.castShadow = true;
  43. mesh.receiveShadow = true;
  44. scene.add( mesh );
  45. var geometry = new THREE.BoxGeometry( 1.5, 0.1, 1.5 );
  46. var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
  47. var mesh = new THREE.Mesh( geometry, material );
  48. mesh.position.y = - 0.2;
  49. mesh.castShadow = true;
  50. mesh.receiveShadow = true;
  51. scene.add( mesh );
  52. var light = new THREE.DirectionalLight( 0x8800ff );
  53. light.position.set( - 1, 1.5, 0.5 );
  54. light.castShadow = true;
  55. light.shadow.camera.zoom = 4;
  56. scene.add( light );
  57. var light = new THREE.DirectionalLight( 0xff0000 );
  58. light.position.set( 1, 1.5, - 0.5 );
  59. light.castShadow = true;
  60. light.shadow.camera.zoom = 4;
  61. scene.add( light );
  62. //
  63. mirror = new THREE.Mirror( 1.4, 1.4, { textureWidth: window.innerWidth, textureHeight: window.innerHeight } );
  64. mirror.position.x = 1;
  65. mirror.position.y = 0.5;
  66. mirror.position.z = -1;
  67. mirror.rotation.y = - Math.PI / 4;
  68. scene.add( mirror );
  69. var geometry = new THREE.BoxGeometry( 1.5, 1.5, 0.1 );
  70. var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
  71. var mesh = new THREE.Mesh( geometry, material );
  72. mesh.position.z = - 0.07;
  73. mesh.castShadow = true;
  74. mesh.receiveShadow = true;
  75. mirror.add( mesh );
  76. //
  77. renderer = new THREE.WebGLRenderer( { antialias: true } );
  78. renderer.setClearColor( 0x101010 );
  79. renderer.setPixelRatio( window.devicePixelRatio );
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. renderer.shadowMap.enabled = true;
  82. document.body.appendChild( renderer.domElement );
  83. //
  84. controls = new THREE.VRControls( camera );
  85. effect = new THREE.VREffect( renderer );
  86. if ( WEBVR.isAvailable() === true ) {
  87. document.body.appendChild( WEBVR.getButton( effect ) );
  88. }
  89. //
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. }
  92. function onWindowResize() {
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. effect.setSize( window.innerWidth, window.innerHeight );
  96. }
  97. function animate() {
  98. effect.requestAnimationFrame( animate );
  99. render();
  100. }
  101. function render() {
  102. var time = performance.now() * 0.0002;
  103. var mesh = scene.children[ 1 ];
  104. mesh.rotation.x = time * 2;
  105. mesh.rotation.y = time * 5;
  106. controls.update();
  107. effect.render( scene, camera );
  108. }
  109. </script>
  110. </body>
  111. </html>
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