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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - geometry path</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - geometry path
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
- import { abs, add, instancedBufferAttribute, positionLocal, mod, time, sin, vec3, select, float, screenUV, color } from 'three/tsl';
- let camera, scene, renderer, controls;
- const count = 1000;
- init();
- async function init() {
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 100 );
- camera.position.z = 15;
- scene = new THREE.Scene();
- scene.backgroundNode = screenUV.distance( .5 ).remap( 0, 0.65 ).mix( color( 0x94254c ), color( 0x000000 ) );
- // generate a path representing a heart shape
- const x = 0, y = 0;
- const path = new THREE.Path()
- .moveTo( x - 2.5, y - 2.5 )
- .bezierCurveTo( x - 2.5, y - 2.5, x - 2, y, x, y )
- .bezierCurveTo( x + 3, y, x + 3, y - 3.5, x + 3, y - 3.5 )
- .bezierCurveTo( x + 3, y - 5.5, x + 1, y - 7.7, x - 2.5, y - 9.5 )
- .bezierCurveTo( x - 6, y - 7.7, x - 8, y - 5.5, x - 8, y - 3.5 )
- .bezierCurveTo( x - 8, y - 3.5, x - 8, y, x - 5, y )
- .bezierCurveTo( x - 3.5, y, x - 2.5, y - 2.5, x - 2.5, y - 2.5 );
- // generate instanced ico-spheres along the path
-
- const geometry = new THREE.IcosahedronGeometry( 0.1 );
- const material = new THREE.MeshStandardNodeMaterial();
- const mesh = new THREE.Mesh( geometry, material );
- mesh.position.set( 2.5, 5, 0 );
- mesh.count = count;
- mesh.frustumCulled = false;
- scene.add( mesh );
- // instance data
- const v = new THREE.Vector3();
- const c = new THREE.Color();
- const positions = [];
- const times = [];
- const seeds = [];
- const colors = [];
- for ( let i = 0; i < count; i ++ ) {
- const t = i / count;
- path.getPointAt( t, v );
- v.x += ( 0.5 - Math.random() );
- v.y += ( 0.5 - Math.random() );
- v.z = ( 0.5 - Math.random() );
- positions.push( v.x, v.y, v.z );
- times.push( t );
- seeds.push( Math.random() );
- c.setHSL( 0.75 + ( Math.random() * 0.25 ), 1, 0.4 );
- colors.push( c.r, c.g, c.b );
- }
- const positionAttribute = new THREE.InstancedBufferAttribute( new Float32Array( positions ), 3 );
- const colorAttribute = new THREE.InstancedBufferAttribute( new Float32Array( colors ), 3 );
- const timeAttribute = new THREE.InstancedBufferAttribute( new Float32Array( times ), 1 );
- const seedAttribute = new THREE.InstancedBufferAttribute( new Float32Array( seeds ), 1 );
- // TSL
- const instancePosition = instancedBufferAttribute( positionAttribute );
- const instanceColor = instancedBufferAttribute( colorAttribute );
- const instanceSeed = instancedBufferAttribute( seedAttribute );
- const instanceTime = instancedBufferAttribute( timeAttribute );
- const localTime = instanceTime.add( time );
- const modTime = mod( time.mul( 0.4 ), 1 );
-
- const s0 = sin( localTime.add( instanceSeed ) ).mul( 0.25 );
-
- const dist = abs( instanceTime.sub( modTime ) ).toConst(); // modTime and instanceTime are in the range [0,1]
- const wrapDist = select( dist.greaterThan( 0.5 ), dist.oneMinus(), dist ).toConst(); // the normalized distance should wrap around 0/1
- const s1 = select( wrapDist.greaterThan( 0.1 ), float( 1 ), wrapDist.remap( 0, 0.1, 3, 1 ) ); // compute a scale in a range around the current interpolated value
-
- const offset = vec3( instancePosition.x, instancePosition.y.add( s0 ), instancePosition.z ).toConst( 'offset' );
- material.positionNode = add( positionLocal.mul( s1 ), offset );
- material.colorNode = instanceColor;
-
- //
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- renderer.toneMapping = THREE.NeutralToneMapping;
- document.body.appendChild( renderer.domElement );
- await renderer.init();
- const pmremGenerator = new THREE.PMREMGenerator( renderer );
- scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
- controls = new OrbitControls( camera, renderer.domElement );
- controls.enableDamping = true;
- //
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- controls.update();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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