materials_test.html 16 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - multi-materials test</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; position:relative; }
  18. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>Multi-materials test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Model by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion iClone</a>
  31. <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
  32. <br/>
  33. <p>Best viewed in Chrome 7/8 or Firefox 4 using WebGL renderer.
  34. <p>Canvas renderer is very slow on anything other than Chrome.
  35. <p><a href="http://code.google.com/p/chromium/issues/detail?id=60124">Line width is not set properly</a> on Chrome in Windows.
  36. </div>
  37. <div id="log"></div>
  38. <!--
  39. <script type="text/javascript" src="../build/Three.js"></script>
  40. -->
  41. <script type="text/javascript" src="../src/Three.js"></script>
  42. <script type="text/javascript" src="../src/core/Color.js"></script>
  43. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  44. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  45. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  46. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  47. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  48. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  49. <script type="text/javascript" src="../src/core/Face3.js"></script>
  50. <script type="text/javascript" src="../src/core/Face4.js"></script>
  51. <script type="text/javascript" src="../src/core/UV.js"></script>
  52. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  53. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  54. <script type="text/javascript" src="../src/lights/Light.js"></script>
  55. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  56. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  57. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  58. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  59. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  60. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  61. <script type="text/javascript" src="../src/objects/Line.js"></script>
  62. <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
  63. <script type="text/javascript" src="../src/materials/MeshBitmapUVMappingMaterial.js"></script>
  64. <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
  65. <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/MeshFaceColorFillMaterial.js"></script>
  67. <script type="text/javascript" src="../src/materials/MeshFaceColorStrokeMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
  70. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  71. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  72. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  73. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  74. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  75. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  76. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  77. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  78. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  79. <!--
  80. -->
  81. <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
  82. <script type="text/javascript" src="geometry/primitives/Plane.js"></script>
  83. <script type="text/javascript" src="js/Stats.js"></script>
  84. <script type="text/javascript">
  85. var SCREEN_WIDTH = window.innerWidth/2;
  86. var SCREEN_HEIGHT = window.innerHeight;
  87. var FLOOR = -250;
  88. var container;
  89. var stats;
  90. var camera;
  91. var scene;
  92. var canvasRenderer, webglRenderer;
  93. var mesh, zmesh, geometry;
  94. var directionalLight, pointLight;
  95. var mouseX = 0;
  96. var mouseY = 0;
  97. var windowHalfX = window.innerWidth >> 1;
  98. var windowHalfY = window.innerHeight >> 1;
  99. var render_canvas = 1, render_gl = 1;
  100. var has_gl = 0;
  101. var bcanvas = document.getElementById("rcanvas");
  102. var bwebgl = document.getElementById("rwebgl");
  103. document.addEventListener('mousemove', onDocumentMouseMove, false);
  104. init();
  105. loop();
  106. //render_canvas = !has_gl;
  107. bwebgl.style.display = has_gl ? "inline" : "none";
  108. bcanvas.className = render_canvas ? "button" : "button inactive";
  109. setInterval(loop, 1000/60);
  110. function init() {
  111. container = document.createElement('div');
  112. document.body.appendChild(container);
  113. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  114. camera.position.z = 500;
  115. camera.updateMatrix();
  116. scene = new THREE.Scene();
  117. // SPHERES
  118. sphere = new Sphere( 100, 16, 8, 1 );
  119. for (var i=0; i<10; i++) {
  120. //mesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffffff ) );
  121. mesh = new THREE.Mesh( sphere, [ new THREE.MeshColorFillMaterial( 0xffffff ), new THREE.MeshColorStrokeMaterial( 0x000000, 1, 1.5 ) ] );
  122. //mesh = new THREE.Mesh( sphere, new THREE.MeshColorStrokeMaterial( 0x00aa00, 1, 1.5 ) );
  123. //mesh = new THREE.Mesh( sphere, new THREE.MeshFaceColorStrokeMaterial( 2.5 ) );
  124. mesh.position.x = 500 * (Math.random() - 0.5);
  125. mesh.position.y = 500 * (Math.random() - 0.5);
  126. mesh.position.z = 500 * (Math.random() - 0.5);
  127. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  128. //mesh.doubleSided = true;
  129. mesh.overdraw = true;
  130. mesh.updateMatrix();
  131. scene.add(mesh);
  132. }
  133. // LIGHTS
  134. var ambient = new THREE.AmbientLight( 0x101010 );
  135. scene.addLight( ambient );
  136. directionalLight = new THREE.DirectionalLight( 0xffffff );
  137. directionalLight.position.y = -70;
  138. directionalLight.position.z = 100;
  139. directionalLight.position.normalize();
  140. scene.addLight( directionalLight );
  141. pointLight = new THREE.PointLight( 0xffaa00 );
  142. pointLight.position.x = 0;
  143. pointLight.position.y = 0;
  144. pointLight.position.z = 120;
  145. //scene.addLight( pointLight );
  146. mesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xff0000 ) );
  147. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.1;
  148. mesh.position = pointLight.position;
  149. mesh.updateMatrix();
  150. scene.add(mesh);
  151. if( render_canvas ) {
  152. canvasRenderer = new THREE.CanvasRenderer();
  153. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  154. container.appendChild( canvasRenderer.domElement );
  155. }
  156. if ( render_gl ) {
  157. try {
  158. webglRenderer = new THREE.WebGLRenderer();
  159. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  160. container.appendChild( webglRenderer.domElement );
  161. has_gl = 1;
  162. }
  163. catch (e) {
  164. }
  165. }
  166. stats = new Stats();
  167. stats.domElement.style.position = 'absolute';
  168. stats.domElement.style.top = '0px';
  169. stats.domElement.style.zIndex = 100;
  170. container.appendChild( stats.domElement );
  171. bcanvas.addEventListener("click", toggleCanvas, false);
  172. bwebgl.addEventListener("click", toggleWebGL, false);
  173. function createModel2() {
  174. // MESH
  175. geometry = new Female02( "obj/female02" );
  176. // full-mesh wireframe overlay
  177. //geometry.materials.push ( new THREE.MeshColorStrokeMaterial(0xff0000, 1, 1.5) );
  178. // full-mesh color overlay
  179. var colorOverlay = new THREE.MeshColorFillMaterial(0xff0000, 0.5)
  180. colorOverlay.decalIndex = 4;
  181. geometry.materials.push ( colorOverlay );
  182. // PROCEDURAL TEXTURES (decals)
  183. var x1 = document.createElement( "canvas" );
  184. var xc1 = x1.getContext("2d");
  185. x1.width = x1.height = 256;
  186. xc1.shadowBlur = 3;
  187. xc1.shadowColor = "#000";
  188. xc1.font = "7pt arial";
  189. xc1.fillStyle = "hsla("+0+",90%,50%,1);"
  190. xc1.fillText("Three", 57, 29);
  191. xc1.fillStyle = "hsla("+0+",90%,50%,0.15);"
  192. xc1.fillRect(40, 70, 60, 50);
  193. for(var i=0;i<500;i++) {
  194. xc1.fillStyle = "hsla("+60*Math.random()+",90%,50%,0.5);"
  195. xc1.fillRect(40+60*Math.random(), 118+10*Math.random(), 2, 10);
  196. }
  197. var x2 = document.createElement( "canvas" );
  198. var xc2 = x2.getContext("2d");
  199. x2.width = x2.height = 128;
  200. xc2.fillStyle = "rgba(0,0,0,0.5)";
  201. for(var i=0;i<14;i++) {
  202. xc2.fillRect(0, 5+i*4, 54, 2);
  203. xc2.fillRect(i*4, 5, 2, 54);
  204. }
  205. var xm1 = new THREE.MeshBitmapUVMappingMaterial( x1 );
  206. xm1.loaded = 1;
  207. xm1.decalIndex = 0; // index of the original UV mapped material
  208. var xm2 = new THREE.MeshBitmapUVMappingMaterial( x2 );
  209. xm2.loaded = 1;
  210. xm2.decalIndex = 1; // index of the original UV mapped material
  211. geometry.materials.push ( xm1 );
  212. geometry.materials.push ( xm2 );
  213. zmesh = new THREE.Mesh( geometry, geometry.materials, 1 );
  214. zmesh.position.x = -80;
  215. zmesh.position.z = 50;
  216. zmesh.position.y = FLOOR;
  217. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
  218. zmesh.overdraw = true;
  219. zmesh.updateMatrix();
  220. scene.add(zmesh);
  221. // PLANES with all materials from the model
  222. createMaterialsPalette( geometry.materials, 100, 0 );
  223. }
  224. loadAsync( "obj/female02/female02.js", createModel2);
  225. }
  226. function loadAsync( url, callback ) {
  227. var el = document.createElement( 'script' );
  228. el.type = 'text/javascript';
  229. el.onload = callback;
  230. el.src = url;
  231. document.getElementsByTagName("head")[0].appendChild(el);
  232. }
  233. function createMaterialsPalette( materials, size, bottom ) {
  234. for ( var i=0; i<materials.length; ++i ) {
  235. // material
  236. mesh = new THREE.Mesh( new Plane( size, size ), materials[i] );
  237. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  238. mesh.position.y = FLOOR + size/2 + bottom;
  239. mesh.position.z = -100;
  240. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  241. mesh.doubleSided = true;
  242. mesh.updateMatrix();
  243. scene.add(mesh);
  244. // number
  245. var x = document.createElement( "canvas" );
  246. var xc = x.getContext("2d");
  247. x.width = x.height = 128;
  248. xc.shadowColor = "#000";
  249. xc.shadowBlur = 7;
  250. xc.fillStyle = "orange";
  251. xc.font = "50pt arial bold";
  252. xc.fillText(i, 10, 64);
  253. var xm = new THREE.MeshBitmapUVMappingMaterial( x );
  254. xm.loaded = 1;
  255. mesh = new THREE.Mesh( new Plane( size, size ), xm );
  256. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  257. mesh.position.y = FLOOR + size/2 + bottom;
  258. mesh.position.z = -99;
  259. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  260. mesh.doubleSided = true;
  261. mesh.updateMatrix();
  262. scene.add(mesh);
  263. }
  264. }
  265. function onDocumentMouseMove(event) {
  266. mouseX = ( event.clientX - windowHalfX );
  267. mouseY = ( event.clientY - windowHalfY );
  268. }
  269. function loop() {
  270. camera.position.x += ( mouseX - camera.position.x ) * .05;
  271. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  272. camera.updateMatrix();
  273. if ( render_canvas ) canvasRenderer.render( scene, camera );
  274. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  275. stats.update();
  276. }
  277. function log(text) {
  278. var e = document.getElementById("log");
  279. e.innerHTML = text + "<br/>" + e.innerHTML;
  280. }
  281. function toggleCanvas() {
  282. render_canvas = !render_canvas;
  283. bcanvas.className = render_canvas ? "button" : "button inactive";
  284. render_gl = !render_canvas;
  285. bwebgl.className = render_gl ? "button" : "button inactive";
  286. if( has_gl )
  287. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  288. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  289. }
  290. function toggleWebGL() {
  291. render_gl = !render_gl;
  292. bwebgl.className = render_gl ? "button" : "button inactive";
  293. render_canvas = !render_gl;
  294. bcanvas.className = render_canvas ? "button" : "button inactive";
  295. if( has_gl )
  296. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  297. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  298. }
  299. </script>
  300. </body>
  301. </html>
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