webgl_materials_standard_nodes.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard (nodes)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import Stats from './jsm/libs/stats.module.js';
  24. import { GUI } from './jsm/libs/dat.gui.module.js';
  25. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  26. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  27. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  28. import { nodeFrame } from './jsm/renderers/webgl/nodes/WebGLNodes.js';
  29. import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
  30. import Vector3Node from './jsm/renderers/nodes/inputs/Vector3Node.js';
  31. import OperatorNode from './jsm/renderers/nodes/math/OperatorNode.js';
  32. import SplitNode from './jsm/renderers/nodes/utils/SplitNode.js';
  33. import NormalMapNode from './jsm/renderers/nodes/display/NormalMapNode.js';
  34. import MeshStandardNodeMaterial from './jsm/renderers/nodes/materials/MeshStandardNodeMaterial.js';
  35. let container, stats;
  36. let camera, scene, renderer, controls;
  37. init();
  38. animate();
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. renderer = new THREE.WebGLRenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. container.appendChild( renderer.domElement );
  46. renderer.outputEncoding = THREE.sRGBEncoding;
  47. renderer.toneMapping = THREE.ReinhardToneMapping;
  48. renderer.toneMappingExposure = 3;
  49. //
  50. scene = new THREE.Scene();
  51. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  52. camera.position.z = 2;
  53. controls = new TrackballControls( camera, renderer.domElement );
  54. //
  55. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  56. //
  57. const material = new MeshStandardNodeMaterial();
  58. new OBJLoader()
  59. .setPath( 'models/obj/cerberus/' )
  60. .load( 'Cerberus.obj', function ( group ) {
  61. const loader = new THREE.TextureLoader()
  62. .setPath( 'models/obj/cerberus/' );
  63. const diffuseMap = loader.load( 'Cerberus_A.jpg' );
  64. diffuseMap.wrapS = THREE.RepeatWrapping;
  65. diffuseMap.encoding = THREE.sRGBEncoding;
  66. const rmMap = loader.load( 'Cerberus_RM.jpg' );
  67. rmMap.wrapS = THREE.RepeatWrapping;
  68. const normalMap = loader.load( 'Cerberus_N.jpg' );
  69. normalMap.wrapS = THREE.RepeatWrapping;
  70. const mpMapNode = new TextureNode( rmMap );
  71. material.colorNode = new OperatorNode( '*', new TextureNode( diffuseMap ), new Vector3Node( material.color ) );
  72. // roughness is in G channel, metalness is in B channel
  73. material.roughnessNode = new SplitNode( mpMapNode, 'g' );
  74. material.metalnessNode = new SplitNode( mpMapNode, 'b' );
  75. material.normalNode = new NormalMapNode( new TextureNode( normalMap ) );
  76. group.traverse( function ( child ) {
  77. if ( child.isMesh ) {
  78. child.material = material;
  79. }
  80. } );
  81. group.position.x = - 0.45;
  82. group.rotation.y = - Math.PI / 2;
  83. scene.add( group );
  84. } );
  85. const environments = {
  86. 'Venice Sunset': { filename: 'venice_sunset_1k.hdr' },
  87. 'Overpass': { filename: 'pedestrian_overpass_1k.hdr' }
  88. };
  89. function loadEnvironment( name ) {
  90. if ( environments[ name ].texture !== undefined ) {
  91. scene.background = environments[ name ].texture;
  92. scene.environment = environments[ name ].texture;
  93. return;
  94. }
  95. const filename = environments[ name ].filename;
  96. new RGBELoader()
  97. .setDataType( THREE.UnsignedByteType )
  98. .setPath( 'textures/equirectangular/' )
  99. .load( filename, function ( hdrEquirect ) {
  100. const hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  101. hdrEquirect.dispose();
  102. scene.background = hdrCubeRenderTarget.texture;
  103. scene.environment = hdrCubeRenderTarget.texture;
  104. environments[ name ].texture = hdrCubeRenderTarget.texture;
  105. } );
  106. }
  107. const params = {
  108. environment: Object.keys( environments )[ 0 ]
  109. };
  110. loadEnvironment( params.environment );
  111. const gui = new GUI();
  112. gui.add( params, 'environment', Object.keys( environments ) ).onChange( function ( value ) {
  113. loadEnvironment( value );
  114. } );
  115. gui.open();
  116. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  117. pmremGenerator.compileEquirectangularShader();
  118. //
  119. stats = new Stats();
  120. container.appendChild( stats.dom );
  121. window.addEventListener( 'resize', onWindowResize );
  122. }
  123. //
  124. function onWindowResize() {
  125. renderer.setSize( window.innerWidth, window.innerHeight );
  126. camera.aspect = window.innerWidth / window.innerHeight;
  127. camera.updateProjectionMatrix();
  128. }
  129. //
  130. function animate() {
  131. requestAnimationFrame( animate );
  132. nodeFrame.update();
  133. controls.update();
  134. renderer.render( scene, camera );
  135. stats.update();
  136. }
  137. </script>
  138. </body>
  139. </html>
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