webgl_geometry_terrain_fog.html 7.4 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - terrain + fog</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #61443e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #efd1b5;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #a06851;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl terrain + fog demo <br />(left click: forward, right click: backward)</div>
  29. <script type="text/javascript" src="../build/Three.js"></script>
  30. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  31. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  32. <script type="text/javascript" src="../src/extras/Detector.js"></script>
  33. <script type="text/javascript" src="js/ImprovedNoise.js"></script>
  34. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  35. <script type="text/javascript" src="js/Stats.js"></script>
  36. <script type="text/javascript">
  37. if ( ! THREE.Detector.webgl ) {
  38. THREE.Detector.addGetWebGLMessage();
  39. document.getElementById( 'container' ).innerHTML = "";
  40. }
  41. var fogExp2 = true;
  42. var container, stats;
  43. var camera, scene, renderer;
  44. var mesh, texture;
  45. var worldWidth = 256, worldDepth = 256,
  46. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  47. var mouseX = 0, mouseY = 0,
  48. lat = 0, lon = 0, phy = 0, theta = 0;
  49. var direction = new THREE.Vector3(),
  50. moveForward = false, moveBackward = false;
  51. var windowHalfX = window.innerWidth / 2;
  52. var windowHalfY = window.innerHeight / 2;
  53. init();
  54. animate();
  55. function init() {
  56. container = document.getElementById( 'container' );
  57. if ( fogExp2 )
  58. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  59. else
  60. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  61. camera.target.position.z = - 100;
  62. scene = new THREE.Scene();
  63. if ( fogExp2 )
  64. scene.fog = new THREE.FogExp2( 0xefd1b5, 0.0025 );
  65. else
  66. scene.fog = new THREE.Fog( 0xefd1b5, - 750, 1000 );
  67. data = generateHeight( worldWidth, worldDepth );
  68. camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] * 10 + 500;
  69. camera.target.position.y = camera.position.y;
  70. var geometry = new Plane( 7500, 7500, worldWidth - 1, worldDepth - 1 );
  71. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  72. geometry.vertices[ i ].position.z = data[ i ] * 10;
  73. }
  74. texture = new THREE.Texture( generateTexture( data, worldWidth, worldDepth ), new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping );
  75. mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
  76. mesh.rotation.x = - 90 * Math.PI / 180;
  77. scene.addObject( mesh );
  78. renderer = new THREE.WebGLRenderer( { clearColor: 0xefd1b5, clearAlpha: 1 } );
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. container.innerHTML = "";
  81. container.appendChild( renderer.domElement );
  82. stats = new Stats();
  83. stats.domElement.style.position = 'absolute';
  84. stats.domElement.style.top = '0px';
  85. container.appendChild( stats.domElement );
  86. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  87. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  88. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  89. document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
  90. }
  91. function generateHeight( width, height ) {
  92. var size = width * height, data = new Float32Array( size ),
  93. perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
  94. for ( var i = 0; i < size; i ++ ) {
  95. data[ i ] = 0
  96. }
  97. for ( var j = 0; j < 4; j ++ ) {
  98. for ( var i = 0; i < size; i ++ ) {
  99. var x = i % width, y = ~~ ( i / width );
  100. data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
  101. }
  102. quality *= 5;
  103. }
  104. return data;
  105. }
  106. function generateTexture( data, width, height ) {
  107. var canvas, canvasScaled, context, image, imageData,
  108. level, diff, vector3, sun, shade;
  109. vector3 = new THREE.Vector3( 0, 0, 0 );
  110. sun = new THREE.Vector3( 1, 1, 1 );
  111. sun.normalize();
  112. canvas = document.createElement( 'canvas' );
  113. canvas.width = width;
  114. canvas.height = height;
  115. context = canvas.getContext( '2d' );
  116. context.fillStyle = '#000';
  117. context.fillRect( 0, 0, width, height );
  118. image = context.getImageData( 0, 0, canvas.width, canvas.height );
  119. imageData = image.data;
  120. for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
  121. vector3.x = data[ j - 2 ] - data[ j + 2 ];
  122. vector3.y = 2;
  123. vector3.z = data[ j - width * 2 ] - data[ j + width * 2 ];
  124. vector3.normalize();
  125. shade = vector3.dot( sun );
  126. imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 );
  127. imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  128. imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  129. }
  130. context.putImageData( image, 0, 0 );
  131. // Scaled 4x
  132. canvasScaled = document.createElement( 'canvas' );
  133. canvasScaled.width = width * 4;
  134. canvasScaled.height = height * 4;
  135. canvasScaled.loaded = true;
  136. context = canvasScaled.getContext( '2d' );
  137. context.scale( 4, 4 );
  138. context.drawImage( canvas, 0, 0 );
  139. image = context.getImageData( 0, 0, canvasScaled.width, canvasScaled.height );
  140. imageData = image.data;
  141. for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
  142. var v = ~~ ( Math.random() * 5 );
  143. imageData[ i ] += v;
  144. imageData[ i + 1 ] += v;
  145. imageData[ i + 2 ] += v;
  146. }
  147. context.putImageData( image, 0, 0 );
  148. return canvasScaled;
  149. }
  150. function onDocumentMouseDown( event ) {
  151. event.preventDefault();
  152. event.stopPropagation();
  153. switch ( event.button ) {
  154. case 0: moveForward = true; break;
  155. case 2: moveBackward = true; break;
  156. }
  157. }
  158. function onDocumentMouseUp( event ) {
  159. event.preventDefault();
  160. event.stopPropagation();
  161. switch ( event.button ) {
  162. case 0: moveForward = false; break;
  163. case 2: moveBackward = false; break;
  164. }
  165. }
  166. function onDocumentMouseMove(event) {
  167. mouseX = event.clientX - windowHalfX;
  168. mouseY = event.clientY - windowHalfY;
  169. }
  170. //
  171. function animate() {
  172. requestAnimationFrame( animate );
  173. render();
  174. stats.update();
  175. }
  176. function render() {
  177. if ( moveForward ) camera.translateZ( - 5 );
  178. if ( moveBackward ) camera.translateZ( 5 );
  179. lon += mouseX * 0.004;
  180. lat -= mouseY * 0.004;
  181. lat = Math.max( - 85, Math.min( 85, lat ) );
  182. phi = ( 90 - lat ) * Math.PI / 180;
  183. theta = lon * Math.PI / 180;
  184. camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
  185. camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
  186. camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
  187. renderer.render( scene, camera );
  188. }
  189. </script>
  190. </body>
  191. </html>
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